我是蒼王,如下是我這個系列的相關文章,有興趣能夠參考一下,能夠給個喜歡或者關注個人文章。 [Android]如何作一個崩潰率少於千分之三噶應用app--章節列表web
這一張很是經典的心跳策略圖示 算法
如今通常的心跳策略,都是從客戶端發送一個ping信號給服務器,告訴服務器是長鏈接存活。 服務器會返回一個pong信號給客戶端,讓其更新心跳線程時間。若是超時沒有接收到信號,那麼客戶端考慮重連機制。bash
這裏說一下okhttp有提供了WebSocket的封裝,咱們的應用也是使用了WebSocket,那就直接看一下WebSocket對pingpong的封裝服務器
public Builder() {
……
//這裏默認的ping的時間間隔爲0,由於okhttp也能夠有如http短鏈接
pingInterval = 0;
}
Builder(OkHttpClient okHttpClient) {
……
//builder函數提供封裝
this.pingInterval = okHttpClient.pingInterval;
}
//設置間隔
public Builder pingInterval(long interval, TimeUnit unit) {
pingInterval = checkDuration("interval", interval, unit);
return this;
}
複製代碼
在RealWebSocket中啓動循環發送ping信號微信
public void initReaderAndWriter(String name, Streams streams) throws IOException {
synchronized (this) {
this.streams = streams;
this.writer = new WebSocketWriter(streams.client, streams.sink, random);
this.executor = new ScheduledThreadPoolExecutor(1, Util.threadFactory(name, false));
if (pingIntervalMillis != 0) {
//循環定時任務
executor.scheduleAtFixedRate(
new PingRunnable(), pingIntervalMillis, pingIntervalMillis, MILLISECONDS);
}
if (!messageAndCloseQueue.isEmpty()) {
runWriter(); // Send messages that were enqueued before we were connected.
}
}
reader = new WebSocketReader(streams.client, streams.source, this);
}
private final class PingRunnable implements Runnable {
PingRunnable() {
}
@Override public void run() {
//寫入ping信號
writePingFrame();
}
}
void writePingFrame() {
WebSocketWriter writer;
int failedPing;
synchronized (this) {
if (failed) return;
writer = this.writer;
//是否等待pong信號
failedPing = awaitingPong ? sentPingCount : -1;
//等待ping計數
sentPingCount++;
//等待pong
awaitingPong = true;
}
//ping失敗,長鏈接失效
if (failedPing != -1) {
failWebSocket(new SocketTimeoutException("sent ping but didn't receive pong within "
+ pingIntervalMillis + "ms (after " + (failedPing - 1) + " successful ping/pongs)"),
null);
return;
}
try {
//寫入空支付到websocket頭部
writer.writePing(ByteString.EMPTY);
} catch (IOException e) {
failWebSocket(e, null);
}
}
複製代碼
在RealWebSocket的call中執行loopReader監聽讀取接收到的信息websocket
/** Receive frames until there are no more. Invoked only by the reader thread. */
public void loopReader() throws IOException {
//監聽信息
while (receivedCloseCode == -1) {
// This method call results in one or more onRead* methods being called on this thread.
reader.processNextFrame();
}
}
void processNextFrame() throws IOException {
//讀取頭部
readHeader();
if (isControlFrame) {
//讀取頭部信息體
readControlFrame();
} else {
readMessageFrame();
}
}
複製代碼
讀取到是頂部信息架構
private void readControlFrame() throws IOException {
if (frameLength > 0) {
source.readFully(controlFrameBuffer, frameLength);
if (!isClient) {
controlFrameBuffer.readAndWriteUnsafe(maskCursor);
maskCursor.seek(0);
toggleMask(maskCursor, maskKey);
maskCursor.close();
}
}
switch (opcode) {
//讀取ping信號
case OPCODE_CONTROL_PING:
frameCallback.onReadPing(controlFrameBuffer.readByteString());
break;
//讀取pong信號
case OPCODE_CONTROL_PONG:
frameCallback.onReadPong(controlFrameBuffer.readByteString());
break;
//讀取到關閉鏈接信號
case OPCODE_CONTROL_CLOSE:
int code = CLOSE_NO_STATUS_CODE;
String reason = "";
long bufferSize = controlFrameBuffer.size();
if (bufferSize == 1) {
throw new ProtocolException("Malformed close payload length of 1.");
} else if (bufferSize != 0) {
code = controlFrameBuffer.readShort();
reason = controlFrameBuffer.readUtf8();
String codeExceptionMessage = WebSocketProtocol.closeCodeExceptionMessage(code);
if (codeExceptionMessage != null) throw new ProtocolException(codeExceptionMessage);
}
frameCallback.onReadClose(code, reason);
closed = true;
break;
default:
throw new ProtocolException("Unknown control opcode: " + toHexString(opcode));
}
}
複製代碼
讀取到pong信號,等待pong置爲falseapp
@Override public synchronized void onReadPong(ByteString buffer) {
// This API doesn't expose pings. receivedPongCount++; awaitingPong = false; } 複製代碼
這就是使用OkHttp的WebSocket keepAlive的流程,而基本的okhttp的socket鏈接也是經過相似發送這種pingpong信號來維持,之須要設置維護的時間。 而後keepAlive的經驗之前的經驗值是59秒,微信的大神的方案是經過記錄socket鏈接和斷開時間,適配出最適當的發送長連接時間,有興趣能夠本身實驗寫一個算法。 微信的智能心跳方案dom
這邊作IM的應用的,說一下這邊方案,僅供參考。 手機進入後臺後十秒後主動關閉長鏈接,經過推送來維護消息,這裏有個問題就是國內的Umeng推送可達率你們懂的,小米和華爲還好點,若是是其餘山寨機,到8.0後後臺很難保活了。若是是國外FCM送達率是很是高的,若是是最推國外平臺,直接依靠推送也很是可靠。socket