什麼是Touch事件?java
一個Touch事件在用戶點擊屏幕(ACTION_DOWN
)時產生,擡起手指(ACTION_UP
)時結束,而Touch事件又被封裝到MotionEvent
當中。安全
Touch事件整體能夠分爲如下幾類。bash
事件類型 | 說明 |
---|---|
ACTION_DOWN | 手指按下 |
ACTION_UP | 手指擡起 |
ACTION_MOVE | 手勢移動 |
ACTION_POINTER_DOWN | 多個手指按下 |
ACTION_POINTER_UP | 多個手指擡起 |
ACTION_CANCEL | 取消事件 |
獲取Action最多見的方式就是使用MotionEvent
的getAction()
方法,getAction()
方法能夠獲ACTION_DONW
、ACTION_UP
、ACTION_MOVE
、以及ACTION_CANCEL
等事件,咱們分析事件傳遞時基本也是分析這些事件。app
ACTION_POINTER_DOWN
和ACTION_POINTER_UP
,則得和ACTION_MASK
相與才能獲得。ide
從事件定義也能夠知道,一個事件老是以ACTION_DOWN
做爲開始,在手勢移動過程當中會重複產生多個ACTION_MOVE
事件,用戶操做結束事件的標誌爲ACTION_UP
,而意外終止事件則會觸發ACTION_CANCEL
。函數
事件傳遞時,老是會從最下層開始向上層傳遞,也就是說出發點爲Activity,逐層向上傳遞。當上層View響應事件後,下層的View將再也不會再響應。在後面的代碼中咱們會分析爲何會是這種現象。源碼分析
作完準備工做後開始正式對事件傳遞流程進行分析,先分析最上層的View如何處理事件。佈局
咱們先看一下在咱們的代碼中事件會如何執行。自定義一個TestViewpost
public class TestView extends View {
public TestView(Context context) {
super(context);
}
public TestView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TestView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.d("test", "View onTouchEvent"+ event.getAction());
return super.onTouchEvent(event);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.d("test", "View dispatchTouchEvent"+ event.getAction() );
return super.dispatchTouchEvent(event);
}
}
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在自定義View當中存在兩個事件分發相關方法onTouchEvent
以及dispatchTouchEvent
,咱們先關注一下現象,後文經過源碼分析他們兩個的關係。測試
在XML代碼中對TestView進行引用,這一步很簡單,只是簡單地引用就不貼代碼了。在Activity當中爲TestView定義事件。
public class MainActivity extends AppCompatActivity implements View.OnTouchListener {
private TestView testView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
testView2 = (TestView2) findViewById(R.id.testView2);
View rootview = button.getRootView();
testView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.d("test", "onClick" + "------" + v);
}
});
testView.setOnTouchListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("test", "-----onTouch------" + event.getAction() + "------" + v);
return false;
}
}
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在Activity當中給TestView定義OnClickListener以及TochLintener。運行程序,輕輕點擊TestView看一下結果:
D/test: View dispatchTouchEvent0
D/test: -----onTouch------0------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ........ 0,0-1080,90 #7f070071 app:id/testView}
D/test: View onTouchEvent0
D/test: View dispatchTouchEvent1
D/test: -----onTouch------1------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ...P.... 0,0-1080,90 #7f070071 app:id/testView}
D/test: View onTouchEvent1
D/test: onClick------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ...P.... 0,0-1080,90 #7f070071 app:id/testView}
咱們在代碼中是直接把Action打印的,在輸出日誌中變成了0,1,這也對應咱們的ACTION_DOWN
和ACTION_UP
兩個事件.咱們以一種Action
爲一組分析整個事件調用流程。
dispatchTouchEvent
->onTouch
->onTouchEvent
。onClick
方法,這是爲何呢? 接下來稍微修改一下咱們測試代碼。修改OnToUch
方法返回值爲true.@Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("test", "-----onTouch------" + event.getAction() + "------" + v);
return false; ------>return true;
}
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在看輸出的結果:
D/test: View dispatchTouchEvent0
D/test: -----onTouch------0------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ........ 0,0-1080,90 #7f070071 app:id/testView}
D/test: View dispatchTouchEvent2
