1、 Android分發機制概述:android
Android如此受歡迎,就在於其優秀的交互性,這其中,Android優秀的事件分發機制功不可沒。那麼,做爲一個優秀的程序員,要想作一個具備良好交互性的應用,必須透徹理解Android的事件分發機制。程序員
要想充分理解android的分發機制,須要先對如下幾個知識點有所瞭解:設計模式
① View和ViewGroup什麼?數組
② 事件app
③ View 事件的分發機制ide
④ ViewGroup事件的分發機制函數
下面,就讓咱們沿着大體方向,開始事件分發的探究之旅吧……佈局
2、 View和ViewGroup:post
Android的UI界面都是由View和ViewGroup及其派生類組合而成的。其中,View是全部UI組件的基類,而ViewGroup是容納這些組件的容器,其自己也是從View派生出來的,也就是說ViewGroup的父類就是View。學習
一般來講,Button、ImageView、TextView等控件都是繼承父類View來實現的。RelativeLayout、LinearLayout、FrameLayout等佈局都是繼承父類ViewGroup來實現的。
3、事件:
當手指觸摸到View或ViewGroup派生的控件後,將會觸發一系列的觸發響應事件,如:
onTouchEvent、onClick、onLongClick等。每一個View都有本身處理事件的回調方法,開發人員只須要重寫這些回調方法,就能夠實現須要的響應事件。
而事件一般重要的有以下三種:
MotionEvent.ACTION_DOWN 按下View,是全部事件的開始
MotionEvent.ACTION_MOVE 滑動事件
MotionEvent.ACTION_UP 與down對應,表示擡起
事件的響應原理:
在android開發設計模式中,最普遍應用的就是監聽、回調,進而造成了事件響應的過程。
以Button的OnClick爲例,由於Button也是一個View,因此它也擁有View父類的方法,在View中源碼以下:
1 /**定義接口成員變量*/ 2 3 protected OnClickListener mOnClickListener; 4 5 /** 6 7 * Interface definition for a callback to be invoked when a view is clicked. 8 9 */ 10 11 public interface OnClickListener { 12 13 /** 14 15 * Called when a view has been clicked. 16 17 * 18 19 * @param v The view that was clicked. 20 21 */ 22 23 void onClick(View v); 24 25 } 26 27 /** 28 29 * Register a callback to be invoked when this view is clicked. If this view is not 30 31 * clickable, it becomes clickable. 32 33 * 34 35 * @param l The callback that will run 36 37 * 38 39 * @see #setClickable(boolean) 40 41 */ 42 43 public void setOnClickListener(OnClickListener l) { 44 45 if (!isClickable()) { 46 47 setClickable(true); 48 49 } 50 51 mOnClickListener = l; 52 53 } 54 55 56 57 /** 58 59 * Call this view's OnClickListener, if it is defined. 60 61 * 62 63 * @return True there was an assigned OnClickListener that was called, false 64 65 * otherwise is returned. 66 67 */ 68 69 public boolean performClick() { 70 71 sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); 72 73 74 75 if (mOnClickListener != null) { 76 77 playSoundEffect(SoundEffectConstants.CLICK); 78 79 mOnClickListener.onClick(this); 80 81 return true; 82 83 } 84 85 86 87 return false; 88 89 } 90 91 /**觸摸了屏幕後,實現並調用的方法*/ 92 93 public boolean onTouchEvent(MotionEvent event) { 94 95 ….. 96 97 if (mPerformClick == null) { 98 99 mPerformClick = new PerformClick(); 100 101 } 102 103 if (!post(mPerformClick)) { 104 105 performClick(); 106 107 } 108 109 ….. 110 111 }
以上是View源碼中關鍵代碼行,以Button爲例,假設須要在一個佈局上添加一個按鈕,並實現它的OnClick事件,須要以下步驟:
一、 OnClickListener類是一個當控件被點擊後進行回調的一個接口,它完成被點擊後的回調通知。
二、 建立一個按鈕Button,並設置監聽事件,對這個Button進行setOnClickListener操做
三、 當手指觸摸到Button按鈕,經過一系列方法(以後將會詳細講解,這裏暫時忽略),觸發並執行到onTouchEvent方法並執行mPerformClick方法,在mPerformClick方法中,首先會判斷注 冊的mOnClickListener是否爲空,若不爲空,它就會回調以前註冊的onClick方法,進而執行用戶自定義代碼。
事件響應機制,簡單來講上面的例子就已經基本上詮釋了
註冊一個監聽對象
實現監聽對象的監聽事件
當某一觸發事件到來,在觸發事件中經過註冊過的監聽對象,回調註冊對象的響應事件,來完成用戶自定義實現。
但凡明白了這一個簡單的事件響應的過程,就離事件驅動開發整個過程就不遠了,大道至簡,請徹底理解了這個例子,再繼續以後的學習,事半功倍。
4、 View事件的分發機制:
經過上面的例子,咱們初步的接觸了View的事件分發機制,再進一步瞭解。首先,咱們要熟悉dispatchTouchEvent和onTouchEvent兩個函數,這兩個函數都是View的函數,要理解View事件的分發機制,只要清楚這兩個函數就基本上清楚了。
在這裏先提醒一句,這裏的「分發」是指一個觸摸或點擊的事件發生,分發給當前觸摸控件所監聽的事件(如OnClick、onTouch等),進而來決定是控件的哪一個函數來響應這次事件。
dispatchTouchEvent:
此函數負責事件的分發,你只須要記住當觸摸一個View控件,首先會調用這個函數就行,在這個函數體裏決定將事件分發給誰來處理。
onTouchEvent:
此函數負責執行事件的處理,負責處理事件,主要處理MotionEvent.ACTION_DOWN、
