1. 新增spa
public bool DataAdd(USER model) { bool isSuccess = false; try { using (DataBaseEntities db = new DataBaseEntities()) { db.USER.AddObject(model); isSuccess = db.SaveChanges() > 0; } } catch (Exception ex) { Console.WriteLine("異常信息:"+ex.Message); } return isSuccess; }
2. 刪除code
public bool DataDelete(USER model) { bool isSuccess = false; try { using (DataBaseEntities db = new DataBaseEntities()) { db.USER.DeleteObject(model); isSuccess = db.SaveChanges() > 0; } } catch (Exception ex) { Console.WriteLine("異常信息:" + ex.Message); } return isSuccess; }
3. 修改對象
public bool DataEditor(USER model) { bool isSuccess = false; try { using (DataBaseEntities db = new DataBaseEntities()) {
//只有在 DataBaseEntities 對象沒有被釋放時,才能實時更新對應的數據 USER user = db.USER.First(p => p.ID == model.ID); user.NAME = model.NAME; isSuccess = db.SaveChanges() > 0; } } catch (Exception ex) { Console.WriteLine("異常信息:" + ex.Message); } return isSuccess; }
4. 查詢blog
public List<USER> DataSelect() { List<USER> list = new List<USER>(); try { using (DataBaseEntities db = new DataBaseEntities()) { list = db.USER.ToList(); } } catch (Exception ex) { Console.WriteLine("異常信息:" + ex.Message); } return list; }