D/test: -----onTouch------2------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ........ 0,0-1080,90 #7f070071 app:id/testView}
D/test: View dispatchTouchEvent1
D/test: -----onTouch------1------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ........ 0,0-1080,90 #7f070071 app:id/testView}
ON_DOWN和
ACTION_UP兩個事件.咱們以一種
Action`爲一組分析整個事件調用流程。
dispatchTouchEvent
->onTouch
接結束了,後面的onTouchEvent
沒有再執行。OnTouch
的操做,仍是讓onTouch
返回false
,而後修改onTouchEvent
的返回值爲false
。@Override
public boolean onTouchEvent(MotionEvent event) {
" " ------->super.onTouchEvent(event);
Log.d("test", "View onTouchEvent"+ event.getAction());
return super.onTouchEvent(event);------->return fasle;
}
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再來看一下輸出結果:
D/test: View dispatchTouchEvent0
D/test: -----onTouch------0------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ........ 0,0-1080,90 #7f070071 app:id/testView}
D/test: View onTouchEvent0
執行順序變成dispatchTouchEvent->onTouch->onTouchEvent,可是整個事件分發過程當中,只剩下了ACTION_DOWN這一種事件,只輸出了Action=0的狀況,也就是ACTION_DOWN以後的事件都再也不響應,怎麼回事呢。
從上面的實例來看,dispatchTouchEvent毫無疑問就是我整個事件分發的入口了,咱們從這裏入手。話很少說上源碼。
//返回結果定義在方法內部變量result當中,當result返回true時,表示事件被消費,再也不繼續向下分發,爲false時繼續向下分發
public boolean dispatchTouchEvent(MotionEvent event) {
if (event.isTargetAccessibilityFocus()) {
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// 事件能夠被關注並正常分發
event.setTargetAccessibilityFocus(false);
}
//result用來存儲函數最後的返回結果。
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
//當actionMasked == MotionEvent.ACTION_DOWN中止滑動事件
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
//判斷窗口window是否被遮擋,方法返回爲true,事件能夠被繼續分發,false再也不繼續分發
if (onFilterTouchEventForSecurity(event)) {
//View當前是否被激活,而且有滾動事件發生
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//ListenerInfo是一個內部類,定義了一些監聽事件
ListenerInfo li = mListenerInfo;
//這裏的判斷條件分別爲li != nul
//li.mOnTouchListener != null,這個li.mOnTouchListener變量就是經過setOnTouchEvent賦值的。
//當前View是被激活的狀態
//li.mOnTouchListener.onTouch(this, event)在咱們setOnTouchEvent內部有操做,當在這裏咱們設置View的TouchEvent事件,當返回爲true時,reslult=true表示消耗這個事件,將再也不繼續往下傳遞。
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
//當result=false纔會執行onTouchEvent(event),這也就解釋了爲何當onTouch返回true時onTouchEvent(event)再也不執行。
//onTouchEvent(event)也返回true時,result=true
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } return result; } 複製代碼
dispatchTouchEvent
這個類代碼很少,結合註釋,方法內的處理主要有:
onTouch
事件返回true時,表明事件被消費掉。if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
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!result
顯然不成立,因此onTouchEvent(event)也就不會執行。if (!result && onTouchEvent(event)) {
result = true;
}
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分析到這裏,dispatchTouchEvent、OnTouch和OnTouchEevent的調用關係應該是清楚了,咱們來總結一下:
dispatchTouchEvent做爲事件分發的入口,在任什麼時候候都會優先執行,在dispatchTouchEvent函數內部調用了onTouch和OnTouchEvent方法。
當onTouch返回True時,dispatchTouchEvent返回值也爲True,OnTouchEvent方法將再也不執行。
當onTouch返回False時,會執行OnTouchEvent方法,而OnTouchEvent方法的返回值也就決定了dispatchTouchEvent的返回值
當dispatchTouchEvent返回true時表示消費事件,後續的事件將繼續響應;當dispatchTouchEvent返回Fasle是表示不消費事件,不會再響應後續事件。
分析了半天,咱們最經常使用的setOnCLickListener怎麼沒有出現呢,何時會執行onClick方法。咱們接着看OnTouchEvent的代碼:
onTouchEvent
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
//當前視圖是否可被執行點擊、長按等操做
