埋點是一種瞭解用戶行爲,分析用戶行爲,提升用戶體驗的一種方式。 常見的解決方案有三種,代碼埋點、可視化埋點、和無埋點三種。bash
無埋點能夠作到,埋點被統一維護,與業務代碼解耦,知足大部分需求。markdown
無埋點的實現主要是基於,runtime,在運行時,替換原有方法,實現埋點。app
新建一個class,主要代碼以下,ide
#import "SMHook.h" #import <objc/runtime.h> @implementation SMHook +(void)hookClass:(Class)classObject fromSelector:(SEL)fromSelector toSelector:(SEL)toselector{ Class class = classObject; // 獲得被替換類的實例方法 Method fromMethod = class_getInstanceMethod(class, fromSelector); // 獲得替換類的實例方法 Method toMethod = class_getInstanceMethod(class, toselector); if (class_addMethod(class, fromSelector, method_getImplementation(toMethod), method_getTypeEncoding(fromMethod))) { class_replaceMethod(class, toselector, method_getImplementation(fromMethod), method_getTypeEncoding(toMethod)); }else{ method_exchangeImplementations(fromMethod, toMethod); } } @end 複製代碼
其中主要的做用是交換兩個IMP指針的實現spa
method_exchangeImplementations(Method _Nonnull m1, Method _Nonnull m2)
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IMP是具體方法的實現。指針
分析:獲取頁面的停留時間,主要hook住UIViewController
的viewWillAppear:
和 viewWillDisappear:
的兩個方法,獲取執行這兩個方法的時間差,就能夠獲取停留時長 ,給UIViewController
建一個Category
實現方法code
#import "ViewController+time.h" #import "SMHook.h" @implementation UIViewController (logger) +(void)initialize{ static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ SEL fromSelector = @selector(viewWillAppear:); SEL toSelector = @selector(hook_viewWillAppear:); [SMHook hookClass:self fromSelector:fromSelector toSelector:toSelector]; SEL fromDisappear = @selector(viewWillDisappear:); SEL toDisappear = @selector(hook_viewWillDisAppear:); [SMHook hookClass:self fromSelector:fromDisappear toSelector:toDisappear]; }); } 複製代碼
hook方法的實現orm
-(void)hook_viewWillAppear:(BOOL)animated{ NSLog(@"hook viwe"); // 進來的時間 根據具體的業務去加時間的統計 [self comeIn]; [self hook_viewWillAppear:animated]; } -(void)hook_viewWillDisAppear:(BOOL)animated{ // 出去的時間 統計方法根據具體的業務加 [self comeOut]; [self hook_viewWillDisAppear:animated]; } 複製代碼
注意: 在實現了 hook_viewWillAppear:
方法後,又調用了一遍 [self hook_viewWillAppear:animated]
;這裏的IMP執行的是viewWillAppear:
方法,注意前面的對象
method_exchangeImplementations(Method _Nonnull m1, Method _Nonnull m2)
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方法,這樣不會由於hook住viewWillAppear:
的實現,而影響了業務代碼中,viewWillAppear:
內容的實現,並不會形成循環調用。事件
UIButton的點擊事件的hook和UIViewController
的viewWillAppear:
的hook基本上同樣, 這裏面要hook的是:
// send the action. the first method is called for the event and is a point at which you can observe or override behavior. it is called repeately by the second.
- (void)sendAction:(SEL)action to:(nullable id)target forEvent:(nullable UIEvent *)event; 複製代碼
這個方法,在點擊的時候會被調用。 不是
- (void)addTarget:(nullable id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents; 複製代碼
這個方法。
給UIButton新建Category,主要有三步
#import "UIButton+logger.h" #import "SMHook.h" #import <objc/runtime.h> @implementation UIButton (logger) +(void)initialize{ static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ SEL fromSelector = @selector(sendAction:to:forEvent:); SEL toSelector = @selector(hook_sendAction:to:forEvent:); [SMHook hookClass:self fromSelector:fromSelector toSelector:toSelector]; }); } -(void)hook_sendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event{ [self insertAction:action to:target forEvent:event]; [self hook_sendAction:action to:target forEvent:event]; } -(void)insertAction:(SEL)action to:(id)target forEvent:(UIEvent*)event{ NSString * actionName = NSStringFromSelector(action); NSString * targetName = NSStringFromClass([target class]); NSString *name = self.name; UIView *targetView = (UIView *)target; NSLog(@"%@",targetView); NSLog(@"button name == %@ actionName == %@, targetName == %@",name, actionName,targetName); // 缺乏獲取view_path的方法 NSLog(@"viewPath %@",viewPath); } 複製代碼
這裏有個關鍵,不單單是UIButton,而是任何你想Hook住對象的View_Path
每一個控件須要有惟一的標識,這樣才能對其埋點進行分析,若是一個視圖下有多個UIButton,這樣就不能僅僅經過 actionName 和 targetName 對齊分析 有一種解決辦法是經過視圖的層級結構,樹狀結構來分析 以下:
ViewController[0]/UIView[0]/UITableView[0]/UITableViewCell[0:2]/UIButton[0]
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其中:
UITableViewCell
和 UICollectionViewCell
及相似的自定義組件,序號部分由兩部分組成:section
和 row
,並以: 拼接。具體的實現:
+(NSString *)viewPath:(UIView *)currentView{ __block NSString *viewPath = @""; for (UIView *view = currentView;view;view = view.superview) { NSLog(@"%@",view); if ([view isKindOfClass:[UICollectionViewCell class]]) { // 是一個 UICollectionViewCell *cell = (UICollectionViewCell *)view; UICollectionView *cv = (UICollectionView *)cell.superview; NSIndexPath *indexPath = [cv indexPathForCell:cell]; NSString *className = NSStringFromClass([cell class]); viewPath = [NSString stringWithFormat:@"%@[%ld:%ld]/%@",className,indexPath.section,indexPath.row,viewPath]; continue; } if ([view isKindOfClass:[UITableViewCell class]]) { // 是一個 UITableViewCell *cell = (UITableViewCell *)view; UITableView *tb = (UITableView *)cell.superview; NSIndexPath *indexPath = [tb indexPathForCell:cell]; NSString *className = NSStringFromClass([cell class]); viewPath = [NSString stringWithFormat:@"%@[%ld:%ld]/%@",className,indexPath.section,indexPath.row,viewPath]; continue; } if ([view isKindOfClass:[UIView class]]) { [view.superview.subviews enumerateObjectsUsingBlock:^(__kindof UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) { if (obj == view) { NSString *className = NSStringFromClass([view class]); viewPath = [NSString stringWithFormat:@"%@[%ld]/%@",className,idx,viewPath]; *stop = YES; } }]; } UIResponder *responder = [view nextResponder]; if ([responder isKindOfClass:[UIViewController class]]) { NSString *className = NSStringFromClass([responder class]); viewPath = [NSString stringWithFormat:@"%@/%@",className,viewPath]; return viewPath; } } return viewPath; } 複製代碼
感受不是最優解,哈哈, 以上能夠拿到。一個元素在當前控制器的路徑。能夠以此進行數據分析。 以上結束。謝謝!