var render = new cc.RenderTexture(730, 450); //建立渲染紋理對象,並數字肯定寬度 render.begin(); var sp1 = cc.Sprite.create("xxx.png"); sp1.setAnchorPoint(0, 0); sp1.setPosition(0, 0); sp1.visit(); var sp2 = cc.Sprite.create("xxx2.png"); sp2.setAnchorPoint(1, 1); sp2.setPosition(730, 450); sp2.visit(); render.end(); var spriteFrame = render.getSprite().getSpriteFrame(); spCard.setSpriteFrame(spriteFrame); spCard.setFlippedY(true); //由於生成的圖片 Y 方向顛倒,因此翻轉
參考:spa
http://forum.cocos.com/t/creator/40750
https://www.jianshu.com/p/83864361870ccode