EA&UML日拱一卒-活動圖::14.3 StateMachine Redefinition

英文原文來自UML2.5,作者提供中文翻譯。 14.3.1 Summary(概要) StateMachines are used for the definition of Behavior (for example, Classes that are generalizable). As part of the specialization of a Class it may be requir
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