MotionEvent.ACTION_MOVE 、MotionEvent.ACTION_UP這三個事件。
public boolean onTouchEvent (MotionEvent event)
參數event爲手機屏幕觸摸事件封裝類的對象,其中封裝了該事件的全部信息,例如觸摸的位置、觸摸的類型以及觸摸的時間等。該對象會在用戶觸摸手機屏幕時被建立。
那麼它是如何執行這個流程的呢?咱們還以佈局上的按鈕爲例,看看它是如何實現的。(看圖①)
圖①
咱們知道,View作爲全部控件的父類,它自己定義了不少接口來監聽觸摸在View上的事件,如OnClickListener(點擊)、OnLongClickListener(長按)、OnTouchListener(觸摸監聽)等,那麼當手指觸摸到View時候,該響應「點擊」仍是」觸摸」呢,就是根據dispatchTouchEvent和onTouchEvent這兩個函數組合實現的,咱們之下的討論,僅對經常使用的「點擊OnClick」和「觸摸onTouch」來討論,順藤摸瓜,找出主線,進而搞清楚View的事件分發機制。
對於上面的按鈕,點擊它一下,咱們指望2種結果,第一種:它響應一個點擊事件。第二種:不響應點擊事件。
第一種源碼:
1 public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{ 2 3 private Button btnButton; 4 5 @Override 6 7 protected void onCreate(Bundle savedInstanceState) { 8 9 super.onCreate(savedInstanceState); 10 11 setContentView(R.layout.activity_main); 12 13 btnButton=(Button) findViewById(R.id.btn); 14 15 btnButton.setOnClickListener(this); 16 17 btnButton.setOnTouchListener(this); 18 19 } 20 21 22 23 @Override 24 25 public void onClick(View v) { 26 27 // TODO Auto-generated method stub 28 29 switch (v.getId()) { 30 31 case R.id.btn: 32 33 Log.e("View", "onClick===========>"); 34 35 break; 36 37 default: 38 39 break; 40 41 } 42 43 } 44 45 46 47 @Override 48 49 public boolean onTouch(View v, MotionEvent event) { 50 51 // TODO Auto-generated method stub 52 53 Log.e("View", "onTouch.................................."); 54 55 return false; 56 57 } 58 59 }
(圖②)
第二種源碼:
1 public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{ 2 3 private Button btnButton; 4 5 @Override 6 7 protected void onCreate(Bundle savedInstanceState) { 8 9 super.onCreate(savedInstanceState); 10 11 setContentView(R.layout.activity_main); 12 13 btnButton=(Button) findViewById(R.id.btn); 14 15 btnButton.setOnClickListener(this); 16 17 btnButton.setOnTouchListener(this); 18 19 } 20 21 22 23 @Override 24 25 public void onClick(View v) { 26 27 // TODO Auto-generated method stub 28 29 switch (v.getId()) { 30 31 case R.id.btn: 32 33 Log.e("View", "onClick===========>"); 34 35 break; 36 37 default: 38 39 break; 40 41 } 42 43 } 44 45 46 47 @Override 48 49 public boolean onTouch(View v, MotionEvent event) { 50 51 // TODO Auto-generated method stub 52 53 Log.e("View", "onTouch.................................."); 54 55 return true; 56 57 } 58 59 }
(圖③)
結果分析:
上面兩處代碼,第一種執行了OnClick函數和OnTouch函數,第二種執行了OnTouch函數,並無執行OnClick函數,並且對兩處代碼進行比較,發現只有在onTouch處返回值true和false不一樣。當onTouch返回false,onClick被執行了,返回true,onClick未被執行。
爲何會這樣呢?咱們只有深刻源碼才能分析出來。
前面提到,觸摸一個View就會執行dispatchTouchEvent方法去「分發」事件, 既然觸摸的是按鈕Button,那麼咱們就查看Button的源碼,尋找dispatchTouchEvent方法,Button源碼中沒有dispatchTouchEvent方法,但知道Button繼承自TextView,尋找TextView,發現它也沒有dispatchTouchEvent方法,繼續查找TextView的父類View,發現View有dispatchTouchEvent方法,那咱們就分析dispatchTouchEvent方法。
主要代碼以下:
1 public boolean dispatchTouchEvent(MotionEvent event) { 2 3 if (onFilterTouchEventForSecurity(event)) { 4 5 //noinspection SimplifiableIfStatement 6 7 if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && 8 9 mOnTouchListener.onTouch(this, event)) { 10 11 return true; 12 13 } 14 15 16 17 if (onTouchEvent(event)) { 18 19 return true; 20 21 } 22 23 } 24 25 return false; 26 27 }
分析:
先來看dispatchTouchEvent函數返回值,若是返回true,代表事件被處理了,反之,代表事件未被處理。
