SwiftUI 的 DSL 語法讓咱們眼前一亮.數組
VStack {
Text("234124")
if isAdd {
Text("3333")
Text("3333")
} else {
Text("3333")
Text("3333")
}
Text("234124")
}
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結合以前用運算符作約束的代碼,徹底可使用DSL方式改進,廢話很少說,直接動手閉包
UIView
添加 DSL 閉包方法extension UIView {
public func layoutConstraints(@LayoutBuilder _ layouts: () -> [NSLayoutConstraint]) {
addConstraints(layouts())
}
}
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上面參數名前面的 @LayoutBuilder
是什麼呢?它是咱們定一個 約束構造器
的結構體編輯器
@_functionBuilder public struct LayoutBuilder {
}
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其中@_functionBuilder
就是 Swift 5.1 的新功能,具體的功能其餘人已經說得不少了,沒必要贅述!ide
LayoutBuilder
參考 SwiftUI
中的 ViewBuilder
函數
@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
@_functionBuilder public struct ViewBuilder {
/// Builds an empty view from an block containing no statements, `{ }`.
public static func buildBlock() -> EmptyView
/// Passes a single view written as a child view (e..g, `{ Text("Hello") }`) through
/// unmodified.
public static func buildBlock<Content>(_ content: Content) -> Content where Content : View
}
@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
extension ViewBuilder {
/// Provides support for "if" statements in multi-statement closures, producing an `Optional` view
/// that is visible only when the `if` condition evaluates `true`.
public static func buildIf<Content>(_ content: Content?) -> Content? where Content : View
/// Provides support for "if" statements in multi-statement closures, producing
/// ConditionalContent for the "then" branch.
public static func buildEither<TrueContent, FalseContent>(first: TrueContent) -> ConditionalContent<TrueContent, FalseContent> where TrueContent : View, FalseContent : View
/// Provides support for "if-else" statements in multi-statement closures, producing
/// ConditionalContent for the "else" branch.
public static func buildEither<TrueContent, FalseContent>(second: FalseContent) -> ConditionalContent<TrueContent, FalseContent> where TrueContent : View, FalseContent : View
}
@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
extension ViewBuilder {
public static func buildBlock<C0, C1>(_ c0: C0, _ c1: C1) -> TupleView<(C0, C1)> where C0 : View, C1 : View
}
@available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)
extension ViewBuilder {
public static func buildBlock<C0, C1, C2>(_ c0: C0, _ c1: C1, _ c2: C2) -> TupleView<(C0, C1, C2)> where C0 : View, C1 : View, C2 : View
}
......(略)
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能夠看到,官方主要是依賴多態形式實現buildBlock
函數,最多從C0 ... C9
,容許10個視圖post
若是再多,可使用Group
來處理測試
對於視圖來講,10個或許足夠了,但對約束來講,10個遠遠不夠,1個子視圖的約束至少是3~4條,多了可能7~8條,一個視圖可能添加N個子視圖,那約束數量多是N倍。ui
好在,約束的類型就一種NSLayoutConstraint
咱們並不須要如此複雜的泛型條件,並且Swift中也容許任意數量參數的方法定義,咱們徹底能夠設計成以下這樣:lua
@_functionBuilder public struct LayoutBuilder {
public static func buildBlock(_ constraints: NSLayoutConstraint?...) -> [NSLayoutConstraint] {
return constraints.compactMap { $0 }
}
}
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如今已經能夠簡單的使用了, 操做符約束庫參見以前的文章(未完成)spa
view.addSubview(button)
view.layoutConstraints {
button.anchor.centerX == view.anchor.centerX
button.anchor.top == view.anchor.top + 100
}
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if
else
else if
等流程控制符的支持一開始,我覺得很是簡單,模仿ViewBuilder
中實現buildIf
和兩個buildEither
就足夠了
extension LayoutBuilder {
/// Provides support for "if" statements in multi-statement closures, producing an `Optional` view
/// that is visible only when the `if` condition evaluates `true`.
public static func buildIf(_ content: NSLayoutConstraint?) -> NSLayoutConstraint? {
return content
}
/// Provides support for "if" statements in multi-statement closures, producing
/// NSLayoutConstraint for the "then" branch.
public static func buildEither(first: NSLayoutConstraint) -> NSLayoutConstraint {
return first
}
/// Provides support for "if-else" statements in multi-statement closures, producing
/// NSLayoutConstraint for the "else" branch.
public static func buildEither(second: NSLayoutConstraint) -> NSLayoutConstraint {
return second
}
}
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懷着興奮,激動的神情試試吧
view.addSubview(button)
view.layoutConstraints {
button.anchor.centerX == view.anchor.centerX
button.anchor.top == view.anchor.top + 100
if iPhoneX {
button.anchor.height == 45
} else {
button.anchor.height == 40
}
}
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結果居然是失敗的!!
