學習目標:學習V4L2(V4L2:vidio for linux version 2)攝像頭驅動框架,分析vivi.c(虛擬視頻硬件相關)驅動源碼程序,總結V4L2硬件相關的驅動的步驟;node
1、V4L2架構linux
1. 字符類驅動數組
V4L2(V4L2:vidio for linux version 2)攝像頭驅動屬於字符類驅動,架構
對於通常的字符類驅動程序,其編寫步驟通常分爲:app
1)構造一個file_operations: 編寫open=drv_open .read=drv_read
2)註冊設備,告訴內核:register_chrdev(主設備號,名字,&file_operations)
3)入口函數:調用register_chrdev
4)出口函數:卸載框架
對於複雜的字符類驅動程序,其程序是一種分層結構。例如LCD驅動程序。以下圖所示。ide
--> 上層爲核心層(內核已經作好的),在fbmem.c中 ,主要的做用爲:函數
1)構造file_operations(open read write 函數);2)註冊;3)入口、出口。學習
--> 硬件相關層(用戶須要作的),供核心層的file_operations調用,主要完成:spa
1) 分配一個fb_info 結構體;2) 設置fb_info 結構體等;3) 註冊;4) 硬件相關的操做。
2. V4L2驅動架構
由以上字符類設備驅動架構可知,攝像頭驅動也是分層結構的。
其中,ucv_driver.c中,定義了uvc_driver結構體,根據ucv_ids查找匹配的設備,若是支持,則會進入probe函數
1 struct uvc_driver uvc_driver = { 2 .driver = { 3 .name = "uvcvideo", 4 .probe = uvc_probe, 5 .disconnect = uvc_disconnect, 6 .suspend = uvc_suspend, 7 .resume = uvc_resume, 8 .reset_resume = uvc_reset_resume, 9 .id_table = uvc_ids, 10 .supports_autosuspend = 1, 11 }, 12 };
二. vivi.c虛擬視頻驅動程序架構
因爲V4L2驅動程序是一種分層架構,用戶只須要完成硬件相關驅動程序便可。這裏主要以vivi虛擬視頻驅動程序爲例分析源碼的調用過程和框架。
1. 進入入口的vivi_init(void)函數:
1 static int __init vivi_create_instance(int inst) 2 { 3 struct vivi_dev *dev; 4 struct video_device *vfd; //video_device結構體定義 5 struct v4l2_ctrl_handler *hdl; 6 struct vb2_queue *q; 7 int ret; 8 9 dev = kzalloc(sizeof(*dev), GFP_KERNEL); 10 if (!dev) 11 return -ENOMEM; 12 13 snprintf(dev->v4l2_dev.name, sizeof(dev->v4l2_dev.name), 14 "%s-%03d", VIVI_MODULE_NAME, inst); 15 ret = v4l2_device_register(NULL, &dev->v4l2_dev); 16 if (ret) 17 goto free_dev; 18 //攝像頭相關屬性設置 19 dev->fmt = &formats[0]; 20 dev->width = 640; 21 dev->height = 480; 22 hdl = &dev->ctrl_handler; 23 v4l2_ctrl_handler_init(hdl, 11); 24 dev->volume = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 25 V4L2_CID_AUDIO_VOLUME, 0, 255, 1, 200); 26 dev->brightness = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 27 V4L2_CID_BRIGHTNESS, 0, 255, 1, 127); 28 dev->contrast = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 29 V4L2_CID_CONTRAST, 0, 255, 1, 16); 30 dev->saturation = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 31 V4L2_CID_SATURATION, 0, 255, 1, 127); 32 dev->hue = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 33 V4L2_CID_HUE, -128, 127, 1, 0); 34 dev->autogain = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 35 V4L2_CID_AUTOGAIN, 0, 1, 1, 1); 36 dev->gain = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 37 V4L2_CID_GAIN, 0, 255, 1, 100);
55 /* initialize queue */ 56 q = &dev->vb_vidq; 57 memset(q, 0, sizeof(dev->vb_vidq)); 58 q->type = V4L2_BUF_TYPE_VIDEO_CAPTURE; 59 q->io_modes = VB2_MMAP | VB2_USERPTR | VB2_READ; 60 q->drv_priv = dev; 61 q->buf_struct_size = sizeof(struct vivi_buffer); 62 q->ops = &vivi_video_qops; 63 q->mem_ops = &vb2_vmalloc_memops; 64 65 vb2_queue_init(q); 66 67 mutex_init(&dev->mutex); 68 69 /* init video dma queues */ 70 INIT_LIST_HEAD(&dev->vidq.active); 71 init_waitqueue_head(&dev->vidq.wq); 72 73 ret = -ENOMEM;
//分配video_device結構體 74 vfd = video_device_alloc(); 75 if (!vfd) 76 goto unreg_dev; 77 //設置 78 *vfd = vivi_template;
/******************************************************************
其中,以賦值的方式進行設置vfd,進入vivi_template:
*******************************************************************// 79 vfd->debug = debug; 80 vfd->v4l2_dev = &dev->v4l2_dev; 81 set_bit(V4L2_FL_USE_FH_PRIO, &vfd->flags); 82 83 /* 84 * Provide a mutex to v4l2 core. It will be used to protect 85 * all fops and v4l2 ioctls. 86 */ 87 vfd->lock = &dev->mutex; 88 //註冊 89 ret = video_register_device(vfd, VFL_TYPE_GRABBER, video_nr);
93 video_set_drvdata(vfd, dev); 94 95 /* Now that everything is fine, let's add it to device list */ 96 list_add_tail(&dev->vivi_devlist, &vivi_devlist); 97 101 dev->vfd = vfd; 102 v4l2_info(&dev->v4l2_dev, "V4L2 device registered as %s\n", 103 video_device_node_name(vfd)); 104 return 0;
107 video_device_release(vfd);110 v4l2_device_unregister(&dev->v4l2_dev);114 }
vivi_init函數的調用結構以下:
vivi_init
-->vivi_create_instance
-->v4l2_device_register // 不是主要, 只是用於初始化一些東西,好比自旋鎖、引用計數
vfd = video_device_alloc(); //分配video_device結構體
1. *vfd = vivi_template; // 設置
.fops = &vivi_fops,
.ioctl_ops = &vivi_ioctl_ops,
.release = video_device_release,
2. vfd->v4l2_dev = &dev->v4l2_dev;
3. 設置"ctrl屬性"(用於APP的ioctl):
v4l2_ctrl_handler_init(hdl, 11);
dev->volume = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops,
V4L2_CID_AUDIO_VOLUME, 0, 255, 1, 200);
dev->brightness = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops,
V4L2_CID_BRIGHTNESS, 0, 255, 1, 127);
dev->contrast = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops,
V4L2_CID_CONTRAST, 0, 255, 1, 16);
4. video_register_device(vfd, VFL_TYPE_GRABBER, video_nr); //註冊
--> __video_register_device(vdev, type, nr, 1, vdev->fops->owner);
-->vdev->cdev = cdev_alloc(); (v4l2.dev.c程序中)
vdev->cdev->ops = &v4l2_fops;
cdev_add(vdev->cdev, MKDEV(VIDEO_MAJOR, vdev->minor), 1);
2. vivi.c的open,read,write,ioctl過程
1 static const struct v4l2_file_operations vivi_fops = { 2 .owner = THIS_MODULE, 3 .open = v4l2_fh_open, 4 .release = vivi_close, 5 .read = vivi_read, 6 .poll = vivi_poll, 7 .unlocked_ioctl = video_ioctl2, /* V4L2 ioctl handler */ 8 .mmap = vivi_mmap, 9 };
1)open
app: open("/dev/video0",....)向下層調用
-------------------------------------------------------------------
drv: v4l2_fops.v4l2_open
vdev = video_devdata(filp); // 根據次設備號從數組中獲得video_device
return video_device[iminor(file->f_path.dentry->d_inode)];
if (vdev->fops->open) //若是有open函數
if (video_is_registered(vdev))
ret = vdev->fops->open(filp);//調用open 函數
調用vivi.c 裏的v4l2_fh_open函數
2)read
app: read("/dev/video0",....)向下層調用
-------------------------------------------------------------------
drv: v4l2_fops.v4l2_read
struct video_device *vdev = video_devdata(filp);
if (video_is_registered(vdev))
ret = vdev->fops->read(filp, buf, sz, off);
調用vivi.c 裏的vivi_read
1 hdl = &dev->ctrl_handler; 2 v4l2_ctrl_handler_init(hdl, 11); 3 dev->volume = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 4 V4L2_CID_AUDIO_VOLUME, 0, 255, 1, 200); 5 dev->brightness = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 6 V4L2_CID_BRIGHTNESS, 0, 255, 1, 127); 7 dev->contrast = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 8 V4L2_CID_CONTRAST, 0, 255, 1, 16); 9 dev->saturation = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 10 V4L2_CID_SATURATION, 0, 255, 1, 127); 11 dev->hue = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 12 V4L2_CID_HUE, -128, 127, 1, 0); 13 dev->autogain = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 14 V4L2_CID_AUTOGAIN, 0, 1, 1, 1); 15 dev->gain = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 16 V4L2_CID_GAIN, 0, 255, 1, 100);
3、怎麼寫v4l2驅動?