1 public boolean dispatchTouchEvent(MotionEvent event) { 2 3 if (onFilterTouchEventForSecurity(event)) { 4 5 //noinspection SimplifiableIfStatement 6 7 if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && 8 9 mOnTouchListener.onTouch(this, event)) { 10 11 return true; 12 13 } 14 15 16 17 if (onTouchEvent(event)) { 18 19 return true; 20 21 } 22 23 } 24 25 return false; 26 27 }
這個斷定很重要,mOnTouchListener != null,判斷該控件是否註冊了OnTouchListener對象的監聽,(mViewFlags & ENABLED_MASK) == ENABLED,判斷當前的控件是否能被點擊(好比Button默承認以點擊,ImageView默認不準點擊,看到這裏就瞭然了),mOnTouchListener.onTouch(this, event)這個是關鍵,這個調用,就是回調你註冊在這個View上的mOnTouchListener對象的onTouch方法,若是你在onTouch方法裏返回false,那麼這個判斷語句就跳出,去執行下面的程序,不然,當前2個都返回了true,自定義onTouch方法也返回true,條件成立,就直接返回了,再也不執行下面的程序。接下來,if (onTouchEvent(event)) 這個判斷很重要,可否回調OnClickListener接口的onClick函數,關鍵在於此,能夠確定的是,若是上面if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event))返回true,那麼就不會執行並回調OnClickListener接口的onClick函數。
接下來,咱們看onTouchEvent這個函數,看它是如何響應點擊事件的。
主要代碼以下:
1 public boolean onTouchEvent(MotionEvent event) { 2 3 final int viewFlags = mViewFlags; 4 5 6 7 if ((viewFlags & ENABLED_MASK) == DISABLED) { 8 9 if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PRESSED) != 0) { 10 11 mPrivateFlags &= ~PRESSED; 12 13 refreshDrawableState(); 14 15 } 16 17 // A disabled view that is clickable still consumes the touch 18 19 // events, it just doesn't respond to them. 20 21 return (((viewFlags & CLICKABLE) == CLICKABLE || 22 23 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); 24 25 } 26 27 28 29 if (mTouchDelegate != null) { 30 31 if (mTouchDelegate.onTouchEvent(event)) { 32 33 return true; 34 35 } 36 37 } 38 39 40 41 if (((viewFlags & CLICKABLE) == CLICKABLE || 42 43 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { 44 45 switch (event.getAction()) { 46 47 case MotionEvent.ACTION_UP: 48 49 boolean prepressed = (mPrivateFlags & PREPRESSED) != 0; 50 51 if ((mPrivateFlags & PRESSED) != 0 || prepressed) { 52 53 // take focus if we don't have it already and we should in 54 55 // touch mode. 56 57 boolean focusTaken = false; 58 59 if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { 60 61 focusTaken = requestFocus(); 62 63 } 64 65 66 67 if (prepressed) { 68 69 // The button is being released before we actually 70 71 // showed it as pressed. Make it show the pressed 72 73 // state now (before scheduling the click) to ensure 74 75 // the user sees it. 76 77 mPrivateFlags |= PRESSED; 78 79 refreshDrawableState(); 80 81 } 82 83 84 85 if (!mHasPerformedLongPress) { 86 87 // This is a tap, so remove the longpress check 88 89 removeLongPressCallback(); 90 91 92 93 // Only perform take click actions if we were in the pressed state 94 95 if (!focusTaken) { 96 97 // Use a Runnable and post this rather than calling 98 99 // performClick directly. This lets other visual state 100 101 // of the view update before click actions start. 102 103 if (mPerformClick == null) { 104 105 mPerformClick = new PerformClick(); 106 107 } 108 109 if (!post(mPerformClick)) { 110 111 performClick(); 112 113 } 114 115 } 116 117 } 118 119 120 121 if (mUnsetPressedState == null) { 122 123 mUnsetPressedState = new UnsetPressedState(); 124 125 } 126 127 128 129 if (prepressed) { 130 131 postDelayed(mUnsetPressedState, 132 133 ViewConfiguration.getPressedStateDuration()); 134 135 } else if (!post(mUnsetPressedState)) { 136 137 // If the post failed, unpress right now 138 139 mUnsetPressedState.run(); 140 141 } 142 143 removeTapCallback(); 144 145 } 146 147 break; 148 149 150 151 case MotionEvent.ACTION_DOWN: 152 153 mHasPerformedLongPress = false; 154 155 156 157 if (performButtonActionOnTouchDown(event)) { 158 159 break; 160 161 } 162 163 164 165 // Walk up the hierarchy to determine if we're inside a scrolling container. 