《Android深刻透析》之Android事件分發機制

1、      Android分發機制概述:android

      Android如此受歡迎,就在於其優秀的交互性,這其中,Android優秀的事件分發機制功不可沒。那麼,做爲一個優秀的程序員,要想作一個具備良好交互性的應用,必須透徹理解Android的事件分發機制。程序員

      要想充分理解android的分發機制,須要先對如下幾個知識點有所瞭解:設計模式

①   View和ViewGroup什麼?數組

②   事件app

③   View 事件的分發機制ide

④   ViewGroup事件的分發機制函數

      下面,就讓咱們沿着大體方向,開始事件分發的探究之旅吧……佈局

2、      View和ViewGrouppost

      Android的UI界面都是由View和ViewGroup及其派生類組合而成的。其中,View是全部UI組件的基類,而ViewGroup是容納這些組件的容器,其自己也是從View派生出來的,也就是說ViewGroup的父類就是View。學習

      一般來講,Button、ImageView、TextView等控件都是繼承父類View來實現的。RelativeLayout、LinearLayout、FrameLayout等佈局都是繼承父類ViewGroup來實現的。

3、事件:

      當手指觸摸到View或ViewGroup派生的控件後,將會觸發一系列的觸發響應事件,如:

      onTouchEvent、onClick、onLongClick等。每一個View都有本身處理事件的回調方法,開發人員只須要重寫這些回調方法,就能夠實現須要的響應事件。

      而事件一般重要的有以下三種:

  MotionEvent.ACTION_DOWN  按下View,是全部事件的開始

  MotionEvent.ACTION_MOVE   滑動事件

  MotionEvent.ACTION_UP       與down對應,表示擡起

      事件的響應原理:

      在android開發設計模式中,最普遍應用的就是監聽、回調,進而造成了事件響應的過程。

      以Button的OnClick爲例,由於Button也是一個View,因此它也擁有View父類的方法,在View中源碼以下:

  1 /**定義接口成員變量*/
  2 
  3 protected OnClickListener mOnClickListener;
  4 
  5     /**
  6 
  7      * Interface definition for a callback to be invoked when a view is clicked.
  8 
  9      */
 10 
 11     public interface OnClickListener {
 12 
 13         /**
 14 
 15          * Called when a view has been clicked.
 16 
 17          *
 18 
 19          * @param v The view that was clicked.
 20 
 21          */
 22 
 23         void onClick(View v);
 24 
 25     }
 26 
 27 /**
 28 
 29      * Register a callback to be invoked when this view is clicked. If this view is not
 30 
 31      * clickable, it becomes clickable.
 32 
 33      *
 34 
 35      * @param l The callback that will run
 36 
 37      *
 38 
 39      * @see #setClickable(boolean)
 40 
 41      */
 42 
 43     public void setOnClickListener(OnClickListener l) {
 44 
 45         if (!isClickable()) {
 46 
 47             setClickable(true);
 48 
 49         }
 50 
 51         mOnClickListener = l;
 52 
 53 }
 54 
 55  
 56 
 57 /**
 58 
 59      * Call this view's OnClickListener, if it is defined.
 60 
 61      *
 62 
 63      * @return True there was an assigned OnClickListener that was called, false
 64 
 65      *         otherwise is returned.
 66 
 67      */
 68 
 69     public boolean performClick() {
 70 
 71         sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
 72 
 73  
 74 
 75         if (mOnClickListener != null) {
 76 
 77             playSoundEffect(SoundEffectConstants.CLICK);
 78 
 79             mOnClickListener.onClick(this);
 80 
 81             return true;
 82 
 83         }
 84 
 85  
 86 
 87         return false;
 88 
 89 }
 90 
 91 /**觸摸了屏幕後,實現並調用的方法*/
 92 
 93 public boolean onTouchEvent(MotionEvent event) {
 94 
 95            …..
 96 
 97                    if (mPerformClick == null) {
 98 
 99                                     mPerformClick = new PerformClick();
100 
101                                 }
102 
103                                 if (!post(mPerformClick)) {
104 
105                                     performClick();
106 
107                                 }
108 
109            …..
110 
111

 

      以上是View源碼中關鍵代碼行,以Button爲例,假設須要在一個佈局上添加一個按鈕,並實現它的OnClick事件,須要以下步驟:

一、         OnClickListener類是一個當控件被點擊後進行回調的一個接口,它完成被點擊後的回調通知。

二、         建立一個按鈕Button,並設置監聽事件,對這個Button進行setOnClickListener操做

三、         當手指觸摸到Button按鈕,經過一系列方法(以後將會詳細講解,這裏暫時忽略),觸發並執行到onTouchEvent方法並執行mPerformClick方法,在mPerformClick方法中,首先會判斷注  冊的mOnClickListener是否爲空,若不爲空,它就會回調以前註冊的onClick方法,進而執行用戶自定義代碼。

