OpenGL顯示圖片,這篇博客使用glew + freeglut + gdal來實現imshow。html
主要修改:git
使用BGR而不是RGB,保持和opencv行爲一致github
純C,去掉C++相關的函數
去掉GDAL,使用stb image讀取圖像oop
提供了完整的CMakeLists.txt腳本測試
glew-2.1.0/build/vs2017-x64.bat
ui
@echo off set BUILD_DIR=vs2017-x64 if not exist %BUILD_DIR% md %BUILD_DIR% cd %BUILD_DIR% cmake -G "Visual Studio 15 2017 Win64" ^ -D CMAKE_INSTALL_PREFIX=%cd%/install ^ ../cmake cd .. pause
freeglut-3.0.0/build/vs2017-x64.bat
code
@echo off set BUILD_DIR=vs2017-x64 if not exist %BUILD_DIR% md %BUILD_DIR% cd %BUILD_DIR% cmake -G "Visual Studio 15 2017 Win64" ^ -D CMAKE_INSTALL_PREFIX=%cd%/install ^ ../.. cd .. pause
參考的博客中,gdal用來讀取圖像,官方repo拒絕提供CMakeLists,有人維護了帶CMake支持的版本。但下載仍然不方便,也沒有必要使用。自行封裝stb image便可,參照基於GDI的imshow:使用stb_image讀取圖像並修正繪製,使用fc_image.h
和fc_image.c
便可。htm
#include <stdio.h> #include <gl/glew.h> // 包含最新的gl.h,glu.h庫 #include <gl/freeglut.h> // 包含OpenGL實用庫 #include <assert.h> #include "fc_image.h" unsigned int texture; // 紋理對象 unsigned char* imgBuf = NULL; int imgWidth; int imgHeight; void ReadImage() { const char* im_pth = "F:/zhangzhuo/dev/libfc/imgs/fruits.jpg"; FcImage im = fc_load_image(im_pth); int buf_sz = im.c * im.h * im.w; imgWidth = im.w; imgHeight = im.h; imgBuf = (unsigned char*)malloc(buf_sz); memcpy(imgBuf, im.data, buf_sz); } void InitGL() { glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_SMOOTH); //平滑着色 glEnable(GL_DEPTH_TEST); //深度測試 glEnable(GL_CULL_FACE); //只渲染某一面 glFrontFace(GL_CCW); //逆時針正面 glEnable(GL_TEXTURE_2D); //啓用2D紋理映射 //載入紋理圖像: ReadImage(); //生成紋理對象: glGenTextures(1, &texture); } void DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texture); //綁定紋理: glPixelStorei(GL_UNPACK_ALIGNMENT, 1); //支持4字節對齊 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); //S方向上貼圖 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //T方向上貼圖 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //放大紋理過濾方式 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //縮小紋理過濾方式 glTexImage2D(GL_TEXTURE_2D, 0, 3, imgWidth, imgHeight, 0, GL_BGR, GL_UNSIGNED_BYTE, imgBuf); //載入紋理: glMatrixMode(GL_MODELVIEW); // 選擇模型觀察矩陣 glLoadIdentity(); // 重置模型觀察矩陣 glMatrixMode(GL_PROJECTION); // 選擇投影矩陣 glLoadIdentity(); glEnable(GL_TEXTURE_2D); //啓用2D紋理映射 glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(0.5f, 0.5f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-0.5f, 0.5f, 0.0f); glEnd(); glDisable(GL_TEXTURE_2D); glutSwapBuffers(); } GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // 重置OpenGL窗口大小 { glViewport(0, 0, width, height); } int main(int argc, char* argv[], char* envp[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitContextProfile(GLUT_CORE_PROFILE); glutInitWindowSize(600, 600); glutInitWindowPosition(0, 0); glutCreateWindow("opengl"); InitGL(); glutDisplayFunc(DrawGLScene); glutReshapeFunc(ReSizeGLScene); //glutKeyboardFunc(keyboard); //glutMouseWheelFunc(mouse_wheel); //glutIdleFunc(idle); glutMainLoop(); return 0; }
cmake_minimum_required(VERSION 3.14) project(opengl_imshow) include_directories( "F:/zhangzhuo/dev/glew-2.1.0/build/vs2017-x64/install/include" "F:/zhangzhuo/dev/freeglut-3.0.0/build/vs2017-x64/install/include" ) link_directories( "F:/zhangzhuo/dev/glew-2.1.0/build/vs2017-x64/install/lib" "F:/zhangzhuo/dev/freeglut-3.0.0/build/vs2017-x64/install/lib" ) add_executable(imshow src/opengl_imshow.c src/stb_image.h src/fc_image.h src/fc_image.c ) target_link_libraries(imshow glew32 freeglutd)