javascript 的慣性運動

移動端的慣性運動,最先來自 ios 的專利。用於手指滑動,離開屏幕以後,屏幕內容繼續滾動。更有動態感。javascript

 

這裏,以 pc 端,鼠標橫向(沿x軸) 拖拽的,慣性計算。移動端同理css

 

具體代碼以下:html

<!DOCTYPE html>
<html lang="zh">
<head>
	<meta charset="UTF-8">
	<meta name="viewport" content="width=device-width, initial-scale=1.0">
	<meta http-equiv="X-UA-Compatible" content="ie=edge">
	<title>慣性運動</title>
	<style type="text/css">
		#box{
			background: pink;
			width: 100px;
			height: 100px;
			position: absolute;
			top: 100px;
			left: 100px;
		}
	</style>
</head>
<body>
	<div id="box"></div>
</body>
<script type="text/javascript">
	var $box = document.getElementById("box");
	
	var isDown = false; //是否按下鼠標
	var inertance = 1.2; //慣性系數,越大,慣性越不明顯,不能小於0
	var fv =  0; //滑動的力度
	var timer = null;
	$box.onmousedown = function(e){
		clearTimeout(timer);//清除定時器
		fv = 0;
		this._start = e.clientX; //鼠標按下的位置
		isDown = true;//鼠標是否有按下,主要防止用戶是從容器外開始滑動的
	}
	
	$box.onmousemove = function(e){
		if(isDown){
			var miss = e.clientX - this._start;
			moveMiss(miss)
			this._start = e.clientX;
			fv = miss;
		}
	}
	
	function moveMiss(miss){
		$box.style.left = miss + $box.offsetLeft + "px";
	}
	
	window.onmouseup = function(e){
		if(isDown){
			isDown = false;
			var me = this;
			var friction = ((fv >> 31) * 2 + 1) * inertance;//根據力度套用公式計算出慣性大小,公式要記住
			var num = Math.abs(friction);
			timer = setInterval(function(){
				 fv -= friction;//力度按 慣性的大小遞減
				 moveMiss(fv);
				 if(Math.abs(fv) < num){  //若是力度減少到小於1了,結束,或者邊界彈回
					 clearInterval(timer);
					 return ;
				 }
			},20);
		}
	}
	
</script>
</html>
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