      事件響應機制,簡單來講上面的例子就已經基本上詮釋了

      註冊一個監聽對象

      實現監聽對象的監聽事件

      當某一觸發事件到來,在觸發事件中經過註冊過的監聽對象,回調註冊對象的響應事件,來完成用戶自定義實現。

但凡明白了這一個簡單的事件響應的過程,就離事件驅動開發整個過程就不遠了,大道至簡,請徹底理解了這個例子,再繼續以後的學習,事半功倍。

4、      View事件的分發機制:

      經過上面的例子,咱們初步的接觸了View的事件分發機制,再進一步瞭解。首先,咱們要熟悉dispatchTouchEvent和onTouchEvent兩個函數,這兩個函數都是View的函數,要理解View事件的分發機制,只要清楚這兩個函數就基本上清楚了。

在這裏先提醒一句,這裏的「分發」是指一個觸摸或點擊的事件發生,分發給當前觸摸控件所監聽的事件(如OnClick、onTouch等),進而來決定是控件的哪一個函數來響應這次事件。

dispatchTouchEvent:

      此函數負責事件的分發,你只須要記住當觸摸一個View控件,首先會調用這個函數就行,在這個函數體裏決定將事件分發給誰來處理。

onTouchEvent:

      此函數負責執行事件的處理,負責處理事件,主要處理MotionEvent.ACTION_DOWN、

MotionEvent.ACTION_MOVE 、MotionEvent.ACTION_UP這三個事件。

      public boolean onTouchEvent (MotionEvent event) 

      參數event爲手機屏幕觸摸事件封裝類的對象,其中封裝了該事件的全部信息,例如觸摸的位置、觸摸的類型以及觸摸的時間等。該對象會在用戶觸摸手機屏幕時被建立。

那麼它是如何執行這個流程的呢?咱們還以佈局上的按鈕爲例,看看它是如何實現的。(看圖①)

 

圖①

      咱們知道,View作爲全部控件的父類,它自己定義了不少接口來監聽觸摸在View上的事件,如OnClickListener(點擊)、OnLongClickListener(長按)、OnTouchListener(觸摸監聽)等,那麼當手指觸摸到View時候,該響應「點擊」仍是」觸摸」呢,就是根據dispatchTouchEvent和onTouchEvent這兩個函數組合實現的,咱們之下的討論,僅對經常使用的「點擊OnClick」和「觸摸onTouch」來討論,順藤摸瓜,找出主線,進而搞清楚View的事件分發機制。

      對於上面的按鈕,點擊它一下,咱們指望2種結果,第一種:它響應一個點擊事件。第二種:不響應點擊事件。

第一種源碼:

 1 public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{
 2 
 3   private Button btnButton;
 4 
 5   @Override
 6 
 7   protected void onCreate(Bundle savedInstanceState) {
 8 
 9        super.onCreate(savedInstanceState);
10 
11        setContentView(R.layout.activity_main);
12 
13        btnButton=(Button) findViewById(R.id.btn);
14 
15        btnButton.setOnClickListener(this);
16 
17        btnButton.setOnTouchListener(this);
18 
19        }
20 
21  
22 
23   @Override
24 
25   public void onClick(View v) {
26 
27        // TODO Auto-generated method stub
28 
29        switch (v.getId()) {
30 
31        case R.id.btn:
32 
33              Log.e("View", "onClick===========>");
34 
35              break;
36 
37        default:
38 
39              break;
40 
41        }
42 
43   }
44 
45  
46 
47   @Override
48 
49   public boolean onTouch(View v, MotionEvent event) {
50 
51        // TODO Auto-generated method stub
52 
53        Log.e("View", "onTouch..................................");
54 
55        return false;
56 
57   }
58 
59 }

 

 

                                           (圖②)

第二種源碼:

 1 public class MainActivity extends Activity implements OnClickListener ,OnTouchListener{
 2 
 3   private Button btnButton;
 4 
 5   @Override
 6 
 7   protected void onCreate(Bundle savedInstanceState) {
 8 
 9        super.onCreate(savedInstanceState);
10 
11        setContentView(R.layout.activity_main);
12 
13        btnButton=(Button) findViewById(R.id.btn);
14 
15        btnButton.setOnClickListener(this);
16 
17        btnButton.setOnTouchListener(this);
18 
19        }
20 
21  
22 
23   @Override
24 
25   public void onClick(View v) {
26 
27        // TODO Auto-generated method stub
28 
29        switch (v.getId()) {
30 
31        case R.id.btn:
32 
33              Log.e("View", "onClick===========>");
34 
35              break;
36 
37        default:
38 
39              break;
40 
41        }
42 
43   }
44 
45  
46 
47   @Override
48 
49   public boolean onTouch(View v, MotionEvent event) {
50 
51        // TODO Auto-generated method stub
52 
53        Log.e("View", "onTouch..................................");
54 
55        return true;
56 
57   }
58 
59 }

 

 

                                               (圖③)

 

結果分析:

      上面兩處代碼,第一種執行了OnClick函數和OnTouch函數,第二種執行了OnTouch函數,並無執行OnClick函數,並且對兩處代碼進行比較,發現只有在onTouch處返回值true和false不一樣。當onTouch返回false,onClick被執行了,返回true,onClick未被執行。

      爲何會這樣呢?咱們只有深刻源碼才能分析出來。

      前面提到,觸摸一個View就會執行dispatchTouchEvent方法去「分發」事件,  既然觸摸的是按鈕Button,那麼咱們就查看Button的源碼,尋找dispatchTouchEvent方法,Button源碼中沒有dispatchTouchEvent方法,但知道Button繼承自TextView,尋找TextView,發現它也沒有dispatchTouchEvent方法,繼續查找TextView的父類View,發現View有dispatchTouchEvent方法,那咱們就分析dispatchTouchEvent方法。

主要代碼以下:

 1 public boolean dispatchTouchEvent(MotionEvent event) {
 2 
 3         if (onFilterTouchEventForSecurity(event)) {
 4 
 5             //noinspection SimplifiableIfStatement
 6 
 7             if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
 8 
 9                     mOnTouchListener.onTouch(this, event)) {
10 
11                 return true;
12 
13             }
14 
15  
16 
17             if (onTouchEvent(event)) {
18 
19                 return true;
20 
21             }
22 
23         }
24 
25         return false;
26 
27 }

 

分析:

先來看dispatchTouchEvent函數返回值,若是返回true,代表事件被處理了,反之,代表事件未被處理。

 1 public boolean dispatchTouchEvent(MotionEvent event) {
 2 
 3         if (onFilterTouchEventForSecurity(event)) {
 4 
 5             //noinspection SimplifiableIfStatement
 6 
 7             if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
 8 
 9                     mOnTouchListener.onTouch(this, event)) {
10 
11                 return true;
12 
13             }
14 
15  
16 
17             if (onTouchEvent(event)) {
18 
19                 return true;
20 
21             }
22 
23         }
24 
25         return false;
26 
27 }

 

      這個斷定很重要,mOnTouchListener != null,判斷該控件是否註冊了OnTouchListener對象的監聽,(mViewFlags & ENABLED_MASK) == ENABLED,判斷當前的控件是否能被點擊(好比Button默承認以點擊,ImageView默認不準點擊,看到這裏就瞭然了),mOnTouchListener.onTouch(this, event)這個是關鍵,這個調用,就是回調你註冊在這個View上的mOnTouchListener對象的onTouch方法,若是你在onTouch方法裏返回false,那麼這個判斷語句就跳出,去執行下面的程序,不然,當前2個都返回了true,自定義onTouch方法也返回true,條件成立,就直接返回了,再也不執行下面的程序。接下來,if (onTouchEvent(event)) 這個判斷很重要,可否回調OnClickListener接口的onClick函數,關鍵在於此,能夠確定的是,若是上面if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&

                    mOnTouchListener.onTouch(this, event))返回true,那麼就不會執行並回調OnClickListener接口的onClick函數。

      接下來,咱們看onTouchEvent這個函數,看它是如何響應點擊事件的。

      主要代碼以下:

  1 public boolean onTouchEvent(MotionEvent event) {
  2 
  3         final int viewFlags = mViewFlags;
  4 
  5  
  6 
  7         if ((viewFlags & ENABLED_MASK) == DISABLED) {
  8 
  9             if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PRESSED) != 0) {
 10 
 11                 mPrivateFlags &= ~PRESSED;
 12 
 13                 refreshDrawableState();
 14 
 15             }
 16 
 17             // A disabled view that is clickable still consumes the touch
 18 
 19             // events, it just doesn't respond to them.
 20 
 21             return (((viewFlags & CLICKABLE) == CLICKABLE ||
 22 
 23                     (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
 24 
 25         }
 26 
 27  
 28 
 29         if (mTouchDelegate != null) {
 30 
 31             if (mTouchDelegate.onTouchEvent(event)) {
 32 
 33                 return true;
 34 
 35             }
 36 
 37         }
 38 
 39  
 40 
 41         if (((viewFlags & CLICKABLE) == CLICKABLE ||
 42 
 43                 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
 44 
 45             switch (event.getAction()) {
 46 
 47                 case MotionEvent.ACTION_UP:
 48 
 49                     boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
 50 
 51                     if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
 52 
 53                         // take focus if we don't have it already and we should in
 54 
 55                         // touch mode.
 56 
 57                         boolean focusTaken = false;
 58 
 59                         if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
 60 
 61                             focusTaken = requestFocus();
 62 
 63                         }
 64 
 65  
 66 
 67                         if (prepressed) {
 68 
 69                             // The button is being released before we actually
 70 
 71                             // showed it as pressed.  Make it show the pressed
 72 
 73                             // state now (before scheduling the click) to ensure
 74 
 75                             // the user sees it.
 76 
 77                             mPrivateFlags |= PRESSED;
 78 
 79                             refreshDrawableState();
 80 
 81                        }
 82 
 83  
 84 
 85                         if (!mHasPerformedLongPress) {
 86 
 87                             // This is a tap, so remove the longpress check
 88 
 89                             removeLongPressCallback();
 90 
 91  
 92 
 93                             // Only perform take click actions if we were in the pressed state
 94 
 95                             if (!focusTaken) {
 96 
 97                                 // Use a Runnable and post this rather than calling
 98 
 99                                 // performClick directly. This lets other visual state
100 
101                                 // of the view update before click actions start.
102 
103                                 if (mPerformClick == null) {
104 
105                                     mPerformClick = new PerformClick();
106 
107                                 }
108 
109                                 if (!post(mPerformClick)) {
110 
111                                     performClick();
112 
113                                 }
114 
115                             }
116 
117                         }
118 
119  
120 
121                         if (mUnsetPressedState == null) {
122 
123                             mUnsetPressedState = new UnsetPressedState();
124 
125                         }
126 
127  
128 
129                         if (prepressed) {
130 
131                             postDelayed(mUnsetPressedState,
132 
133                                     ViewConfiguration.getPressedStateDuration());
134 
135                         } else if (!post(mUnsetPressedState)) {
136 
137                             // If the post failed, unpress right now
138 
139                             mUnsetPressedState.run();
140 
141                         }
142 
143                         removeTapCallback();
144 
145                     }
146 
147                     break;
148 
149  
150 
151                 case MotionEvent.ACTION_DOWN:
152 
153                     mHasPerformedLongPress = false;
154 
155  
156 
157                     if (performButtonActionOnTouchDown(event)) {
158 
159                         break;
160 
161                     }
162 
163  
164 
165                     // Walk up the hierarchy to determine if we're inside a scrolling container.
166 
167                     boolean isInScrollingContainer = isInScrollingContainer();
168 
169  
170 
171                     // For views inside a scrolling container, delay the pressed feedback for
172 
173                     // a short period in case this is a scroll.
174 
175                     if (isInScrollingContainer) {
176 
177                         mPrivateFlags |= PREPRESSED;
178 
179                         if (mPendingCheckForTap == null) {
180 
181                             mPendingCheckForTap = new CheckForTap();
182 
183                         }
184 
185                         postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
186 
187                     } else {
188 
189                         // Not inside a scrolling container, so show the feedback right away
190 
191                         mPrivateFlags |= PRESSED;
192 
193                         refreshDrawableState();
194 
195                         checkForLongClick(0);
196 
197                     }
198 
199                     break;
200 
201  
202 
203                 case MotionEvent.ACTION_CANCEL:
204 
205                     mPrivateFlags &= ~PRESSED;
206 
207                     refreshDrawableState();
208 
209                     removeTapCallback();
210 
211                     break;
212 
213  
214 
215                 case MotionEvent.ACTION_MOVE:
216 
217                     final int x = (int) event.getX();
218 
219                     final int y = (int) event.getY();
220 
221  
222 
223                     // Be lenient about moving outside of buttons
224 
225                     if (!pointInView(x, y, mTouchSlop)) {
226 
227                         // Outside button
228 
229                         removeTapCallback();
230 
231                         if ((mPrivateFlags & PRESSED) != 0) {
232 
233                             // Remove any future long press/tap checks
234 
235                             removeLongPressCallback();
236 
237  
238 
239                             // Need to switch from pressed to not pressed
240 
241                             mPrivateFlags &= ~PRESSED;
242 
243                             refreshDrawableState();
244 
245                         }
246 
247                     }
248 
249                     break;
250 
251             }
252 
253             return true;
254 
255         }
256 
257  
258 
259         return false;
260 
261 }
262 
263     public boolean performClick() {
264 
265         sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
266 
267  
268 
269         if (mOnClickListener != null) {
270 
271             playSoundEffect(SoundEffectConstants.CLICK);
272 
273             mOnClickListener.onClick(this);
274 
275             return true;
276 
277         }
278 
279  
280 
281         return false;
282 
283     }

 

      代碼量太大了,不過沒關係,咱們經過主要代碼分析一下。

 