166 167 boolean isInScrollingContainer = isInScrollingContainer(); 168 169 170 171 // For views inside a scrolling container, delay the pressed feedback for 172 173 // a short period in case this is a scroll. 174 175 if (isInScrollingContainer) { 176 177 mPrivateFlags |= PREPRESSED; 178 179 if (mPendingCheckForTap == null) { 180 181 mPendingCheckForTap = new CheckForTap(); 182 183 } 184 185 postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); 186 187 } else { 188 189 // Not inside a scrolling container, so show the feedback right away 190 191 mPrivateFlags |= PRESSED; 192 193 refreshDrawableState(); 194 195 checkForLongClick(0); 196 197 } 198 199 break; 200 201 202 203 case MotionEvent.ACTION_CANCEL: 204 205 mPrivateFlags &= ~PRESSED; 206 207 refreshDrawableState(); 208 209 removeTapCallback(); 210 211 break; 212 213 214 215 case MotionEvent.ACTION_MOVE: 216 217 final int x = (int) event.getX(); 218 219 final int y = (int) event.getY(); 220 221 222 223 // Be lenient about moving outside of buttons 224 225 if (!pointInView(x, y, mTouchSlop)) { 226 227 // Outside button 228 229 removeTapCallback(); 230 231 if ((mPrivateFlags & PRESSED) != 0) { 232 233 // Remove any future long press/tap checks 234 235 removeLongPressCallback(); 236 237 238 239 // Need to switch from pressed to not pressed 240 241 mPrivateFlags &= ~PRESSED; 242 243 refreshDrawableState(); 244 245 } 246 247 } 248 249 break; 250 251 } 252 253 return true; 254 255 } 256 257 258 259 return false; 260 261 } 262 263 public boolean performClick() { 264 265 sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); 266 267 268 269 if (mOnClickListener != null) { 270 271 playSoundEffect(SoundEffectConstants.CLICK); 272 273 mOnClickListener.onClick(this); 274 275 return true; 276 277 } 278 279 280 281 return false; 282 283 }
代碼量太大了,不過沒關係,咱們經過主要代碼分析一下。
1 public boolean onTouchEvent(MotionEvent event) { 2 3 4 5 //控件不能被點擊 6 7 if ((viewFlags & ENABLED_MASK) == DISABLED) { 8 9 … 10 11 } 12 13 //委託代理別的View去實現 14 15 if (mTouchDelegate != null) { 16 17 if (mTouchDelegate.onTouchEvent(event)) { 18 19 return true; 20 21 } 22 23 } 24 25 //控件可以點擊或者長按 26 27 if (((viewFlags & CLICKABLE) == CLICKABLE || 28 29 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { 30 31 switch (event.getAction()) { 32 33 //擡起事件 34 35 case MotionEvent.ACTION_UP: 36 37 …... 38 39 if (!focusTaken) { 40 41 // Use a Runnable and post this rather than calling 42 43 // performClick directly. This lets other visual state 44 45 // of the view update before click actions start. 46 47 if (mPerformClick == null) { 48 49 mPerformClick = new PerformClick(); 50 51 } 52 53 if (!post(mPerformClick)) { 54 55 //這裏就是去執行回調註冊的onClick函數,實現點擊 56 57 performClick(); 58 59 } 60 61 } 62 63 …… 64 65 break; 66 67 //按下事件 68 69 case MotionEvent.ACTION_DOWN: 70 71 72 73 …… 74 75 break; 76 77 78 79 …… 80 81 //移動事件 82 83 case MotionEvent.ACTION_MOVE: 84 85 …… 86 87 break; 88 89 } 90 91 92 93 return true; 94 95 } 99 return false; 100 101 } 102 103