1. 分配、設置、註冊:v4l2_device --》 v4l2_device_register()(輔助做用,提供自旋鎖、引用計數等功能)
2. 分配一個video_device:video_device_alloc()
3. 設置
1)vfd->v4l2_dev
2) .fops 設置vfd的fops 裏的open、read、write 被上層調用
.ioctl_ops 設置屬性被上層調用
3)註冊:video_register_device()
4. 接下來,應用層App能夠經過ioctl來設置(得到)亮度等某些屬性,在驅動程序裏,誰來接收、存儲、設置到硬件(提供這些信息)?
在驅動程序中抽象出來一個結構體v4l2_ctrl,每一個Ctrl對應其中的一項(音量、亮度等等);
v4l2_ctrl_handler來管理他們,在vivi.c的vivi_create_instance函數中:
1.初始化
v4l2_ctrl_handler_init
2.設置
v4l2_ctrl_new_std
v4l2_ctrl_new_custom
這些函數就是建立各個屬性,而且放入v4l2_ctrl_handler的鏈表
3.跟vdev關聯
dev->v4l2_dev.ctrl_handler = hdl;
1 static int __init vivi_create_instance(int inst) 2 { 3 struct vivi_dev *dev; 4 struct video_device *vfd; 5 struct v4l2_ctrl_handler *hdl; //定義v4l2_ctrl_handler結構體 6 struct vb2_queue *q; 7 int ret; 8 9 dev = kzalloc(sizeof(*dev), GFP_KERNEL); 10 if (!dev) 11 return -ENOMEM; 12 13 snprintf(dev->v4l2_dev.name, sizeof(dev->v4l2_dev.name), 14 "%s-%03d", VIVI_MODULE_NAME, inst); 15 ret = v4l2_device_register(NULL, &dev->v4l2_dev); 16 if (ret) 17 goto free_dev; 18 19 dev->fmt = &formats[0]; 20 dev->width = 640; 21 dev->height = 480; 22 hdl = &dev->ctrl_handler; 23 v4l2_ctrl_handler_init(hdl, 11); //初始化 24 dev->volume = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, //建立一個屬性設置其值,而且放入v4l2_ctrl_handler的鏈表 25 V4L2_CID_AUDIO_VOLUME, 0, 255, 1, 200); 26 dev->brightness = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 27 V4L2_CID_BRIGHTNESS, 0, 255, 1, 127); 28 dev->contrast = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 29 V4L2_CID_CONTRAST, 0, 255, 1, 16); 30 dev->saturation = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 31 V4L2_CID_SATURATION, 0, 255, 1, 127); 32 dev->hue = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 33 V4L2_CID_HUE, -128, 127, 1, 0); 34 dev->autogain = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 35 V4L2_CID_AUTOGAIN, 0, 1, 1, 1); 36 dev->gain = v4l2_ctrl_new_std(hdl, &vivi_ctrl_ops, 37 V4L2_CID_GAIN, 0, 255, 1, 100); 38 dev->button = v4l2_ctrl_new_custom(hdl, &vivi_ctrl_button, NULL); 39 dev->int32 = v4l2_ctrl_new_custom(hdl, &vivi_ctrl_int32, NULL); 40 dev->int64 = v4l2_ctrl_new_custom(hdl, &vivi_ctrl_int64, NULL); 41 dev->boolean = v4l2_ctrl_new_custom(hdl, &vivi_ctrl_boolean, NULL); 42 dev->menu = v4l2_ctrl_new_custom(hdl, &vivi_ctrl_menu, NULL);
45 dev->v4l2_dev.ctrl_handler = hdl; ......... }