購物(工廠模式)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;ide

namespace 購物_工廠模式_
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        //3.開始寫事件了
        private void button1_Click(object sender, EventArgs e)
        {
            try
            {
                double t1 = Convert.ToDouble(textBox1.Text);
                double t2 = Convert.ToDouble(textBox2.Text);

                label7.Text = (t1 * t2).ToString();
            }
            catch
            {
                MessageBox.Show("請輸入數量或單價");
            }

            MyClass mc = GongChang.Createclass(comboBox1.SelectedItem.ToString());
            label4.Text = mc.at(Convert.ToDouble(label7.Text)).ToString();
        }
    }
    //2.建一個工廠類:
    //用這個類 調用其餘類中的函數
    public class GongChang
    {
        public static MyClass Createclass(string c)
        {
            switch (c)
            {
                case "正常收費":
                    return new MyClass1();
                case "打8折":
                    return new MyClass2(0.8);
                case "滿300送50":
                    return new MyClass3(300, 50);
                default:
                    return null;
            }
        }
    }

    //1.首先三種付款方式的類
    //建立個抽象類,使用抽象方法傳入沒有付款方式時的價錢
    //以後重寫抽象方法,更改價錢(三種付款方式)
    public abstract class MyClass
    {
        public abstract double at(double money);
    }

    //三種方式:
    //正常收費
    public class MyClass1 : MyClass
    {
        public override double at(double money)
        {
            return money;
        }
    }

    //打折
    public class MyClass2 : MyClass
    {
        private double dazhe = 1;
        public MyClass2(double dze)
        {
            dazhe = dze;
        }

        public override double at(double money)
        {
            return money * dazhe;
        }


    } //滿300免50
    public class MyClass3 : MyClass
    {
        private double x = 0;
        private double y = 0;
        public MyClass3(double _x, double _y)
        {
            x = _x;
            y = _y;
        }

        public override double at(double money)
        {
            if (money > x)
            {
                return money - Math.Floor(money / x) * y;//300的倍數*50
            }
            else
                return money;
        }

    }
}

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