從上面主要代碼能夠看出onTouchEvent傳參MotionEvent類型,它封裝了觸摸的活動事件,其中就有MotionEvent.ACTION_DOWN、MotionEvent.ACTION_MOVE、MotionEvent.ACTION_UP三個事件。咱們在來看看onTouchEvent的返回值,由於onTouchEvent是在dispatchTouchEvent事件分發處理中調用的,
1 public boolean dispatchTouchEvent(MotionEvent event) { 2 3 …… 4 5 if (onTouchEvent(event)) { 6 7 return true; 8 9 } 10 11 return fasle; 12 13 }
若是onTouchEvent返回true,dispatchTouchEvent就返回true,代表事件被處理了,反之,事件未被處理。
程序的關鍵在 if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE))的判斷裏,咱們發現不管switch的分支在什麼地方跳出,返回都是true。這就代表,不管是三個事件中的哪個,都會返回true。
參照下圖,結合上述,不難理解View的分發機制了。
(圖④)
4、 ViewGroup事件分發機制:
ViewGroup事件分發機制較View的稍微複雜一些,不過對View的機制只要精確的理解後,仔細看過這一節,睡幾覺起來,估計也就悟出來了,學習就是這麼奇怪,當下理解不了或模糊的地方,只要腦子有印象,突然一晚上好像就懂了。
先來看下面的一個簡單佈局,咱們將經過例子,瞭解ViewGroup+View的android事件處理機制。
(圖⑤)
上圖由:黑色爲線性佈局LinearLayout,紫色爲相對佈局RelativeLayout,按鈕Button三部分組成。RelativeLayout爲LinearLayout的子佈局,Button爲RelativeLayout的子佈局。如下RelativeLayout簡稱(R),LinearLayout簡稱(L),Button簡稱(B)。
通過前面講解,咱們首先知道這樣兩件事情。
一、(R)和(L)的父類是ViewGroup,(B)的父類是View。
二、dispatchTouchEvent這個函數很重要,不管是ViewGroup仍是View,都由它來處理事件的消費和傳遞。
下面,咱們經過橫向和縱向兩個維度,經過源碼和圖解的方式,充分理解事件的傳遞機制。
先來看總體的事件傳遞過程:
(圖⑥)
當手指點擊按鈕B時,事件傳遞的順序是從底向上傳遞的,也就是按照L->R->B的順序由下往上逐層傳遞,響應正好相反,是自上而下。
L首先接收到點擊事件,L的父類是ViewGroup類,並將事件傳遞給dispatchTouchEvent方法,dispatchTouchEvent函數中判斷該控件L是否重載了onInterceptTouchEvent方法進行事件攔截,onInterceptTouchEvent默認返回false不攔截,那麼dispatchTouchEvent方法將事件傳遞給R去處理(進入第2流程處理),若是返回true表示當前L控件攔截了事件向其它控件的傳遞,交給它本身父類View的dispatchTouchEvent去處理,在父方法的dispatchTouchEvent中,將會按照前面講的View的事件處理機制去判斷,好比判斷L是否重載了onTouch方法,是否可點擊,是否作了監聽等事件。
R也是ViewGroup的子類,所以與第1流程基本類似,若是onInterceptTouchEvent返回了false,表示事件將不攔截繼續傳遞給B。
B是View的子類,它沒有onInterceptTouchEvent方法,直接交給本身父類View的dispatchTouchEvent去處理,流程同再也不敷述。
總結:
onInterceptTouchEvent只有ViewGroup纔有,當一個控件是繼承自ViewGroup而來的,那麼它就可能會有子控件,所以,纔有可能傳遞給子控件,而繼承自View的控件,不會有子控件,也就沒有onInterceptTouchEvent函數了。
經過dispatchTouchEvent分發的控件返回值True和false,表示當前控件是否消費了傳遞過來的事件,若是消費了,返回True,反之false。消費了,就再也不繼續傳遞了,沒有消費,若是有子控件將繼續傳遞。
囉嗦點,若是想再深層次瞭解一下,再次從源碼ViewGroup來分析一個L控件的事件傳遞過程,請看下圖:
(圖⑦)
結合上面的圖例,下面列出ViewGroup源碼來分析一下,咱們只須要分析ViewGroup的dispatchTouchEvent、onInterceptTouchEvent、dispatchTransformedTouchEvent三個方法便可。
1 public boolean dispatchTouchEvent(MotionEvent ev) { 2 3 if (mInputEventConsistencyVerifier != null) { 4 5 mInputEventConsistencyVerifier.onTouchEvent(ev, 1); 6 7 } 8 9 10 11 boolean handled = false; 12 13 if (onFilterTouchEventForSecurity(ev)) { 14 15 final int action = ev.getAction(); 16 17 final int actionMasked = action & MotionEvent.ACTION_MASK; 18 19 20 21 // Handle an initial down. 22 23 if (actionMasked == MotionEvent.ACTION_DOWN) { 24 25 // Throw away all previous state when starting a new touch gesture. 26 27 // The framework may have dropped the up or cancel event for the previous gesture 28 29 // due to an app switch, ANR, or some other state change. 30 31 cancelAndClearTouchTargets(ev); 32 33 resetTouchState(); 34 35 } 36 37 38 39 // Check for interception. 40 41 final boolean intercepted; 42 43 if (actionMasked == MotionEvent.ACTION_DOWN 44 45 || mFirstTouchTarget != null) { 46 47 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; 48 49 if (!disallowIntercept) { 50 51 intercepted = onInterceptTouchEvent(ev); 52 53 ev.setAction(action); // restore action in case it was changed 54 55 } else { 56 57 intercepted = false; 58 59 } 60 61 } else { 62 63 // There are no touch targets and this action is not an initial down 64 65 // so this view group continues to intercept touches. 