XCode
提示 [NSLayoutConstraint]
沒法轉換成NSLayoutConstraint
參考其餘文章仔細分析緣由,別人說的@_functionBuilder
的原理是編輯器將上面的方法翻譯成
view.addSubview(button)
view.layoutConstraints {
let a = button.anchor.centerX == view.anchor.centerX
let b = button.anchor.top == view.anchor.top + 100
let c
if iPhoneX {
c = LayoutBuilder.buildEither(button.anchor.height == 45)
} else {
c = LayoutBuilder.buildEither(button.anchor.height == 40)
}
return LayoutBuilder.buildBlock(a,b,c)
}
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若是按照上面的形式,咱們的代碼徹底沒問題!
但轉念一想,也不對,不管是if
分支,仍是else
分支,均可以寫多條約束條件,而不只僅是一條,而若是是任意多條的狀況下,顯然就不對了
所以,不妨大膽猜想一下,真實的翻譯應該是以下
view.addSubview(button)
view.layoutConstraints {
let a = button.anchor.centerX == view.anchor.centerX
let b = button.anchor.top == view.anchor.top + 100
let c
if iPhoneX {
let d = button.anchor.height == 45
let e = LayoutBuilder.buildBlock(d)
c = LayoutBuilder.buildEither(e)
} else {
let d = button.anchor.height == 40
let e = LayoutBuilder.buildBlock(d)
c = LayoutBuilder.buildEither(e)
}
return LayoutBuilder.buildBlock(a,b,c)
}
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這裏的e
調用的確定是buildBlock
而獲得一個約束的數組,而不是單個約束,這樣一個控制分支中才能夠添加多個約束,所以咱們上面的代碼確定要改爲
extension LayoutBuilder {
/// Provides support for "if" statements in multi-statement closures, producing an `Optional` view
/// that is visible only when the `if` condition evaluates `true`.
public static func buildIf(_ content: [NSLayoutConstraint]?) -> [NSLayoutConstraint]? {
return content
}
/// Provides support for "if" statements in multi-statement closures, producing
/// [NSLayoutConstraint] for the "then" branch.
public static func buildEither(first: [NSLayoutConstraint]) -> [NSLayoutConstraint] {
return first
}
/// Provides support for "if-else" statements in multi-statement closures, producing
/// [NSLayoutConstraint] for the "else" branch.
public static func buildEither(second: [NSLayoutConstraint]) -> [NSLayoutConstraint] {
return second
}
}
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到這裏又遇到一個難題,最後return
的時候,return LayoutBuilder.buildBlock(a,b,c)
,由於 a
,b
都是單條約束,而c
是約束數組,考慮到閉包中 if
else
等流程控制語句會很隨機的出現,那麼buildBlock
任意參數的方法就會隨機接受到兩種類型的參數,這沒法經過多態的方式解決,因此咱們要使用一些奇技淫巧。
首先定一個協議,表示約束的元素(單個,或數組)
public protocol LayoutConstraintElements {
var list:[NSLayoutConstraint] { get }
}
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而後分別讓 單個約束和數組都符合此協議
extension NSLayoutConstraint: LayoutConstraintElements {
public var list:[NSLayoutConstraint] { return [self] }
}
extension Array : LayoutConstraintElements where Element : NSLayoutConstraint {
public var list:[NSLayoutConstraint] { return self }
}
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最後修改LayoutBuilder
的代碼
@_functionBuilder public struct LayoutBuilder {
public static func buildBlock(_ constraints: LayoutConstraintElements?...) -> [NSLayoutConstraint] {
return constraints
.compactMap { $0?.list }
.reduce([], +)
}
}
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最後測試,OK 大功告成
@functionBuilder
中的 if
等流程控制內容是能夠任意多條的
view.addSubview(button)
view.layoutConstraints {
let a = button.anchor.centerX == view.anchor.centerX
let b = button.anchor.top == view.anchor.top + 100
let c
if iPhoneX {
let d = button.anchor.height == 45 && 750
let e = button.anchor.height <= 50
let f = button.anchor.height >= 40
let g = LayoutBuilder.buildBlock(d,e,f)
c = LayoutBuilder.buildIf(g)
}
return LayoutBuilder.buildBlock(a,b,c)
}
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