//可經過java代碼或者xml代碼設置enable狀態或者clickable狀態。
//當這些狀態爲false時,則clickable = false,不然爲true。
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
//判斷視圖是否已經被銷燬
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
//一個已經銷燬的視圖,被點擊時依舊消費事件,只是不能響應事件
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
//判斷是否可點擊
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// 判斷是否能夠獲取焦點,若是能夠,則獲取焦點
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
//最終ACTION_UP要執行的方法,post到UI Thread的中的一個Runnable,若是不存在message queue,則直接執行performClick();
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(0, x, y);
break;
}
if (performButtonActionOnTouchDown(event)) {
break;
}
// 判斷當前view是不是在滾動器當中
boolean isInScrollingContainer = isInScrollingContainer();
//若是是在滾動器當中,在滾動器當中的話延遲返回事件,延遲時間爲 ViewConfiguration.getTapTimeout()=100毫秒
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// 不在滾動器當中則當即作出響應
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}
// 判斷當前滑動事件是否還在當前view當中
if (!pointInView(x, y, mTouchSlop)) {
// 若是超出view,則取消所事件
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
break;
}
return true;
}
return false;
}
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onTouchEvent
裏面作的事情也很少,主要是分類處理各個不一樣的Action事件,仍是結合註釋,咱們分析一下大概流程:
clickable
的變量,這個變量在View包括繼承自View的自定義View當中默認是fasle的,可是在Button、TextView當中默認就是true。當咱們設置了setOnClickListener時會也會執行clickable=true。以後即是對不一樣Action的處理。final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
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ACTION_DOWN
。這一部分主要是判斷是否在滾動器中,當在滾動器中會有100毫秒的延遲響應,用來判斷是否要響應事件。再也不滾動器則直接響應事件。ACTION_MOVE
只是作了處理響應事件的操做。public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
//這裏實際上就是調用了咱們的setOnClickListerner.onClick()方法
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
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看到這裏咱們知道setOnClickListener方法在調用到action = MotionEvent.ACTION_UP方法以後纔會執行。這也就解釋了爲何在上面的實例當中onClick方法老是在最後執行,而當TouchEvent返回false以後setOnClickListener方法則不會再執行。由於這時候TouchEvent只會響應MotionEvent.ACTION_DOWN事件,而setOnClickListener是在View響應MotionEvent.ACTION_UP事件以後才執行。
與測試View時的基本流程同樣,咱們自定義一個TestLayout
用來輸出事件的調用順序,具體代碼以下:
public class TestLayout extends LinearLayout {
public TestLayout(Context context) {
super(context);
}
public TestLayout(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TestLayout(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.d("test", "TestLayout onInterceptTouchEvent-- action=" + ev.getAction());
return super.onInterceptTouchEvent(ev);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.d("test","TestLayout dispatchTouchEvent-- action=" + event.getAction());
return super.dispatchTouchEvent(event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.d("test","TestLayout onTouchEvent-- action=" + event.getAction());
return super.onTouchEvent(event);
}
}
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由於LinearLayout
是直接繼承自ViewGroup
的,因此爲了佈局方便這裏咱們的自定義TestView
選擇繼承LinearLayout
。
在ViewGroup
當中涉及到事件分發的方法,相比View來講除了dispatchTouchEvent
和onTouchEvent
外還有onInterceptTouchEvent
。 爲了測試方便,咱們把TestView
的代碼改成最開始的樣子:
TestView
public class TestView extends View {
public TestView(Context context) {
super(context);
}
public TestView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public TestView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.d("test", "View onTouchEvent"+ event.getAction());
