此次小編上傳一個遊戲開發的項目,一方面是本身寫上去能更好的熟悉這個項目,而且把本身的心得能夠分享上面,另外一方面,可讓更多的盆友看到,提升自我。python
這個遊戲項目使用的是pygame,這是一組強大而有趣的模塊,可用於管理圖形,動畫乃至聲音,讓你能更輕鬆的開發複雜的遊戲,經過使用pygame來處理在屏幕上繪製圖像等任務,咱們不用考慮多繁瑣而艱難的編程工做,而是將重點放在程序上的高級邏輯上面。ios
開發大型項目時候,作好規劃再動手編寫項目很重要,規劃能夠確保咱們不偏離軌道,從而提升項目成功的可能性。編程
下面 來編寫有關遊戲《外星人入侵》的描述,可能其中沒有涵蓋全部的遊戲細節,可是嗯那個讓咱們狠清晰的知道如何動手開發它windows
在遊戲《外星人入侵》中,玩家控制着一艘最初出如今屏幕底部中央的飛船。玩家可使用箭頭鍵左右移動飛船,還可使用空格鍵進行設計。遊戲開始時,一羣外星人出如今天空,他們在屏幕中向下移動。玩家的任務是射殺這些外星人。玩家將全部的外星人射擊乾淨後,將出現一個新的外星人,他們的移動宿舍更快。只要有外星人撞到玩家的飛船或者到達屏幕底部,玩家就損失一所飛船。玩家損失三艘飛船後,遊戲結束。app
pygame項目託管在代碼分享網址Bitbucket中,要在windows系統中安裝pygame,則能夠訪問網站ide
https://bitbucket.org/pygame/pygame/downloads/函數
(在網址中查找合適的程序下載)oop
安裝程序以下:學習
pip install pygame-1.9.3-cp36-cp36m-win_amd64.whl
首先得建立遊戲界面,而後添加飛船圖像,飛船添加上去,咱們必須容許它能夠左右移動,再添加射擊子彈的功能。字體
而後建立外星人,讓外星人移動,咱們進行射擊外星人,而後結束遊戲。
最後咱們得進行記分,提升等級等設置,急需完善遊戲,這樣一個遊戲就設置完畢。
提及來簡單,可是作起來難。這三部分,每部分都是一個總體,並且實現新功能時候,必須重構源代碼,一不當心就出錯,因此得格外注意。
具體的項目實施步驟,我就在這裏不一一講解了,主要把代碼貼出來,讓你們參考一下
這個是全部代碼的目錄:
首先是主程序 alien_invasion.py
import pygame from pygame.sprite import Group from settings import Settings from game_stats import GameStats from scoreboard import Scoreboard from button import Button from ship import Ship from alien import Alien import game_functions as gf def run_game(): # Initialize pygame, settings, and screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #建立play按鈕 play_button = Button(ai_settings,screen,"Play") #建立一個用於存儲遊戲統計信息的實例 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings,screen,stats) # Set the background color. bg_color = (230, 230, 230) # Make a ship. ship = Ship(ai_settings, screen) # Make a group to store bullets in. bullets = Group() aliens = Group() #建立外星人羣 gf.create_fleet(ai_settings,screen,ship,aliens) # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, stats,sb,play_button,ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets) gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets) gf.update_screen(ai_settings, screen,stats, sb,ship,aliens, bullets,play_button) run_game()
而後是功能函數 game_function.py
import sys from time import sleep import pygame from bullet import Bullet from alien import Alien import pygame def check_keydown_events(event, ai_settings, screen, ship, bullets): """Respond to keypresses.""" if event.key == pygame.K_RIGHT: ship.moving_right = True elif event.key == pygame.K_LEFT: ship.moving_left = True elif event.key == pygame.K_SPACE: fire_bullet(ai_settings, screen, ship, bullets) def check_keyup_events(event, ship): """Respond to key releases.""" if event.key == pygame.K_RIGHT: ship.moving_right = False elif event.key == pygame.K_LEFT: ship.moving_left = False def check_events(ai_settings, screen, stats,sb, play_button,ship,aliens, bullets): """Respond to keypresses and mouse events.""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: check_keydown_events(event, ai_settings, screen, ship, bullets) elif event.type == pygame.KEYUP: check_keyup_events(event, ship) elif event.type == pygame.MOUSEBUTTONDOWN: mouse_x,mouse_y = pygame.mouse.get_pos() check_play_button(ai_settings, screen,stats,sb,play_button, ship,aliens,bullets,mouse_x,mouse_y) def check_play_button(ai_settings,screen,stats,sb,play_button, ship,aliens,bullets,mouse_x,mouse_y): """玩家單擊play按鈕開始新遊戲""" button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y) if button_clicked and not stats.game_active: #重置遊戲設置 ai_settings.initialize_dynamic_settings() #隱藏光標 pygame.mouse.set_visible(False) if play_button.rect.collidepoint(mouse_x,mouse_y): #重置遊戲統計信息 stats.reset_stats() stats.game_active = True #重置記分牌圖像 sb.prep_score() sb.prep_high_score() sb.prep_level() sb.prep_ships() #清空外星人列表和子彈列表 aliens.empty() bullets.empty() #建立一羣新的外星人,並讓其居中 create_fleet(ai_settings,screen,ship,aliens) ship.center_ship() def fire_bullet(ai_settings, screen, ship, bullets): """Fire a bullet, if limit not reached yet.""" # Create a new bullet, add to bullets group. if len(bullets) < ai_settings.bullets_allowed: new_bullet = Bullet(ai_settings, screen, ship) bullets.add(new_bullet) def update_screen(ai_settings, screen, stats,sb,ship, aliens,bullets,play_button): """Update images on the screen, and flip to the new screen.""" # Redraw the screen, each pass through the loop. screen.fill(ai_settings.bg_color) # Redraw all bullets, behind ship and aliens. for bullet in bullets.sprites(): bullet.draw_bullet() ship.blitme() aliens.draw(screen) #顯示得分 sb.show_score() #若是遊戲處於非活躍狀態,就繪製play按鈕 if not stats.game_active: play_button.draw_button() # Make the most recently drawn screen visible. pygame.display.flip() def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets): """Update position of bullets, and get rid of old bullets.""" # Update bullet positions. bullets.update() # Get rid of bullets that have disappeared. for bullet in bullets.copy(): if bullet.rect.bottom <= 0: bullets.remove(bullet) check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets) def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets): #檢查是否有子彈擊中了外星人 #若是是這樣樣,就刪除相應的額子彈和外星人 collisions = pygame.sprite.groupcollide(bullets,aliens,True,True) if collisions: for aliens in collisions.values(): stats.score += ai_settings.alien_points*len(aliens) sb.prep_score() check_high_score(stats,sb) if len(aliens) == 0: # If the entire fleet is destroyed, start a new level. bullets.empty() ai_settings.increase_speed() #提升等級 stats.level +=1 sb.prep_level() create_fleet(ai_settings,screen,ship,aliens) def get_number_aliens_x(ai_settings,alien_width): """計算每行可容納多少個外星人""" available_space_x = ai_settings.screen_width - 2 * alien_width number_aliens_x = int(available_space_x / (2 * alien_width)) return number_aliens_x def get_number_rows(ai_settings,ship_height,aliens_height): """計算屏幕能夠容納多少個外星人""" avaliable_space_y = (ai_settings.screen_height -(3*aliens_height)-ship_height) number_rows = int(avaliable_space_y /(2*aliens_height)) return number_rows def create_alien(ai_settings,screen,aliens,alien_number,row_number): """建立一個外星人並將其放在當前列""" alien = Alien(ai_settings, screen) alien_width= alien.rect.width alien.x = alien_width + 2 * alien_width * alien_number alien.rect.x = alien.x alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number aliens.add(alien) def create_fleet(ai_settings,screen,ship,aliens): """建立外星人羣""" #建立一個外星人,並計算一行能夠容納多少個外星人,外星人間距爲外星人的寬度 alien = Alien(ai_settings,screen) number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width) number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height) #建立外星人羣 for row_number in range(number_rows): for alien_number in range(number_aliens_x): #建立一個外星人並將其加入當前行 create_alien(ai_settings,screen,aliens,alien_number,row_number) def check_fleet_edges(ai_settings,aliens): """有外星人到達邊緣時候採起相應的措施""" for alien in aliens.sprites(): if alien.check_edges(): change_fleet_direction(ai_settings,aliens) break def change_fleet_direction(ai_settings,aliens): """將整羣外星人下移,並改變他們的方向""" for alien in aliens.sprites(): alien.rect.y += ai_settings.fleet_drop_speed ai_settings.fleet_direction *= -1 def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets): """檢查是否有外星人位於屏幕邊緣,更新外星人羣中全部外星人的位置""" check_fleet_edges(ai_settings,aliens) aliens.update() #監測外星人和飛船之間的碰撞 if pygame.sprite.spritecollideany(ship,aliens): ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets) #檢查是狗友外星人到達屏幕底部 check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets) def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullents): """響應被外星人撞到的飛船""" if stats.ships_left >0: # 將shios_left減1 stats.ships_left -=1 #更新記分牌 sb.prep_ships() else: stats.game_active = False #清空外星人列表和子彈列表 pygame.mouse.set_visible(True) aliens.empty() bullents.empty() #建立一羣新的外星人 create_fleet(ai_settings,screen,ship,aliens) ship.center_ship() #暫停 sleep(3) def check_aliens_bottom(ai_settings,screen,stats,ship,sb,aliens,bullets): """檢查是否有外星人到達了屏幕底部""" screen_rect = screen.get_rect() for alien in aliens.sprites(): if alien.rect.bottom >= screen_rect.bottom: #像飛船被撞到同樣處理 ship_hit(ai_settings,stats,screen,ship,sb,aliens,bullets) break def check_high_score(stats,sb): """檢查是否誕生了新的得分最高""" if stats.score > stats.high_score: stats.high_score = stats.score sb.prep_high_score()
