在不少運維場景下,咱們都會執行一些長時間的任務,好比裝機、部署環境、打包鏡像等長時間任務, 而一般咱們的任務節點數量一般是有限的(排除基於k8s的hpa、或者knative等自動伸縮場景)。算法
那麼當咱們有一個任務如何根據當前的worker和corrdinator和任務來進行合理的分配,分配其實也比較複雜,往復雜裏面作,能夠根據當前系統的負載、每一個任務的執行資源消耗、當前集羣的任務數量等, 這裏咱們就搞一個最簡單的,基於任務和當前worker的RR算法bash
CircularIterator就是咱們的環狀對立迭代器, 擁有兩個方法, 一個是add添加member, 一個Next返回基於rr的下一個member架構
// CircularIterator 環狀迭代器
type CircularIterator struct {
list []interface{} // 保存全部的成員變量
next int
}
// Next 返回下一個元素
func (c *CircularIterator) Next() interface{} {
item := c.list[c.next]
c.next = (c.next + 1) % len(c.list)
return item
}
// Add 添加任務
func (c *CircularIterator) Add(v interface{}) bool {
for _, item := range c.list {
if v == item {
return false
}
}
c.list = append(c.list, v)
return true
}
複製代碼
Member就是負責執行任務的worker, 有一個AddTask方法和Execute方法負責任務的執行和添加任務 Task標識一個任務app
// Member 任務組成員
type Member struct {
id int
tasks []*Task
}
// ID 返回當前memberID
func (m *Member) ID() int {
return m.id
}
// AddTask 爲member添加任務
func (m *Member) AddTask(t *Task) bool {
for _, task := range m.tasks {
if task == t {
return false
}
}
m.tasks = append(m.tasks, t)
return true
}
// Execute 執行任務
func (m *Member) Execute() {
for _, task := range m.tasks {
fmt.Printf("Member %d run task %s\n", m.ID(), task.Execute())
}
}
// Task 任務
type Task struct {
name string
}
// Execute 執行task返回結果
func (t *Task) Execute() string {
return "Task " + t.name + " run success"
}
複製代碼
Coordinator是協調器,負責根據 Member和task進行集羣任務的協調調度運維
// Task 任務
type Task struct {
name string
}
// Execute 執行task返回結果
func (t *Task) Execute() string {
return "Task " + t.name + " run success"
}
// Coordinator 協調者
type Coordinator struct {
members []*Member
tasks []*Task
}
// TaskAssignments 爲member分配任務
func (c *Coordinator) TaskAssignments() map[int]*Member {
taskAssignments := make(map[int]*Member)
// 構建迭代器
memberIt := c.getMemberIterator()
for _, task := range c.tasks {
member := memberIt.Next().(*Member)
_, err := taskAssignments[member.ID()]
if err == false {
taskAssignments[member.ID()] = member
}
member.AddTask(task)
}
return taskAssignments
}
func (c *Coordinator) getMemberIterator() *CircularIterator {
// 經過當前成員, 構形成員隊列
members := make([]interface{}, len(c.members))
for index, member := range c.members {
members[index] = member
}
return NewCircularIterftor(members)
}
// AddMember 添加member組成員
func (c *Coordinator) AddMember(m *Member) bool {
for _, member := range c.members {
if member == m {
return false
}
}
c.members = append(c.members, m)
return true
}
// AddTask 添加任務
func (c *Coordinator) AddTask(t *Task) bool {
for _, task := range c.tasks {
if task == t {
return false
}
}
c.tasks = append(c.tasks, t)
return true
}
複製代碼
咱們首先建立一堆member和task, 而後調用coordinator進行任務分配,執行任務結果分佈式
coordinator := NewCoordinator()
for i := 0; i < 10; i++ {
m := &Member{id: i}
coordinator.AddMember(m)
}
for i := 0; i < 30; i++ {
t := &Task{name: fmt.Sprintf("task %d", i)}
coordinator.AddTask(t)
}
result := coordinator.TaskAssignments()
for _, member := range result {
member.Execute()
}
複製代碼
能夠看到每一個worker均勻的獲得任務分配ide
Member 6 run task Task task 6 run success
Member 6 run task Task task 16 run success
Member 6 run task Task task 26 run success
Member 8 run task Task task 8 run success
Member 8 run task Task task 18 run success
Member 8 run task Task task 28 run success
Member 0 run task Task task 0 run success
Member 0 run task Task task 10 run success
Member 0 run task Task task 20 run success
Member 3 run task Task task 3 run success
Member 3 run task Task task 13 run success
Member 3 run task Task task 23 run success
Member 4 run task Task task 4 run success
Member 4 run task Task task 14 run success