66 67 intercepted = true; 68 69 } 70 71 72 73 // Check for cancelation. 74 75 final boolean canceled = resetCancelNextUpFlag(this) 76 77 || actionMasked == MotionEvent.ACTION_CANCEL; 78 79 80 81 // Update list of touch targets for pointer down, if needed. 82 83 final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; 84 85 TouchTarget newTouchTarget = null; 86 87 boolean alreadyDispatchedToNewTouchTarget = false; 88 89 if (!canceled && !intercepted) { 90 91 if (actionMasked == MotionEvent.ACTION_DOWN 92 93 || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) 94 95 || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { 96 97 final int actionIndex = ev.getActionIndex(); // always 0 for down 98 99 final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) 100 101 : TouchTarget.ALL_POINTER_IDS; 102 103 104 105 // Clean up earlier touch targets for this pointer id in case they 106 107 // have become out of sync. 108 109 removePointersFromTouchTargets(idBitsToAssign); 110 111 112 113 final int childrenCount = mChildrenCount; 114 115 if (childrenCount != 0) { 116 117 // Find a child that can receive the event. 118 119 // Scan children from front to back. 120 121 final View[] children = mChildren; 122 123 final float x = ev.getX(actionIndex); 124 125 final float y = ev.getY(actionIndex); 126 127 128 129 for (int i = childrenCount - 1; i >= 0; i--) { 130 131 final View child = children[i]; 132 133 if (!canViewReceivePointerEvents(child) 134 135 || !isTransformedTouchPointInView(x, y, child, null)) { 136 137 continue; 138 139 } 140 141 142 143 newTouchTarget = getTouchTarget(child); 144 145 if (newTouchTarget != null) { 146 147 // Child is already receiving touch within its bounds. 148 149 // Give it the new pointer in addition to the ones it is handling. 150 151 newTouchTarget.pointerIdBits |= idBitsToAssign; 152 153 break; 154 155 } 156 157 158 159 resetCancelNextUpFlag(child); 160 161 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { 162 163 // Child wants to receive touch within its bounds. 164 165 mLastTouchDownTime = ev.getDownTime(); 166 167 mLastTouchDownIndex = i; 168 169 mLastTouchDownX = ev.getX(); 170 171 mLastTouchDownY = ev.getY(); 172 173 newTouchTarget = addTouchTarget(child, idBitsToAssign); 174 175 alreadyDispatchedToNewTouchTarget = true; 176 177 break; 178 179 } 180 181 } 182 183 } 184 185 186 187 if (newTouchTarget == null && mFirstTouchTarget != null) { 188 189 // Did not find a child to receive the event. 190 191 // Assign the pointer to the least recently added target. 192 193 newTouchTarget = mFirstTouchTarget; 194 195 while (newTouchTarget.next != null) { 196 197 newTouchTarget = newTouchTarget.next; 198 199 } 200 201 newTouchTarget.pointerIdBits |= idBitsToAssign; 202 203 } 204 205 } 206 207 } 208 209 210 211 // Dispatch to touch targets. 212 213 if (mFirstTouchTarget == null) { 214 215 // No touch targets so treat this as an ordinary view. 216 217 handled = dispatchTransformedTouchEvent(ev, canceled, null, 218 219 TouchTarget.ALL_POINTER_IDS); 220 221 } else { 222 223 // Dispatch to touch targets, excluding the new touch target if we already 224 225 // dispatched to it. Cancel touch targets if necessary. 