  1 public boolean onTouchEvent(MotionEvent event) {
  2 
  3      
  4 
  5         //控件不能被點擊
  6 
  7         if ((viewFlags & ENABLED_MASK) == DISABLED) {
  8 
  9  10 
 11         }
 12 
 13 //委託代理別的View去實現
 14 
 15         if (mTouchDelegate != null) {
 16 
 17             if (mTouchDelegate.onTouchEvent(event)) {
 18 
 19                 return true;
 20 
 21             }
 22 
 23         }
 24 
 25         //控件可以點擊或者長按
 26 
 27         if (((viewFlags & CLICKABLE) == CLICKABLE ||
 28 
 29                 (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
 30 
 31             switch (event.getAction()) {
 32 
 33             //擡起事件
 34 
 35                 case MotionEvent.ACTION_UP:
 36 
 37                           …...
 38 
 39                             if (!focusTaken) {
 40 
 41                                 // Use a Runnable and post this rather than calling
 42 
 43                                 // performClick directly. This lets other visual state
 44 
 45                                 // of the view update before click actions start.
 46 
 47                                 if (mPerformClick == null) {
 48 
 49                                     mPerformClick = new PerformClick();
 50 
 51                                 }
 52 
 53                                 if (!post(mPerformClick)) {
 54 
 55                         //這裏就是去執行回調註冊的onClick函數,實現點擊
 56 
 57                                     performClick();
 58 
 59                                 }
 60 
 61                             }
 62 
 63                             ……
 64 
 65                     break;
 66 
 67            //按下事件
 68 
 69                 case MotionEvent.ACTION_DOWN:
 70 
 71                      
 72 
 73                     ……
 74 
 75                     break;
 76 
 77  
 78 
 79                ……
 80 
 81            //移動事件
 82 
 83                 case MotionEvent.ACTION_MOVE:
 84 
 85                      ……
 86 
 87                     break;
 88 
 89             }
 90 
 91        
 92 
 93             return true;
 94 
 95         }
 99         return false;
100 
101 }
102 
103  

 

 

 

      從上面主要代碼能夠看出onTouchEvent傳參MotionEvent類型,它封裝了觸摸的活動事件,其中就有MotionEvent.ACTION_DOWN、MotionEvent.ACTION_MOVE、MotionEvent.ACTION_UP三個事件。咱們在來看看onTouchEvent的返回值,由於onTouchEvent是在dispatchTouchEvent事件分發處理中調用的,

 1 public boolean dispatchTouchEvent(MotionEvent event) {
 2 
 3          ……
 4 
 5             if (onTouchEvent(event)) {
 6 
 7                 return true;
 8 
 9             }
10 
11 return fasle;
12 
13         }

 

      若是onTouchEvent返回true,dispatchTouchEvent就返回true,代表事件被處理了,反之,事件未被處理。

 

程序的關鍵在  if (((viewFlags & CLICKABLE) == CLICKABLE ||

                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE))的判斷裏,咱們發現不管switch的分支在什麼地方跳出,返回都是true。這就代表,不管是三個事件中的哪個,都會返回true。

      參照下圖,結合上述,不難理解View的分發機制了。

 

                                      (圖④)

4、      ViewGroup事件分發機制:

      ViewGroup事件分發機制較View的稍微複雜一些,不過對View的機制只要精確的理解後,仔細看過這一節,睡幾覺起來,估計也就悟出來了,學習就是這麼奇怪,當下理解不了或模糊的地方,只要腦子有印象,突然一晚上好像就懂了。

      先來看下面的一個簡單佈局,咱們將經過例子,瞭解ViewGroup+View的android事件處理機制。

                  

                                           (圖⑤)

      上圖由:黑色爲線性佈局LinearLayout,紫色爲相對佈局RelativeLayout,按鈕Button三部分組成。RelativeLayout爲LinearLayout的子佈局,Button爲RelativeLayout的子佈局。如下RelativeLayout簡稱(R),LinearLayout簡稱(L),Button簡稱(B)。

      通過前面講解,咱們首先知道這樣兩件事情。

一、(R)和(L)的父類是ViewGroup,(B)的父類是View。

二、dispatchTouchEvent這個函數很重要,不管是ViewGroup仍是View,都由它來處理事件的消費和傳遞。

      下面,咱們經過橫向和縱向兩個維度,經過源碼和圖解的方式,充分理解事件的傳遞機制。

      先來看總體的事件傳遞過程:

                                                             (圖⑥)

      當手指點擊按鈕B時,事件傳遞的順序是從底向上傳遞的,也就是按照L->R->B的順序由下往上逐層傳遞,響應正好相反,是自上而下。

      L首先接收到點擊事件,L的父類是ViewGroup類,並將事件傳遞給dispatchTouchEvent方法,dispatchTouchEvent函數中判斷該控件L是否重載了onInterceptTouchEvent方法進行事件攔截,onInterceptTouchEvent默認返回false不攔截,那麼dispatchTouchEvent方法將事件傳遞給R去處理(進入第2流程處理),若是返回true表示當前L控件攔截了事件向其它控件的傳遞,交給它本身父類View的dispatchTouchEvent去處理,在父方法的dispatchTouchEvent中,將會按照前面講的View的事件處理機制去判斷,好比判斷L是否重載了onTouch方法,是否可點擊,是否作了監聽等事件。

      R也是ViewGroup的子類,所以與第1流程基本類似,若是onInterceptTouchEvent返回了false,表示事件將不攔截繼續傳遞給B。

      B是View的子類,它沒有onInterceptTouchEvent方法,直接交給本身父類View的dispatchTouchEvent去處理,流程同再也不敷述。

      總結:

      onInterceptTouchEvent只有ViewGroup纔有,當一個控件是繼承自ViewGroup而來的,那麼它就可能會有子控件,所以,纔有可能傳遞給子控件,而繼承自View的控件,不會有子控件,也就沒有onInterceptTouchEvent函數了。

