<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry - cube</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { margin: 0px; background-color: #000000; overflow: hidden; } </style> </head> <body> <script src="../build/three.js"></script> <script> var camera, scene, renderer; var mesh; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.z = 400; scene = new THREE.Scene(); var texture = new THREE.TextureLoader().load( 'textures/crate.gif' ); var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 ); var material = new THREE.MeshBasicMaterial( { map: texture } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); mesh.rotation.x += 0.005; mesh.rotation.y += 0.01; renderer.render( scene, camera ); } </script> </body> </html>