return super.onTouchEvent(event);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.d("test", "View dispatchTouchEvent"+ event.getAction() );
return super.dispatchTouchEvent(event);
}
}
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XML依然只是引入最簡單的佈局,這裏省略掉,看一下Activity當中的設置:
public class MainActivity extends AppCompatActivity implements View.OnTouchListener {
private TestView testView;
private TestLayout testLayout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
testView = (TestView) findViewById(R.id.testView);
testLayout = (TestLayout) findViewById(R.id.test_layout);
testLayout.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.d("test", "TestLayout onClick" + "------" + v);
}
});
testView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.d("test", "onClick" + "------" + v);
}
});
testLayout.setOnTouchListener(this);
testView.setOnTouchListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("test", "-----onTouch------" + event.getAction() + "------" + v);
return false;
}
}
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運行程序,點擊TestView
所在區域,看一下輸出的結果:
D/test: TestLayout dispatchTouchEvent-- action=0
D/test: TestLayout onInterceptTouchEvent-- action=0
D/test: View dispatchTouchEvent0
D/test: -----onTouch------0------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ........ 0,0-1080,90 #7f070071 app:id/testView}
D/test: View onTouchEvent0
D/test: TestLayout dispatchTouchEvent-- action=2
D/test: TestLayout onInterceptTouchEvent-- action=2
D/test: View dispatchTouchEvent2
D/test: -----onTouch------2------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ...P.... 0,0-1080,90 #7f070071 app:id/testView}
D/test: View onTouchEvent2
D/test: TestLayout dispatchTouchEvent-- action=1
D/test: TestLayout onInterceptTouchEvent-- action=1
D/test: View dispatchTouchEvent1
D/test: -----onTouch------1------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ...P.... 0,0-1080,90 #7f070071 app:id/testView}
D/test: View onTouchEvent1
D/test: onClick------com.example.liubohua.viewtestapplication.TestView{40f09bf V.ED..C.. ...P.... 0,0-1080,90 #7f070071 app:id/testView}
輸出的日誌有點多,咱們以一個Action
爲一組進行分析,以前咱們也說過,一個Action
表明一類的Touch事件。
dispatchTouchEvent
,而後是onInterceptTouchEvent
,這兩個都是TestLayout
的方法,以後的事件被傳遞到了TestView當中,按照咱們以前說的順序dispatchTouchEvent
->onTouch
->onTouchEvent
進行事件分發。View
的onClick
事件,這就與咱們以前分析的View當中的事件分發機制不謀而合。咱們以前說ViewGroup的事件分發與dispatchTouchEvent
、onTouchEvent
、onInterceptTouchEvent
三個方法有關,可是從這個例子當中咱們發現所執行的方法只有dispatchTouchEvent
和onInterceptTouchEvent
,那麼onTouchEvent
在何時執行呢?咱們設置的OnTouch
方法以及OnClick
方法在何時調用呢?
帶着疑問咱們點擊一下TestView
之外的區域,再查看輸出日誌:
D/test: TestLayout dispatchTouchEvent-- action=0
D/test: TestLayout onInterceptTouchEvent-- action=0
D/test: -----onTouch------0------com.example.liubohua.viewtestapplication.TestLayout{15fd3de V.E...C.. ........ 0,0-1080,1680 #7f070074 app:id/test_layout}
D/test: TestLayout onTouchEvent-- action=0
D/test: TestLayout dispatchTouchEvent-- action=2
D/test: -----onTouch------2------com.example.liubohua.viewtestapplication.TestLayout{15fd3de V.E...C.. ...P.... 0,0-1080,1680 #7f070074 app:id/test_layout}
D/test: TestLayout onTouchEvent-- action=2