      經過dispatchTouchEvent分發的控件返回值True和false,表示當前控件是否消費了傳遞過來的事件,若是消費了,返回True,反之false。消費了,就再也不繼續傳遞了,沒有消費,若是有子控件將繼續傳遞。

      囉嗦點,若是想再深層次瞭解一下,再次從源碼ViewGroup來分析一個L控件的事件傳遞過程,請看下圖:

                                                      (圖⑦)

      結合上面的圖例,下面列出ViewGroup源碼來分析一下,咱們只須要分析ViewGroup的dispatchTouchEvent、onInterceptTouchEvent、dispatchTransformedTouchEvent三個方法便可。

  1 public boolean dispatchTouchEvent(MotionEvent ev) {
  2 
  3         if (mInputEventConsistencyVerifier != null) {
  4 
  5             mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
  6 
  7         }
  8 
  9  
 10 
 11         boolean handled = false;
 12 
 13         if (onFilterTouchEventForSecurity(ev)) {
 14 
 15             final int action = ev.getAction();
 16 
 17             final int actionMasked = action & MotionEvent.ACTION_MASK;
 18 
 19  
 20 
 21             // Handle an initial down.
 22 
 23             if (actionMasked == MotionEvent.ACTION_DOWN) {
 24 
 25                 // Throw away all previous state when starting a new touch gesture.
 26 
 27                 // The framework may have dropped the up or cancel event for the previous gesture
 28 
 29                 // due to an app switch, ANR, or some other state change.
 30 
 31                 cancelAndClearTouchTargets(ev);
 32 
 33                 resetTouchState();
 34 
 35             }
 36 
 37  
 38 
 39             // Check for interception.
 40 
 41             final boolean intercepted;
 42 
 43             if (actionMasked == MotionEvent.ACTION_DOWN
 44 
 45                     || mFirstTouchTarget != null) {
 46 
 47                 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
 48 
 49                 if (!disallowIntercept) {
 50 
 51                     intercepted = onInterceptTouchEvent(ev);
 52 
 53                     ev.setAction(action); // restore action in case it was changed
 54 
 55                 } else {
 56 
 57                     intercepted = false;
 58 
 59                 }
 60 
 61             } else {
 62 
 63                 // There are no touch targets and this action is not an initial down
 64 
 65                 // so this view group continues to intercept touches.
 66 
 67                 intercepted = true;
 68 
 69             }
 70 
 71  
 72 
 73             // Check for cancelation.
 74 
 75             final boolean canceled = resetCancelNextUpFlag(this)
 76 
 77                     || actionMasked == MotionEvent.ACTION_CANCEL;
 78 
 79  
 80 
 81             // Update list of touch targets for pointer down, if needed.
 82 
 83             final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
 84 
 85             TouchTarget newTouchTarget = null;
 86 
 87             boolean alreadyDispatchedToNewTouchTarget = false;
 88 
 89             if (!canceled && !intercepted) {
 90 
 91                 if (actionMasked == MotionEvent.ACTION_DOWN
 92 
 93                         || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
 94 
 95                         || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
 96 
 97                     final int actionIndex = ev.getActionIndex(); // always 0 for down
 98 
 99                     final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
100 
101                             : TouchTarget.ALL_POINTER_IDS;
102 
103  
104 
105                     // Clean up earlier touch targets for this pointer id in case they
106 
107                     // have become out of sync.
108 
109                     removePointersFromTouchTargets(idBitsToAssign);
110 
111  
112 
113                     final int childrenCount = mChildrenCount;
114 
115                     if (childrenCount != 0) {
116 
117                         // Find a child that can receive the event.
118 
119                         // Scan children from front to back.
120 
121                         final View[] children = mChildren;
122 
123                         final float x = ev.getX(actionIndex);
124 
125                         final float y = ev.getY(actionIndex);
126 
127  
128 
129                         for (int i = childrenCount - 1; i >= 0; i--) {
130 
131                             final View child = children[i];
132 
133                             if (!canViewReceivePointerEvents(child)
134 
135                                     || !isTransformedTouchPointInView(x, y, child, null)) {
136 
137                                 continue;
138 
139                             }
140 
141  
142 
143                             newTouchTarget = getTouchTarget(child);
144 
145                             if (newTouchTarget != null) {
146 
147                                 // Child is already receiving touch within its bounds.
148 
149                                 // Give it the new pointer in addition to the ones it is handling.
150 
151                                 newTouchTarget.pointerIdBits |= idBitsToAssign;
152 
153                                 break;
154 
155                             }
156 
157  
158 
159                             resetCancelNextUpFlag(child);
160 
161                             if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
162 
163                                 // Child wants to receive touch within its bounds.
164 
165                                 mLastTouchDownTime = ev.getDownTime();
166 
167                                 mLastTouchDownIndex = i;
168 
169                                 mLastTouchDownX = ev.getX();
170 
171                                 mLastTouchDownY = ev.getY();
172 
173                                 newTouchTarget = addTouchTarget(child, idBitsToAssign);
174 
175                                 alreadyDispatchedToNewTouchTarget = true;
176 
177                                 break;
178 
179                             }
180 
181                         }
182 
183                     }
184 
185  
186 
187                     if (newTouchTarget == null && mFirstTouchTarget != null) {
188 
189                         // Did not find a child to receive the event.
190 
191                         // Assign the pointer to the least recently added target.
192 
193                         newTouchTarget = mFirstTouchTarget;
194 
195                         while (newTouchTarget.next != null) {
196 
197                             newTouchTarget = newTouchTarget.next;
198 
199                         }
200 
201                         newTouchTarget.pointerIdBits |= idBitsToAssign;
202 
203                     }
204 
205                 }
206 
207             }
208 
209  
210 
211             // Dispatch to touch targets.