Member 4 run task Task task 24 run success
Member 7 run task Task task 7 run success
Member 7 run task Task task 17 run success
Member 7 run task Task task 27 run success
Member 9 run task Task task 9 run success
Member 9 run task Task task 19 run success
Member 9 run task Task task 29 run success
Member 1 run task Task task 1 run success
Member 1 run task Task task 11 run success
Member 1 run task Task task 21 run success
Member 2 run task Task task 2 run success
Member 2 run task Task task 12 run success
Member 2 run task Task task 22 run success
Member 5 run task Task task 5 run success
Member 5 run task Task task 15 run success
Member 5 run task Task task 25 run success
複製代碼
package main
import "fmt"
// CircularIterator 環狀迭代器
type CircularIterator struct {
list []interface{}
next int
}
// Next 返回下一個元素
func (c *CircularIterator) Next() interface{} {
item := c.list[c.next]
c.next = (c.next + 1) % len(c.list)
return item
}
// Add 添加任務
func (c *CircularIterator) Add(v interface{}) bool {
for _, item := range c.list {
if v == item {
return false
}
}
c.list = append(c.list, v)
return true
}
// Member 任務組成員
type Member struct {
id int
tasks []*Task
}
// ID 返回當前memberID
func (m *Member) ID() int {
return m.id
}
// AddTask 爲member添加任務
func (m *Member) AddTask(t *Task) bool {
for _, task := range m.tasks {
if task == t {
return false
}
}
m.tasks = append(m.tasks, t)
return true
}
// Execute 執行任務
func (m *Member) Execute() {
for _, task := range m.tasks {
fmt.Printf("Member %d run task %s\n", m.ID(), task.Execute())
}
}
// Task 任務
type Task struct {
name string
}
// Execute 執行task返回結果
func (t *Task) Execute() string {
return "Task " + t.name + " run success"
}
// Coordinator 協調者
type Coordinator struct {
members []*Member
tasks []*Task
}
// TaskAssignments 爲member分配任務
func (c *Coordinator) TaskAssignments() map[int]*Member {
taskAssignments := make(map[int]*Member)
// 構建迭代器
memberIt := c.getMemberIterator()
for _, task := range c.tasks {
member := memberIt.Next().(*Member)
_, err := taskAssignments[member.ID()]
if err == false {
taskAssignments[member.ID()] = member
}
member.AddTask(task)
}
return taskAssignments
}
func (c *Coordinator) getMemberIterator() *CircularIterator {
// 經過當前成員, 構形成員隊列
members := make([]interface{}, len(c.members))
for index, member := range c.members {
members[index] = member
}
return NewCircularIterftor(members)
}
// AddMember 添加member組成員
func (c *Coordinator) AddMember(m *Member) bool {
for _, member := range c.members {
if member == m {
return false
}
}
c.members = append(c.members, m)
return true
}
// AddTask 添加任務
func (c *Coordinator) AddTask(t *Task) bool {
for _, task := range c.tasks {
if task == t {
return false
}
}
c.tasks = append(c.tasks, t)
return true
}
// NewCircularIterftor 返回迭代器
func NewCircularIterftor(list []interface{}) *CircularIterator {
iterator := CircularIterator{}
for _, item := range list {
iterator.Add(item)
}
return &iterator
}
// NewCoordinator 返回協調器
func NewCoordinator() *Coordinator {
c := Coordinator{}
return &c
}
func main() {
coordinator := NewCoordinator()
for i := 0; i < 10; i++ {
m := &Member{id: i}
coordinator.AddMember(m)
}
for i := 0; i < 30; i++ {
t := &Task{name: fmt.Sprintf("task %d", i)}
coordinator.AddTask(t)
}
result := coordinator.TaskAssignments()
for _, member := range result {
member.Execute()
}
}
複製代碼
任務協調是一個很是複雜的事情, 內部的任務平臺,雖然實現了基於任務的組合和app化,可是任務調度分配着一塊,仍然沒有去作,只是簡單的根據樹形任務去簡單的作一些分支任務的執行,將來有時間再作吧,要繼續研究下一個模塊了測試
這個調度思想來源於kafka connect的DistributedHerder裏面的WorkerCoordinator,感興趣的能夠看看,未完待續ui
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