Blender Animation keys might be offci
So you do not need to reimport the skeleton every time you want to create a new animation. You specify what skeleton you want to use, and UE4 will retarget the imported FBX animation onto the skeletonrem
In Blender:get
re-target the anim and remove the duplicates later.animation
set the scale to centimeter it
You can always reset the axis in the export tab, UE4 uses the classic Pitch/Roll/Yaw, Unity uses CG way(Y: vertical, Z:depth, X:horizantal)io