212 
213             if (mFirstTouchTarget == null) {
214 
215                 // No touch targets so treat this as an ordinary view.
216 
217                 handled = dispatchTransformedTouchEvent(ev, canceled, null,
218 
219                         TouchTarget.ALL_POINTER_IDS);
220 
221             } else {
222 
223                 // Dispatch to touch targets, excluding the new touch target if we already
224 
225                 // dispatched to it.  Cancel touch targets if necessary.
226 
227                 TouchTarget predecessor = null;
228 
229                 TouchTarget target = mFirstTouchTarget;
230 
231                 while (target != null) {
232 
233                     final TouchTarget next = target.next;
234 
235                     if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
236 
237                         handled = true;
238 
239                     } else {
240 
241                         final boolean cancelChild = resetCancelNextUpFlag(target.child)
242 
243                         || intercepted;
244 
245                         if (dispatchTransformedTouchEvent(ev, cancelChild,
246 
247                                 target.child, target.pointerIdBits)) {
248 
249                             handled = true;
250 
251                         }
252 
253                         if (cancelChild) {
254 
255                             if (predecessor == null) {
256 
257                                 mFirstTouchTarget = next;
258 
259                             } else {
260 
261                                 predecessor.next = next;
262 
263                             }
264 
265                             target.recycle();
266 
267                             target = next;
268 
269                             continue;
270 
271                         }
272 
273                     }
274 
275                     predecessor = target;
276 
277                     target = next;
278 
279                 }
280 
281             }
282 
283  
284 
285             // Update list of touch targets for pointer up or cancel, if needed.
286 
287             if (canceled
288 
289                     || actionMasked == MotionEvent.ACTION_UP
290 
291                     || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
292 
293                 resetTouchState();
294 
295             } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
296 
297                 final int actionIndex = ev.getActionIndex();
298 
299                 final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
300 
301                 removePointersFromTouchTargets(idBitsToRemove);
302 
303             }
304 
305         }
306 
307  
308 
309         if (!handled && mInputEventConsistencyVerifier != null) {
310 
311             mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
312 
313         }
314 
315         return handled;
316 
317 }
318 
319   public boolean onInterceptTouchEvent(MotionEvent ev) {
320 
321         return false;
322 
323     }
324 
325   private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
326 
327             View child, int desiredPointerIdBits) {
328 
329         final boolean handled;
330 
331  
332 
333         // Canceling motions is a special case.  We don't need to perform any transformations
334 
335         // or filtering.  The important part is the action, not the contents.
336 
337         final int oldAction = event.getAction();
338 
339         if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
340 
341             event.setAction(MotionEvent.ACTION_CANCEL);
342 
343             if (child == null) {
344 
345                 handled = super.dispatchTouchEvent(event);
346 
347             } else {
348 
349                 handled = child.dispatchTouchEvent(event);
350 
351             }
352 
353             event.setAction(oldAction);
354 
355             return handled;
356 
357         }
358 
359  
360 
361         // Calculate the number of pointers to deliver.
362 
363         final int oldPointerIdBits = event.getPointerIdBits();
364 
365         final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
366 
367  
368 
369         // If for some reason we ended up in an inconsistent state where it looks like we
370 
371         // might produce a motion event with no pointers in it, then drop the event.
372 
373         if (newPointerIdBits == 0) {
374 
375             return false;
376 
377         }
378 
379  
380 
381         // If the number of pointers is the same and we don't need to perform any fancy
382 
383         // irreversible transformations, then we can reuse the motion event for this
384 
385         // dispatch as long as we are careful to revert any changes we make.
386 
387         // Otherwise we need to make a copy.
388 
389         final MotionEvent transformedEvent;
390 
391         if (newPointerIdBits == oldPointerIdBits) {
392 
393             if (child == null || child.hasIdentityMatrix()) {
394 
395                 if (child == null) {
396 
397                     handled = super.dispatchTouchEvent(event);
398 
399                 } else {
400 
401                     final float offsetX = mScrollX - child.mLeft;
402 
403                     final float offsetY = mScrollY - child.mTop;
404 
405                     event.offsetLocation(offsetX, offsetY);
406 
407  
408 
409                     handled = child.dispatchTouchEvent(event);
410 
411  
412 
413                     event.offsetLocation(-offsetX, -offsetY);
414 
415                 }
416 
417                 return handled;
418 
419             }
420 
421             transformedEvent = MotionEvent.obtain(event);
422 
423         } else {
424 
425             transformedEvent = event.split(newPointerIdBits);
426 
427         }
428 
429  
430 
431         // Perform any necessary transformations and dispatch.
432 
433         if (child == null) {
434 
435             handled = super.dispatchTouchEvent(transformedEvent);
436 
437         } else {
438 
439             final float offsetX = mScrollX - child.mLeft;
440 
441             final float offsetY = mScrollY - child.mTop;
442 
443             transformedEvent.offsetLocation(offsetX, offsetY);
444 
445             if (! child.hasIdentityMatrix()) {
446 
447                 transformedEvent.transform(child.getInverseMatrix());
448 
449             }
450 
451  
452 
453             handled = child.dispatchTouchEvent(transformedEvent);
454 
455         }
456 
457  
458 
459         // Done.
460 
461         transformedEvent.recycle();
462 
463         return handled;
464 
465     }
466 
467  