下面是設置函數 settings
class Settings(): """A class to store all settings for Alien Invasion.""" def __init__(self): """Initialize the game's settings.""" # Screen settings self.screen_width = 1100 self.screen_height = 700 self.bg_color = (230, 230, 230) # 飛船設置 #self.ship_speed_factor = 1.5 #self.bullet_speed_factor = 3 self.ship_limit = 3 # Bullet settings self.bullet_speed_factor = 3 self.bullet_width = 3 self.bullet_height = 25 self.bullet_color = 60, 60, 60 self.bullets_allowed = 2 #外星人設置 #self.alien_speed_factor = 1 self.fleet_drop_speed = 10 #fleet_direction爲1表示向右移動,-1表示向左移動 self.fleet_direction = 1 #以什麼樣的速度加快遊戲節奏 self.fleet_drop_speed = 10 #加快遊戲節奏的速度 self.speedup_scale = 1.1 #外星人點數提升 self.score_scale = 1.5 self.initialize_dynamic_settings() def increase_speed(self): """提升速度設置""" self.ship_speed_factor *= self.speedup_scale self.bullet_speed_factor *= self.speedup_scale self.alien_speed_factor *= self.speedup_scale self.alien_points = int(self.alien_points * self.score_scale) #print(self.alien_points) def initialize_dynamic_settings(self): """初始化歲遊戲進行二變化的設置""" self.ship_speed_factor = 1.5 self.bullet_speed_factor = 3 self.alien_speed_factor = 3 # fleet_direction爲1表示向右移動,-1表示向左移動 self.fleet_direction = 1 #積分 self.alien_points = 50
這個是我方飛機的設置函數ship.py
import pygame from pygame.sprite import Sprite class Ship(Sprite): def __init__(self, ai_settings, screen): """Initialize the ship, and set its starting position.""" super(Ship,self).__init__() self.screen = screen self.ai_settings = ai_settings # Load the ship image, and get its rect. self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() # Start each new ship at the bottom center of the screen. self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom # Store a decimal value for the ship's center. self.center = float(self.rect.centerx) # Movement flags. self.moving_right = False self.moving_left = False def update(self): """Update the ship's position, based on movement flags.""" # Update the ship's center value, not the rect. if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.ship_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.ship_speed_factor # Update rect object from self.center. self.rect.centerx = self.center def blitme(self): """Draw the ship at its current location.""" self.screen.blit(self.image, self.rect) def center_ship(self): """讓飛船在屏幕上劇中""" self.center = self.screen_rect.centerx
這個是敵方飛機的設置函數alien.py
import pygame from pygame.sprite import Sprite class Alien(Sprite): """表示單個外星人""" def __init__(self,ai_settings,screen): """初始化外星人並設置其起始位置""" super(Alien,self).__init__() self.screen = screen self.ai_settings = ai_settings #加載外星人圖像,並設置rect屬性 self.image = pygame.image.load('images/alien.bmp') self.rect = self.image.get_rect() #每一個外星人最初都在屏幕右上角附近 self.rect.x = self.rect.width self.rect.y = self.rect.height #存儲外星人的準確位置 self.x = float(self.rect.x) def check_edges(self): """若是外星人位於屏幕邊緣,就返回True""" screen_rect = self.screen.get_rect() if self.rect.right >=screen_rect.right: return True elif self.rect.left <=0: return True def update(self): """向左或者向右移動外星人""" self.x += (self.ai_settings.fleet_direction * self.ai_settings.alien_speed_factor) self.rect.x = self.x def blitme(self): """在指定位置繪製外星人""" self.screen.blit(self.image,self.rect)
這個是子彈設置的函數bullet.py