226 227 TouchTarget predecessor = null; 228 229 TouchTarget target = mFirstTouchTarget; 230 231 while (target != null) { 232 233 final TouchTarget next = target.next; 234 235 if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { 236 237 handled = true; 238 239 } else { 240 241 final boolean cancelChild = resetCancelNextUpFlag(target.child) 242 243 || intercepted; 244 245 if (dispatchTransformedTouchEvent(ev, cancelChild, 246 247 target.child, target.pointerIdBits)) { 248 249 handled = true; 250 251 } 252 253 if (cancelChild) { 254 255 if (predecessor == null) { 256 257 mFirstTouchTarget = next; 258 259 } else { 260 261 predecessor.next = next; 262 263 } 264 265 target.recycle(); 266 267 target = next; 268 269 continue; 270 271 } 272 273 } 274 275 predecessor = target; 276 277 target = next; 278 279 } 280 281 } 282 283 284 285 // Update list of touch targets for pointer up or cancel, if needed. 286 287 if (canceled 288 289 || actionMasked == MotionEvent.ACTION_UP 290 291 || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { 292 293 resetTouchState(); 294 295 } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { 296 297 final int actionIndex = ev.getActionIndex(); 298 299 final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); 300 301 removePointersFromTouchTargets(idBitsToRemove); 302 303 } 304 305 } 306 307 308 309 if (!handled && mInputEventConsistencyVerifier != null) { 310 311 mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); 312 313 } 314 315 return handled; 316 317 } 318 319 public boolean onInterceptTouchEvent(MotionEvent ev) { 320 321 return false; 322 323 } 324 325 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, 326 327 View child, int desiredPointerIdBits) { 328 329 final boolean handled; 330 331 332 333 // Canceling motions is a special case. We don't need to perform any transformations 334 335 // or filtering. The important part is the action, not the contents. 336 337 final int oldAction = event.getAction(); 338 339 if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { 340 341 event.setAction(MotionEvent.ACTION_CANCEL); 342 343 if (child == null) { 344 345 handled = super.dispatchTouchEvent(event); 346 347 } else { 348 349 handled = child.dispatchTouchEvent(event); 350 351 } 352 353 event.setAction(oldAction); 354 355 return handled; 356 357 } 358 359 360 361 // Calculate the number of pointers to deliver. 362 363 final int oldPointerIdBits = event.getPointerIdBits(); 364 365 final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; 366 367 368 369 // If for some reason we ended up in an inconsistent state where it looks like we 370 371 // might produce a motion event with no pointers in it, then drop the event. 372 373 if (newPointerIdBits == 0) { 374 375 return false; 376 377 } 378 379 380 381 // If the number of pointers is the same and we don't need to perform any fancy 382 383 // irreversible transformations, then we can reuse the motion event for this 384 385 // dispatch as long as we are careful to revert any changes we make. 386 387 // Otherwise we need to make a copy. 388 389 final MotionEvent transformedEvent; 390 391 if (newPointerIdBits == oldPointerIdBits) { 392 393 if (child == null || child.hasIdentityMatrix()) { 394 395 if (child == null) { 396 397 handled = super.dispatchTouchEvent(event); 398 399 } else { 400 401 final float offsetX = mScrollX - child.mLeft; 402 403 final float offsetY = mScrollY - child.mTop; 404 405 event.offsetLocation(offsetX, offsetY); 406 407 408 409 handled = child.dispatchTouchEvent(event); 410 411 412 413 event.offsetLocation(-offsetX, -offsetY); 414 415 } 416 417 return handled; 418 419 } 420 421 transformedEvent = MotionEvent.obtain(event); 422 423 } else { 424 425 transformedEvent = event.split(newPointerIdBits); 426 427 } 428 429 430 431 // Perform any necessary transformations and dispatch. 432 433 if (child == null) { 434 435 handled = super.dispatchTouchEvent(transformedEvent); 436 437 } else { 438 439 final float offsetX = mScrollX - child.mLeft; 440 441 final float offsetY = mScrollY - child.mTop; 442 443 transformedEvent.offsetLocation(offsetX, offsetY); 444 445 if (! child.hasIdentityMatrix()) { 446 447 transformedEvent.transform(child.getInverseMatrix()); 448 449 } 450 451 452 453 handled = child.dispatchTouchEvent(transformedEvent); 454 455 } 456 457 458 459 // Done. 460 461 transformedEvent.recycle(); 462 463 return handled; 464 465 } 466 467
代碼量比較大,咱們先概述一下各個函數的主要做用。
dispatchTouchEvent主要用來分發事件,函數主要做用是來決定當前的事件是交由本身消費處理,仍是交由子控件處理。
onInterceptTouchEvent主要來決定當前控件是否須要攔截傳遞給子控件,若是返回True表示該控件攔截,並交由本身父類的dispatchTouchEvent處理消費,若是返回false表示不攔截,容許傳遞給子控件處理。
dispatchTransformedTouchEvent主要根據傳來的子控件,決定是自身處理消費,仍是交由子控件處理消費。
咱們主要來分析一下dispatchTouchEvent函數:
1 if (actionMasked == MotionEvent.ACTION_DOWN 2 3 || mFirstTouchTarget != null) { 4 5 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; 6 7 if (!disallowIntercept) { 8 9 intercepted = onInterceptTouchEvent(ev); 10 11 ev.setAction(action); // restore action in case it was changed 12 13 } else { 14 15 intercepted = false; 16 17 } 18 19 } else { 20 21 // There are no touch targets and this action is not an initial down 22 23 // so this view group continues to intercept touches. 24 25 intercepted = true; 26 27 }
這段代碼,若是當前傳遞的事件是Down(按下)或者當前觸摸鏈表不爲空,那麼它調用onInterceptTouchEvent函數,判斷是否進行事件攔截處理,經過返回值來決定intercepted變量的值。
接下來if (!canceled && !intercepted){} 這個括號內的代碼須要注意了,只有當intercepted返回值爲false的時候,才知足這個條件進入代碼段。所以,咱們結合onInterceptTouchEvent源碼,發現它默認值返回的是false,也就說若是你不重載onInterceptTouchEvent方法並令其返回True,它必定是返回false,並可以執行花括號內的代碼。
咱們分析一下花括號中的代碼,if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {}判斷當前的事件是不是ACTION_DOWN、ACTION_POINTER_DOWN(多點觸摸)、ACTION_HOVER_MOVE(懸停),若是是,執行花括號內代碼,
final int childrenCount = mChildrenCount;
if (childrenCount != 0) {}判斷當前控件是否有子控件,若是大於0,執行花括號內代碼,
for (int i = childrenCount - 1; i >= 0; i--)遍歷子控件,
if (!canViewReceivePointerEvents(child)
判斷當前的down、POINTER_DOWN、HOVER_MOVE三個事件的座標點是否落在了子控件上,若是落在子控件上,
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))
經過dispatchTransformedTouchEvent傳遞事件,交由子控件判斷是否傳遞或本身消費處理。若是dispatchTransformedTouchEvent返回true,表示子控件已消費處理,並添加此子控件View到觸摸鏈表,並放置鏈表頭,並結束遍歷子控件。newTouchTarget = addTouchTarget(child, idBitsToAssign);false表示未處理。
接着分析
1 if (mFirstTouchTarget == null) { 2 3 handled = dispatchTransformedTouchEvent(ev, canceled, null, 4 5 TouchTarget.ALL_POINTER_IDS); 6 7 } else { 8 9 …… 10 11 }
mFirstTouchTarget何時爲空呢?從前面的代碼能夠看到,若是onInterceptTouchEvent返回爲false(也就是不攔截),mFirstTouchTarget就爲空,直接交給本身父View執行dispatchTouchEvent去了。若是mFirstTouchTarget不爲空,它就取出觸摸鏈表,逐個遍歷判斷處理,若是前面好比Down事件處理過了,就再也不處理了。