 

      代碼量比較大,咱們先概述一下各個函數的主要做用。

      dispatchTouchEvent主要用來分發事件,函數主要做用是來決定當前的事件是交由本身消費處理,仍是交由子控件處理。

      onInterceptTouchEvent主要來決定當前控件是否須要攔截傳遞給子控件,若是返回True表示該控件攔截,並交由本身父類的dispatchTouchEvent處理消費,若是返回false表示不攔截,容許傳遞給子控件處理。

      dispatchTransformedTouchEvent主要根據傳來的子控件,決定是自身處理消費,仍是交由子控件處理消費。

咱們主要來分析一下dispatchTouchEvent函數:

  

 1     if (actionMasked == MotionEvent.ACTION_DOWN
 2 
 3                     || mFirstTouchTarget != null) {
 4 
 5                 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
 6 
 7                 if (!disallowIntercept) {
 8 
 9                     intercepted = onInterceptTouchEvent(ev);
10 
11                     ev.setAction(action); // restore action in case it was changed
12 
13                 } else {
14 
15                     intercepted = false;
16 
17                 }
18 
19             } else {
20 
21                 // There are no touch targets and this action is not an initial down
22 
23                 // so this view group continues to intercept touches.
24 
25                 intercepted = true;
26 
27             }

 

 

 

      這段代碼,若是當前傳遞的事件是Down(按下)或者當前觸摸鏈表不爲空,那麼它調用onInterceptTouchEvent函數,判斷是否進行事件攔截處理,經過返回值來決定intercepted變量的值。

接下來if (!canceled && !intercepted){} 這個括號內的代碼須要注意了,只有當intercepted返回值爲false的時候,才知足這個條件進入代碼段。所以,咱們結合onInterceptTouchEvent源碼,發現它默認值返回的是false,也就說若是你不重載onInterceptTouchEvent方法並令其返回True,它必定是返回false,並可以執行花括號內的代碼。

      咱們分析一下花括號中的代碼,if (actionMasked == MotionEvent.ACTION_DOWN

                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)

                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {}判斷當前的事件是不是ACTION_DOWN、ACTION_POINTER_DOWN(多點觸摸)、ACTION_HOVER_MOVE(懸停),若是是,執行花括號內代碼, 

final int childrenCount = mChildrenCount;

if (childrenCount != 0) {}判斷當前控件是否有子控件,若是大於0,執行花括號內代碼,

  for (int i = childrenCount - 1; i >= 0; i--)遍歷子控件,

if (!canViewReceivePointerEvents(child)

      判斷當前的down、POINTER_DOWN、HOVER_MOVE三個事件的座標點是否落在了子控件上,若是落在子控件上,

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign))

      經過dispatchTransformedTouchEvent傳遞事件,交由子控件判斷是否傳遞或本身消費處理。若是dispatchTransformedTouchEvent返回true,表示子控件已消費處理,並添加此子控件View到觸摸鏈表,並放置鏈表頭,並結束遍歷子控件。newTouchTarget = addTouchTarget(child, idBitsToAssign);false表示未處理。

      接着分析

 

 1  if (mFirstTouchTarget == null) {
 2 
 3                 handled = dispatchTransformedTouchEvent(ev, canceled, null,
 4 
 5                         TouchTarget.ALL_POINTER_IDS);
 6 
 7    } else {
 8 
 9        ……
10 
11 }

 

 

 

      mFirstTouchTarget何時爲空呢?從前面的代碼能夠看到,若是onInterceptTouchEvent返回爲false(也就是不攔截),mFirstTouchTarget就爲空,直接交給本身父View執行dispatchTouchEvent去了。若是mFirstTouchTarget不爲空,它就取出觸摸鏈表,逐個遍歷判斷處理,若是前面好比Down事件處理過了,就再也不處理了。

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