D/test: TestLayout dispatchTouchEvent-- action=1
D/test: -----onTouch------1------com.example.liubohua.viewtestapplication.TestLayout{15fd3de V.E...C.. ...P.... 0,0-1080,1680 #7f070074 app:id/test_layout}
D/test: TestLayout onTouchEvent-- action=1
D/test: TestLayout onClick------com.example.liubohua.viewtestapplication.TestLayout{15fd3de V.E...C.. ...P.... 0,0-1080,1680 #7f070074 app:id/test_layout}
一樣的仍是以不一樣的Action來分組分析:
dispatchTouchEvent
->onInterceptTouchEvent
->onTouch
->onTouchEvent
,並且四個方法所有都是TestLayout內的方法輸出,沒有了View
的參與瞬間清爽了不少。dispatchTouchEvent
->onTouch
->onTouchEvent
,到了這裏onInterceptTouchEvent
方法又不見了。onInterceptTouchEvent
方法,在輸出末尾還讀了TestLayOut
的onClick
事件,這麼任性究竟是要鬧哪樣。我再看到這裏的時候也是一頭霧水,這事件執行的還真是隨意,一會一個樣子。沒辦法仍是去源碼裏面找答案吧。
與View同樣,整個事件分發的入口依然是dispatchTouchEvent
,咱們從這裏入手。
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// 若是事件指向了一個可達的視圖,則事件正常調度分發。
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
//進行安全策略檢查,返回true正常進行下一步操做
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
//當action爲MotionEvent.ACTION_DOWN時作一些初始化操做
if (actionMasked == MotionEvent.ACTION_DOWN) {
//在這裏把全部的TouchTarget置空。這裏須要說明一下,當TouchTarget不爲null時,表示已經找到可以處理touch事件的目標。
//touchTarget是一個鏈表,用來存儲能夠用來響應事件的view
cancelAndClearTouchTargets(ev);
//重置了全部的TouchState
resetTouchState();
}
// intercepted變量用來記錄是否須要攔截事件
final boolean intercepted;
//當actionMasked == MotionEvent.ACTION_DOWN或者已經找到能夠處理事件的view時知足判斷條件
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//disallowIntercept爲是否開啓禁止攔截的標誌,當disallowIntercept=true時禁止攔截,不然開啓
//調用requestDisallowInterceptTouchEvent(boolean disallowIntercept)方法能夠設置是否關閉攔截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
//判斷disallowIntercept=false,開啓攔截
if (!disallowIntercept) {
//執行onInterceptTouchEvent方法,也就是咱們本身定義的回調
//默認onInterceptTouchEvent(ev)方法返回false,不攔截事件,當返回true時表示事件攔截
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//判斷disallowIntercept=true,賦值intercepted = false,表示不攔截事件
intercepted = false;
}
} else {
// 當沒有View處理事件,而且不是ACTION_DOWN時,繼續攔截。
intercepted = true;
}
//如何事件被攔截,或者有View處理該事件,則正常處理。
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// canceled變量初始化,
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// split變量決定是否吧事件分發給多個子View,能夠經過setMotionEventSplittingEnabled(boolean split)方法進行設置
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//沒有取消而且沒有攔截事件時進入判斷
if (!canceled && !intercepted) {
//查找優先處理action的view,
//在View當中能夠經過getRootView().getParent().requestSendAccessibilityEvent(View child, AccessibilityEvent event));方法進行設置
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
//不知足條件時表示不須要再從新尋找響應事件的View
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
//判斷childrenCount是否等於0而且newTouchTarget == null
if (newTouchTarget == null && childrenCount != 0) {
//獲取事件的座標值,沒有在座標內的View不須要再響應事件
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
//倒序遍歷全部的子View,這裏採用一種倒序的方式,在java代碼中後addView或者在xml當中後添加的佈局會先被響應事件。
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
//若是存在優先要處理Action的View,則進行下次循環直到找到View
//當childWithAccessibilityFocus=null時正常分發事件到每個View
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
//若是當前點擊的位置沒有被子View佔據,則直接進入下一次循環
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//在TouchTarget當中在此尋找該View,若是找到了直接退出循環,沒有找到則繼續向下執行
