AsyncTask類在早期的開發中佔的比重很是重,由於它能夠方便的將耗時工做與UI線程鏈接在一塊兒,隨着android版本的更新、業務的複雜度增長AsyncTask的愈來愈不能知足業務的需求,好比它不能取消一個正在執行的任務。可是AsyncTask中將耗時線程和UI線程工做組合在一塊兒的思想仍是值得咱們好好學習借鑑一下的,那麼咱們就來分析一下AsyncTask這個經典類的源碼。java
按照AsyncTask的功能咱們從兩個方面來分析一下源碼:耗時線程如何工做、UI線程如何工做。android
耗時線程
public AsyncTask() { mWorker = new WorkerRunnable<Params, Result>() { public Result call() throws Exception { mTaskInvoked.set(true); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); //noinspection unchecked Result result = doInBackground(mParams); Binder.flushPendingCommands(); return postResult(result); } }; mFuture = new FutureTask<Result>(mWorker) { @Override protected void done() { try { postResultIfNotInvoked(get()); } catch (InterruptedException e) { android.util.Log.w(LOG_TAG, e); } catch (ExecutionException e) { throw new RuntimeException("An error occurred while executing doInBackground()", e.getCause()); } catch (CancellationException e) { postResultIfNotInvoked(null); } } }; } ... private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> { Params[] mParams; }
WorkerRunnbale是個抽象類實現了Callable接口,同時添加mParams變量用來接收參數,mWorker實現了一個匿名的WorkerRunnable類,而且把全部須要處理的任務都封裝在call方法中,doInBackground方法表示咱們須要的耗時任務,postResult方法表示更新UI的操做。mFuture變量則是一個FutureTask的變量,咱們把上面定義的mWorker封裝在mFuture中,這樣就方便咱們的線程池調用。因此在構造方法中,封裝了全部的任務到一個mFuture變量中。接着往下看executor方法。ide
@MainThread public final AsyncTask<Params, Progress, Result> execute(Params... params) { return executeOnExecutor(sDefaultExecutor, params); } ... @MainThread public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec, Params... params) { if (mStatus != Status.PENDING) { switch (mStatus) { case RUNNING: throw new IllegalStateException("Cannot execute task:" + " the task is already running."); case FINISHED: throw new IllegalStateException("Cannot execute task:" + " the task has already been executed " + "(a task can be executed only once)"); } } mStatus = Status.RUNNING; onPreExecute(); mWorker.mParams = params; exec.execute(mFuture); return this; }
在executor方法中,調用了executeOnExecutor方法,而且傳遞了一個Executor變量sDefaultExecutor,這個變量實際上是一個線程池變量,後面咱們介紹。在executeOnExecutor方法中首先判斷了一下當前AsyncTask的狀態,若是是RUNNING或者是FINISHED則說明當前的狀態不對,不能執行新增的任務。檢查以後,首先設置狀態爲RUNNING狀態,而後執行onPreExecute方法,因此這個方法也是在UI線程中執行的一樣不能作一些耗時操做。 緊接着用mWorker.mParams變量來接收exexutor傳遞過來的參數,最後一步就是用調用了線程池的execute方法把mFuture添加到了線程池中。終上所述,調用exexutor方法以後,會把mFuture這個咱們定義好的任務添加到sDefaultExexutor這個預先定義好的線程池中。oop
UI線程
調用executor方法以後,任務會在線程池中獲得執行。也就是doBackground方法會在線程池中執行,那麼在任務執行完成以後,如何調用到了UI線程呢?mWorker的call方法最後返回的是postResult(result),那麼來看看這個方法。post
private Result postResult(Result result) { @SuppressWarnings("unchecked") Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT, new AsyncTaskResult<Result>(this, result)); message.sendToTarget(); return result; } ... private static Handler getHandler() { synchronized (AsyncTask.class) { if (sHandler == null) { sHandler = new InternalHandler(); } return sHandler; } } ...
在postResult方法中,首先經過getHandler方法獲取到了一個Handler對象,從getHandler中能夠看到這個Handler是一個InternalHandler的實例。獲取handler以後,經過obtainMessage方法獲取一個關聯到InternalHandler類的Message對象,而後將AsyncTask和doBackground計算的結果封裝到AsyncTaskResult中,發送給Handler處理。學習
private static class InternalHandler extends Handler { public InternalHandler() { super(Looper.getMainLooper()); } @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"}) @Override public void handleMessage(Message msg) { AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj; switch (msg.what) { case MESSAGE_POST_RESULT: // There is only one result result.mTask.finish(result.mData[0]); break; case MESSAGE_POST_PROGRESS: result.mTask.onProgressUpdate(result.mData); break; } } }
從InternalHandler的定義中能夠看到,它在構造方法中關聯了UI線程的mainLooper,那麼這個Handler也就是在UI線程中處理事務。因此在postResult中將result結果發送給了一個關聯UI線程的Handler來處理。若是是任務完成,傳遞的message.what就是MESSAGE_POST_RESULT,它最後會調用AsyncTask的finish方法。this
private void finish(Result result) { if (isCancelled()) { onCancelled(result); } else { onPostExecute(result); } mStatus = Status.FINISHED; }
最後也就是調用到了onPostExecute這個方法上來了。線程
最後說說sDefaultExecutor這個線程池。其實sDefaultExecutor並非一個線程池,它只是實現了Executor接口的一個類SerialExecutor ,看源碼code
public static final Executor THREAD_POOL_EXECUTOR = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory); ... public static final Executor SERIAL_EXECUTOR = new SerialExecutor(); ... private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR; ... private static class SerialExecutor implements Executor { final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>(); Runnable mActive; public synchronized void execute(final Runnable r) { mTasks.offer(new Runnable() { public void run() { try { r.run(); } finally { scheduleNext(); } } }); if (mActive == null) { scheduleNext(); } } protected synchronized void scheduleNext() { if ((mActive = mTasks.poll()) != null) { THREAD_POOL_EXECUTOR.execute(mActive); } } }
調用execute方法時,會從新封裝一下runnbale,而且將封裝後的runnbale添加到阻塞隊列ArrayDeque中,同時檢查mActive是否爲空,若是爲空的話,從ArrayDeque中取出一個runnable,放到線程池THREAD_POOL_EXECUTOR中執行這個runnable。對象