隨機線條特效

  還記得是去年的時候,查資料時偶然點進了一位名叫馬開東的大佬的博客,不由爲他的博客特效所吸引。正好當時在找模板,因而想着在註冊、登錄頁面用上這種特效。先是查看了一下網頁源碼把全部js,css連接點了一遍,弄下來試了一遍發現沒有用後,因而加了博客旁的一個qq羣,但問了一下沒人理我,因而一氣之下退了羣,關於特效的事也不了了之。javascript

  後來在今年3月份偶然的一次機會,發現還有其餘人也用了這個特效,並且還分享了出來。。。。那位大佬的連接我已經忘了,看了這篇文章能夠告訴我,我補連接。css

  說了這麼多話,如今進入正題:java

  先看看效果node

  就是這樣,只須要引入外網中的js便可:web

  <script src="http://open.sojson.com/common/js/canvas-nest.min.js" count="500" zindex="-2" opacity="0.5" color="47,135,193" type="text/javascript">
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  count是線條數量,zindex設置堆疊,opacity就是線條透明度json

  下面是js源碼,已經封裝成了自動執行,在頁面引用便可canvas

! function() {
    //封裝方法,壓縮以後減小文件大小
    function get_attribute(node, attr, default_value) {
        return node.getAttribute(attr) || default_value;
    }
    //封裝方法,壓縮以後減小文件大小
    function get_by_tagname(name) {
        return document.getElementsByTagName(name);
    }
    //獲取配置參數
    function get_config_option() {
        var scripts = get_by_tagname("script"),
            script_len = scripts.length,
            script = scripts[script_len - 1]; //當前加載的script
        return {
            l: script_len, //長度,用於生成id用
            z: get_attribute(script, "zIndex", -1), //層級
            o: get_attribute(script, "opacity", 0.5), //透明度
            c: get_attribute(script, "color", "0,0,0"), //線條顏色,最好使用RGB顏色
            n: get_attribute(script, "count", 99) //線條數量
        };
    }
    //設置canvas的高寬
    function set_canvas_size() {
        canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth, 
        canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
    }

    //繪製過程
    function draw_canvas() {
        context.clearRect(0, 0, canvas_width, canvas_height);
        //隨機的線條和當前位置聯合數組
        var all_array = [current_point].concat(random_lines);
        var e, i, d, x_dist, y_dist, dist; //臨時節點
        //遍歷處理每個點
        random_lines.forEach(function(r) {
            r.x += r.xa, 
            r.y += r.ya, //移動
            r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1, 
            r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到邊界,反向反彈
            context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //繪製一個寬高爲1的點
            for (i = 0; i < all_array.length; i++) {
                e = all_array[i];
                //不是當前點
                if (r !== e && null !== e.x && null !== e.y) {
                        x_dist = r.x - e.x, //x軸距離 l
                        y_dist = r.y - e.y, //y軸距離 n
                        dist = x_dist * x_dist + y_dist * y_dist; //總距離, m
                    dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的時候加速
                        d = (e.max - dist) / e.max, 
                        context.beginPath(), 
                        context.lineWidth = d / 2, 
                        context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")", 
                        context.moveTo(r.x, r.y), 
                        context.lineTo(e.x, e.y), 
                        context.stroke());
                }
            }
            all_array.splice(all_array.indexOf(r), 1);

        }), frame_func(draw_canvas);
    }
    //建立畫布,並添加到body中
    var the_canvas = document.createElement("canvas"), //畫布
        config = get_config_option(), //配置
        canvas_id = "c_n" + config.l, //canvas id
        context = the_canvas.getContext("2d"), canvas_width, canvas_height, 
        frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
            window.setTimeout(func, 1000 / 45);
        }, random = Math.random, 
        current_point = {
            x: null, //當前鼠標x
            y: null, //當前鼠標y
            max: 20000
        };
    the_canvas.id = canvas_id;
    the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
    get_by_tagname("body")[0].appendChild(the_canvas);
    //初始化畫布大小

    set_canvas_size(), window.onresize = set_canvas_size;
    //當時鼠標位置存儲,離開的時候,釋放當前位置信息
    window.onmousemove = function(e) {
        e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY;
    }, window.onmouseout = function() {
        current_point.x = null, current_point.y = null;
    };
    //隨機生成config.n條線位置信息
    for (var random_lines = [], i = 0; config.n > i; i++) {
        var x = random() * canvas_width, //隨機位置
            y = random() * canvas_height,
            xa = 2 * random() - 1, //隨機運動方向
            ya = 2 * random() - 1;
        random_lines.push({
            x: x,
            y: y,
            xa: xa,
            ya: ya,
            max: 6000 //沾附距離
        });
    }
    //0.1秒後繪製
    setTimeout(function() {
        draw_canvas();
    }, 100);
}();
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