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
//遞歸的方式在子View的dispatchTouchEvent方法,尋找能夠響應action的View,當返回爲True時,進入循環,表示找到能夠響應的View。
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//將找到的View加入到TouchTarget當中
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
//找到View 跳出循環
break;
}
// The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } //當不能再找到能夠響應action的子View時,將TouchTarget鏈表指到最初找到的View if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } //當沒有View消費事件時,mFirstTouchTarget == null if (mFirstTouchTarget == null) { // 這裏調用dispatchTransformedTouchEvent,其實也就是調用ViewGroup自身TouchEvent事件 handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; //alreadyDispatchedToNewTouchTarget=true表示在上面遍歷View的過程當中已經消費了事件 if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { //調用子View的dispatchOnTouchEvent進行事件處理 final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; } 複製代碼
整個代碼有點多,有興趣的能夠逐行分析。這裏咱們挑出重點步驟分析一下。
首先是初始化的部分,初始化是在ACTION_DOWN產生時發生的。這裏有一個很是重要的操做就是把touchTarget是鏈表置空。
touchTarget鏈表自己是用來存儲在一次分發過程當中可響應事件的View的鏈表,每一次ACTION_DOWN產生事件產生,都表明一個新的事件開始,這個時候清空touchTarget從新尋找能夠響應的View,一旦找到能夠相應的View,就存儲進來,在後續的ACTION_MOVE等事件發生時,直接在touchTarget鏈表中尋找事件的消費者。
//當action爲MotionEvent.ACTION_DOWN時作一些初始化操做
if (actionMasked == MotionEvent.ACTION_DOWN) {
//在這裏把全部的TouchTarget置空。這裏須要說明一下,當TouchTarget不爲null時,表示已經找到可以處理touch事件的目標。
//touchTarget是一個鏈表,用來存儲能夠用來響應事件的view
cancelAndClearTouchTargets(ev);
//重置了全部的TouchState
resetTouchState();
}
複製代碼
初始化以後是對攔截器的判斷,onInterceptTouchEvent
的執行與否就和這裏密切相關。
首先初始化了一個標誌位disallowIntercept
,這個標誌位用來標記時候禁用攔截器,在咱們的代碼中能夠經過requestDisallowInterceptTouchEvent(boolean disallowIntercept)方法來對disallowIntercept
的值進行設置。
當disallowIntercept
=false時表示不由用攔截器,正常執行onInterceptTouchEvent(ev);
方法,而且將該方法的返回值返回給intercepted
變量用來標誌是否攔截事件。
當disallowIntercept
=true時表示禁用攔截器,執行intercepted = false;
也就是對事件不進行攔截。
這裏也就解釋了爲何點擊ViewGroup空白處時onInterceptTouchEvent(ev)
只調用一次了
//intercepted變量用來記錄是否須要攔截事件
final boolean intercepted;
//當actionMasked == MotionEvent.ACTION_DOWN或者已經找到能夠處理事件的view時知足判斷條件
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//disallowIntercept爲是否開啓禁止攔截的標誌,當disallowIntercept=true時禁止攔截,不然開啓
//調用requestDisallowInterceptTouchEvent(boolean disallowIntercept)方法能夠設置是否關閉攔截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
//判斷disallowIntercept=false,開啓攔截
if (!disallowIntercept) {
//執行onInterceptTouchEvent方法,也就是咱們本身定義的回調
//默認onInterceptTouchEvent(ev)方法返回false,不攔截事件,當返回true時表示事件攔截
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
//判斷disallowIntercept=true,賦值intercepted = false,表示不攔截事件
intercepted = false;
}
} else {
// 當沒有View處理事件,而且不是ACTION_DOWN時,繼續攔截。
intercepted = true;
}
複製代碼
接下來會對子View進行遍歷,這裏採用一個倒序遍歷的方式,在java代碼中後addView或者在xml當中後添加的佈局會先被響應事件,這也符合咱們的視圖邏輯,在最上層的View應該最優先響應事件。
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
複製代碼
再往下執行,有一個判斷語句if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))
當它返回true時表明找到了能夠響應事件的View,返回Fasle表示沒有找到。
dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)
方法中有個重要的參數child,當child!=null時,調用了子View的dispatchTouchEvent
方法判斷是否對事件進行響應。若是child==null,則調用super.dispatchTouchEvent(event);
也就是View
的dispatchTouchEvent(event);
方法進行處理。
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } } 複製代碼
當找到能夠響應事件的View時進入判斷,最終經過newTouchTarget = addTouchTarget(child, idBitsToAssign);