import pygame from pygame.sprite import Sprite class Bullet(Sprite): """A class to manage bullets fired from the ship""" def __init__(self, ai_settings, screen, ship): """Create a bullet object at the ship's current position.""" super(Bullet, self).__init__() self.screen = screen # Create a bullet rect at (0, 0) and then set correct position. self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top # Store the bullet's position as a decimal value. self.y = float(self.rect.y) self.color = ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor def update(self): """Move the bullet up the screen.""" # Update the decimal position of the bullet. self.y -= self.speed_factor # Update the rect position. self.rect.y = self.y def draw_bullet(self): """Draw the bullet to the screen.""" pygame.draw.rect(self.screen, self.color, self.rect)
這個是按鈕設置的函數button.py
import pygame.font class Button(): def __init__(self,ai_settings,screen,msg): """初始化按鈕的屬性""" self.screen = screen self.screen_rect = screen.get_rect() #設置按鈕的尺寸和其餘屬性 self.width,self.height = 200,50 self.button_color = (0,255,0) self.text_color = (255,255,255) self.font = pygame.font.SysFont(None,48) #建立按鈕的rect對象,並使其劇中 self.rect = pygame.Rect(0,0,self.width,self.height) self.rect.center = self.screen_rect.center #按鈕的標籤只須要一次 self.prep_msg(msg) def prep_msg(self,msg): """將msg渲染爲圖像,並使其在按鈕上居中""" self.msg_image = self.font.render(msg,True,self.text_color,self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): #繪製一個用顏色填充的按鈕,再繪製文本 self.screen.fill(self.button_color,self.rect) self.screen.blit(self.msg_image,self.msg_image_rect)
這個是記分牌設置的函數scoreboard.py
import pygame.font from pygame.sprite import Group from ship import Ship class Scoreboard(): """顯示得分信息的類""" def __init__(self,ai_settings,screen,stats): """初始化顯示得分涉及的屬性""" self.screen = screen self.screen_rect = screen.get_rect() self.ai_settings = ai_settings self.stats = stats #顯示得分信息時候使用的字體設置 self.text_color = (30,30,30) self.font = pygame.font.SysFont(None,48) #準備初始得分圖像 self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() #準備包含最高分和當前的分的圖像 self.prep_score() self.prep_high_score() def prep_score(self): """將得分轉化爲一副渲染的圖像""" rounded_score = int(round(self.stats.score,-1)) score_str = "{: ,}".format(rounded_score) self.score_image = self.font.render(score_str,True,self.text_color, self.ai_settings.bg_color) #將得分放在屏幕右上角 self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right -20 self.score_rect.top = 20 def prep_high_score(self): """將最高分轉換爲渲染的圖像""" high_score = int(round(self.stats.high_score,-1)) high_score_str = "{: ,}".format(high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color,self.ai_settings.bg_color) # 將最高得分放在屏幕中央 self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def show_score(self): """在屏幕上顯示得分和最高得分""" self.screen.blit(self.score_image,self.score_rect) self.screen.blit(self.high_score_image,self.high_score_rect) self.screen.blit(self.level_image,self.level_rect) #繪製飛船 self.ships.draw(self.screen) def prep_level(self): """將等級轉化爲渲染的圖像""" self.level_image = self.font.render(str(self.stats.level),True, self.text_color,self.ai_settings.bg_color) #將等級放在得分下面 self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom +10 def prep_ships(self): """顯示還剩下多少搜飛船""" self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_settings,self.screen) ship.rect.x = 10+ship_number * ship.rect.width ship.rect.y = 10 self.ships.add(ship)
這個是跟蹤遊戲統計信息的類game_stats.py
class GameStats(): """跟蹤遊戲的統計信息""" def __init__(self,ai_settings): """初始化統計信息""" self.ai_settings = ai_settings self.reset_stats() #遊戲剛開始處於0活躍狀態 self.game_active = False #在任何狀況下都不該重置最高得分 self.high_score = 0 def reset_stats(self): """初始化在遊戲與逆行期間可能變化的統計信息""" self.ships_left = self.ai_settings.ship_limit self.score = 0 self.level = 1
圖一:開始界面圖:
圖二:遊戲中的圖
這個遊戲作的比較倉促,還存在許多問題,因爲小編只是熟悉一下pygame,因此並沒作更深層次的改進。放到這裏,一方面記錄本身的學習進度,另外一方面也但願有想在遊戲方面開發的朋友繼續改進。
改進建議一:敵方飛機設置的太多,遊戲體驗不是很好(這個問題,能夠對aliens函數進行修改,從而修改敵方飛機的存在個數等)
改進建議二:每當玩家關閉遊戲並從新開啓時候,最高分都會被重置(這個問題,能夠調用在sys.exit()前,將最高分寫入文件,並在遊戲記錄裏面初始化最高分而且讀取它)
改進建議三:能夠擴展遊戲,好比讓外星人也能夠射擊飛船,或者外星人加盾等
改進建議四:能夠給遊戲加上音效,讓玩家獲得更好的遊戲體驗
改進建議五:能夠在關卡後面,提升難度不止是敵方飛機速度的加快,也能夠是更難打
改進建議六 :能夠設置雙人遊戲,在一臺操做器上面
改進建議七:能夠設置局域網,讓多人聯網操做(可是操做只是讓設計者熟悉局域網的代碼設置)
(。。。。之後有什麼更好的想法,能夠補上來,要是有時間或者作這個方向的話,能夠再擴展這個代碼,這個項目是參考《python編程從入門到實踐 》的項目)