[Unity]C#中 將XML和實體類之間進行相互轉換的工具類

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using System;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
 
namespace LOTool
{
    public class LO_XMLTool
    {
 
        #region 反序列化
        /// <summary>
        /// 反序列化
        /// </summary>
        /// <param name="type">類型</param>
        /// <param name="xml">XML字符串</param>
        /// <returns></returns>
        public static object Deserialize(Type type, string xml)
        {
            try
            {
                using (StringReader sr = new StringReader(xml))
                {
                    XmlSerializer xmldes = new XmlSerializer(type);
                    return xmldes.Deserialize(sr);
                }
            }
            catch (Exception e)
            {
                 
                return null;
            }
        }
        /// <summary>
        /// 反序列化
        /// </summary>
        /// <param name="type"></param>
        /// <param name="xml"></param>
        /// <returns></returns>
        public static object Deserialize(Type type, Stream stream)
        {
            XmlSerializer xmldes = new XmlSerializer(type);
            return xmldes.Deserialize(stream);
        }
        #endregion
         
        #region 序列化
        /// <summary>
        /// 序列化
        /// </summary>
        /// <param name="type">類型</param>
        /// <param name="obj">對象</param>
        /// <returns></returns>
        public static string Serializer(Type type, object obj)
        {
            MemoryStream Stream = new MemoryStream();
            XmlSerializer xml = new XmlSerializer(type);
            try
            {
                //序列化對象
                xml.Serialize(Stream, obj);
            }
            catch (InvalidOperationException)
            {
                throw;
            }
            Stream.Position = 0;
            StreamReader sr = new StreamReader(Stream);
            string str = sr.ReadToEnd();
             
            sr.Dispose();
            Stream.Dispose();
             
            return str;
        }
         
        #endregion
    }
}
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