方法將子View添加到鏈表TouchTarget當中。
在最後一部分的代碼裏決定了具體後續將如何響應事件。
前面咱們分析過複合條件的View都會被存儲到mFirstTouchTarget
所對應的鏈表當中,當mFirstTouchTarget == null
時就須要ViewGroup
本身處理事件,這個時候一樣調用dispatchTransformedTouchEvent
方法,可是chlid
參數傳參爲null,上面咱們也分析過,會調用View
的dispatchTouchEvent(event)
方法。
當mFirstTouchTarget != null
表示存在能夠響應事件的子View,一樣也是調用dispatchTransformedTouchEvent
方法,可是chlid
參數傳參爲則傳入可實際響應事件的View。
//當沒有View消費事件時,mFirstTouchTarget == null
if (mFirstTouchTarget == null) {
// 這裏調用dispatchTransformedTouchEvent,其實也就是調用ViewGroup自身TouchEvent事件
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
//alreadyDispatchedToNewTouchTarget=true表示在上面遍歷View的過程當中已經消費了事件
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
//調用子View的dispatchOnTouchEvent進行事件處理
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
複製代碼
分析到這裏ViewGroup
的事件分發也基本完成了。這裏沒有再分析onTouchEevent
和onTouch
方法,這兩個方法和View
當中的處理並無區別。
事件分發到這裏就結束了?在咱們的本身的佈局當中看是這樣的,可是除了在咱們XML中定義的佈局以外,Android視圖還有默認的Activity
層級。
以前的佈局都不變,再Activity
當中作出修改:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
Log.i("test", "MainActivity--dispatchTouchEvent--action=" + ev.getAction());
return super.dispatchTouchEvent(ev);
}
@Override
public void onUserInteraction() {
Log.d("test", "MainActivity--onUserInteraction");
super.onUserInteraction();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.d("test", "MainActivity--onTouchEvent--action=" + event.getAction());
return super.onTouchEvent(event);
}
複製代碼
這三個都是Activity提供的可重寫的方法,再點擊一下看看如何輸出日誌:
I/test: MainActivity--dispatchTouchEvent--action=0
D/test: MainActivity--onUserInteraction
D/test: TestLayout dispatchTouchEvent-- action=0
D/test: TestLayout onInterceptTouchEvent-- action=0false
D/test: -----onTouch------0------com.example.liubohua.viewtestapplication.TestLayout{6de08b5 V.E...C.. ........ 0,0-1920,864 #7f070074 app:id/test_layout}
D/test: TestLayout onTouchEvent-- action=0
I/test: MainActivity--dispatchTouchEvent--action=1
D/test: TestLayout dispatchTouchEvent-- action=1
D/test: -----onTouch------1------com.example.liubohua.viewtestapplication.TestLayout{6de08b5 V.E...C.. ...P.... 0,0-1920,864 #7f070074 app:id/test_layout}
D/test: TestLayout onTouchEvent-- action=1
依然是分組分析。
Activity
的dispatchTouchEvent
->onUserInteraction
,接着執行TestLayout
的dispatchTouchEvent
->onInterceptTouchEvent
->onTouch
->onTouchEvent
。Activity
的dispatchTouchEvent
,接着執行TestLayout
的dispatchTouchEvent
->onTouch
->onTouchEvent
。話很少說,我們直接看源碼。
dispatchTouchEvent
一樣仍是整個事件的入口
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
複製代碼
這裏代碼不多,咱們逐行分析。
當MotionEvent.ACTION_DOWN事件產生時,就執行了onUserInteraction()
,沒有任何前置條件,在一次事件流程中必定會執行且只執行一次。
public void onUserInteraction() {
}
複製代碼
onUserInteraction()
裏面沒有任何實現,這個方法提供出來就是爲用戶提供的。
接下執行getWindow
,獲取到一個PhoneWindow
實例,去PhoneWindow
當中在看一下superDispatchTouchEvent(ev)
方法都作了些什麼。
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
複製代碼
又調用了mDecor
的方法,咱們再跟進去看看。
public class DecorView extends FrameLayout{
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
}
複製代碼
好了到這裏咱們就應明瞭了,DecorView
裏面直接調用了super.dispatchTouchEvent(event)
,而這個super
是誰呢?就是FrameLayout
,FrameLayout
的dispatchTouchEvent(event)
就是ViewGoup
的dispatchTouchEvent(event)
。
到這裏差很少咱們的事件分發就結束了,從Activity一路分發到了View當中。可是在本文中並無介紹Touch具體是從哪裏產生並分發到咱們的Activity當中的,有興趣的能夠了解一下Android 事件來源介紹的很詳細。