同步發表於http://avenwu.net/2015/09/15/zxing_view_finder_laserjava
在不少應用中都有二維碼掃描的需求,好比微信,經過掃描電腦二維碼,實現用戶登陸受權;
Google出品的zxing時比較出名的二維碼掃描庫,可是和其餘開源組件不一樣,zxing包含了不少東西,同時github上的官方實例也較爲複雜,若是初次接觸,要很快集成掃碼並自定UI並不容易;
本文經過分析zxing官方app,揭開掃碼鐳射線的實現方案;android
https://github.com/zxing/zxing
以下圖,這是zxing實例的默認效果git
可是在不少狀況下須要根據項目需求自定義,如相似微信的掃描框及掃描線github
經過分析zxing項目能夠知道掃描框對應的時一個自定義的view:ViewfinderView,但就這個類來講,代碼量200左右express
/* * Copyright (C) 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.zxing.client.android; import com.google.zxing.ResultPoint; import com.google.zxing.client.android.camera.CameraManager; import android.annotation.SuppressLint; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.util.AttributeSet; import android.view.View; import java.util.ArrayList; import java.util.List; /** * This view is overlaid on top of the camera preview. It adds the viewfinder rectangle and partial * transparency outside it, as well as the laser scanner animation and result points. * * @author dswitkin@google.com (Daniel Switkin) */ public final class ViewfinderView extends View { private static final int[] SCANNER_ALPHA = {0, 64, 128, 192, 255, 192, 128, 64}; private static final long ANIMATION_DELAY = 80L; private static final int CURRENT_POINT_OPACITY = 0xA0; private static final int MAX_RESULT_POINTS = 20; private static final int POINT_SIZE = 6; private CameraManager cameraManager; private final Paint paint; private Bitmap resultBitmap; private final int maskColor; private final int resultColor; private final int laserColor; private final int resultPointColor; private int scannerAlpha; private List<ResultPoint> possibleResultPoints; private List<ResultPoint> lastPossibleResultPoints; // This constructor is used when the class is built from an XML resource. public ViewfinderView(Context context, AttributeSet attrs) { super(context, attrs); // Initialize these once for performance rather than calling them every time in onDraw(). paint = new Paint(Paint.ANTI_ALIAS_FLAG); Resources resources = getResources(); maskColor = resources.getColor(R.color.viewfinder_mask); resultColor = resources.getColor(R.color.result_view); laserColor = resources.getColor(R.color.viewfinder_laser); resultPointColor = resources.getColor(R.color.possible_result_points); scannerAlpha = 0; possibleResultPoints = new ArrayList<>(5); lastPossibleResultPoints = null; } public void setCameraManager(CameraManager cameraManager) { this.cameraManager = cameraManager; } @SuppressLint("DrawAllocation") @Override public void onDraw(Canvas canvas) { if (cameraManager == null) { return; // not ready yet, early draw before done configuring } Rect frame = cameraManager.getFramingRect(); Rect previewFrame = cameraManager.getFramingRectInPreview(); if (frame == null || previewFrame == null) { return; } int width = canvas.getWidth(); int height = canvas.getHeight(); // Draw the exterior (i.e. outside the framing rect) darkened paint.setColor(resultBitmap != null ? resultColor : maskColor); canvas.drawRect(0, 0, width, frame.top, paint); canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint); canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1, paint); canvas.drawRect(0, frame.bottom + 1, width, height, paint); if (resultBitmap != null) { // Draw the opaque result bitmap over the scanning rectangle paint.setAlpha(CURRENT_POINT_OPACITY); canvas.drawBitmap(resultBitmap, null, frame, paint); } else { // Draw a red "laser scanner" line through the middle to show decoding is active paint.setColor(laserColor); paint.setAlpha(SCANNER_ALPHA[scannerAlpha]); scannerAlpha = (scannerAlpha + 1) % SCANNER_ALPHA.length; int middle = frame.height() / 2 + frame.top; canvas.drawRect(frame.left + 2, middle - 1, frame.right - 1, middle + 2, paint); float scaleX = frame.width() / (float) previewFrame.width(); float scaleY = frame.height() / (float) previewFrame.height(); List<ResultPoint> currentPossible = possibleResultPoints; List<ResultPoint> currentLast = lastPossibleResultPoints; int frameLeft = frame.left; int frameTop = frame.top; if (currentPossible.isEmpty()) { lastPossibleResultPoints = null; } else { possibleResultPoints = new ArrayList<>(5); lastPossibleResultPoints = currentPossible; paint.setAlpha(CURRENT_POINT_OPACITY); paint.setColor(resultPointColor); synchronized (currentPossible) { for (ResultPoint point : currentPossible) { canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX), frameTop + (int) (point.getY() * scaleY), POINT_SIZE, paint); } } } if (currentLast != null) { paint.setAlpha(CURRENT_POINT_OPACITY / 2); paint.setColor(resultPointColor); synchronized (currentLast) { float radius = POINT_SIZE / 2.0f; for (ResultPoint point : currentLast) { canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX), frameTop + (int) (point.getY() * scaleY), radius, paint); } } } // Request another update at the animation interval, but only repaint the laser line, // not the entire viewfinder mask. postInvalidateDelayed(ANIMATION_DELAY, frame.left - POINT_SIZE, frame.top - POINT_SIZE, frame.right + POINT_SIZE, frame.bottom + POINT_SIZE); } } public void drawViewfinder() { Bitmap resultBitmap = this.resultBitmap; this.resultBitmap = null; if (resultBitmap != null) { resultBitmap.recycle(); } invalidate(); } /** * Draw a bitmap with the result points highlighted instead of the live scanning display. * * @param barcode An image of the decoded barcode. */ public void drawResultBitmap(Bitmap barcode) { resultBitmap = barcode; invalidate(); } public void addPossibleResultPoint(ResultPoint point) { List<ResultPoint> points = possibleResultPoints; synchronized (points) { points.add(point); int size = points.size(); if (size > MAX_RESULT_POINTS) { // trim it points.subList(0, size - MAX_RESULT_POINTS / 2).clear(); } } } }
主要的繪製邏輯都在onDraw()內,這裏麪包含了掃描框的繪製,識別點的繪製,以及鐳射線的繪製,如今咱們只需關注其中的鐳射線和掃描框部分邏輯apache
//這裏簡單判斷攝像頭相關的資源是否準備完畢,只有ok的狀況纔會繼續繪製 if (cameraManager == null) { return; // not ready yet, early draw before done configuring } //獲取攝像機畫面中用於防止掃描框的區域Rect Rect frame = cameraManager.getFramingRect(); Rect previewFrame = cameraManager.getFramingRectInPreview(); if (frame == null || previewFrame == null) { return; } int width = canvas.getWidth(); int height = canvas.getHeight(); // Draw the exterior (i.e. outside the framing rect) darkened paint.setColor(resultBitmap != null ? resultColor : maskColor); canvas.drawRect(0, 0, width, frame.top, paint); canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint); canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1, paint); canvas.drawRect(0, frame.bottom + 1, width, height, paint);
// Draw a red "laser scanner" line through the middle to show decoding is active paint.setColor(laserColor); paint.setAlpha(SCANNER_ALPHA[scannerAlpha]); //掃描線的alpha每次都不一樣,目的是經過刷新畫布,實現掃描線閃爍的效果 scannerAlpha = (scannerAlpha + 1) % SCANNER_ALPHA.length; int middle = frame.height() / 2 + frame.top; canvas.drawRect(frame.left + 2, middle - 1, frame.right - 1, middle + 2, paint);
// Request another update at the animation interval, but only repaint the laser line, // not the entire viewfinder mask. postInvalidateDelayed(ANIMATION_DELAY, frame.left - POINT_SIZE, frame.top - POINT_SIZE, frame.right + POINT_SIZE, frame.bottom + POINT_SIZE);
這裏經過局部刷新的方式,每80毫秒重繪一次鐳射線;canvas
實際上經過上面的三段代碼,咱們就已經實現了掃碼的一部分即貯備掃描框和鐳射線,後續會經過其餘文章繼續優化咱們的掃描框和攝像頭的使用;微信
項目位於:https://github.com/avenwu/zxing-support 本文所對應的代碼位於tag-v1:https://github.com/avenwu/zxing-support/releases/tag/tag-v1