App在後臺久置後,再次從桌面或最近的任務列表喚醒時常常會發生崩潰,這每每是App在後臺被系統殺死,再次恢復的時候遇到了問題,而在使用FragmentActivity+Fragment的時候會更加頻繁。好比,若是Fragment沒有提供默認構造方法,就會在重建的時候由於反射建立Fragment失敗而崩潰,再好比,在onCreate裏面new 一個FragmentDialog,而且show,被後臺殺死後,再次喚醒的時候,就會show兩個對話框,這是爲何?其實這就涉及了後臺殺死及恢復的機制,其中涉及的知識點主要是FragmentActivity、ActivityManagerService、LowMemoryKiller機制、ActivityStack、Binder等一系列知識點。放在一篇文章裏面可能會有些長,所以,Android後臺殺死系列寫了三篇:javascript
本篇是Android後臺殺死系列的第一篇,主要講解在開發過程當中,因爲後臺殺死涉及的一些崩潰,以及如何避免這些崩潰,還有就是簡單的介紹一下onSaveInstanceState與onRestoreInstanceState執行時機與原理,這兩個函數也是Android面試時常問的兩個點,是比簡單的啓動模式Activity聲明週期稍微更深刻細緻一些的地方,也經過這個點引入後臺殺死及恢復原理。html
當App被後臺異常殺死後,再次點擊icon,或者從最近任務列表進入的時候,系統會幫助恢復當時的場景,從新建立Activity,對於FragmentActivity,因爲其中有Framgent,邏輯會相對再複雜一些,系統會首先重建被銷燬的Fragment。java
咱們建立一個Activity,而且在onCreate函數中新建並show一個DialogFragment,以後經過某種方式將APP異常殺死(RogueKiller模擬後臺殺死工具),再次從最近的任務喚起App的時候,會發現顯示了兩個DialogFragment,代碼以下:android
public class DialogFragmentActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DialogFragment dialogFragment = new FragmentDlg();
dialogFragment.show(getSupportFragmentManager(), "");
}複製代碼
這不只讓咱們奇怪,爲何呢?雖然被殺死了,可是onCreate函數在執行的時候仍是隻執行了一次啊,爲何會出現兩個DialogFragment,這裏其實就有一個DialogFragment是經過Android自身的恢復重建機制重建出來,在異常殺死的狀況下onCreate(Bundle savedInstanceState)函數的savedInstanceState參數也不是null,而是包含了被殺死時所保存的場景信息。再來看個崩潰的例子,新建一個CrashFragment,而且丟棄默認無參構造方法:git
public class CrashFragment extends Fragment {
public CrashFragment(String tag) {
super();
}
}複製代碼
以後再Activity中Add或replace添加這個CrashFragment,在CrashFragment顯示後,經過RogueKiller模擬後臺殺死工具模擬後臺殺死,再次從最近任務列表裏喚起App的時候,就會遇到崩潰,github
Caused by: android.support.v4.app.Fragment$InstantiationException:
Unable to instantiate fragment xxx.CrashFragment:
make sure class name exists, is public, and has an empty constructor that is public
at android.support.v4.app.Fragment.instantiate(Fragment.java:431)
at android.support.v4.app.FragmentState.instantiate(Fragment.java:102)
at android.support.v4.app.FragmentManagerImpl.restoreAllState(FragmentManager.java:1952)
at android.support.v4.app.FragmentController.restoreAllState(FragmentController.java:144)
at android.support.v4.app.FragmentActivity.onCreate(FragmentActivity.java:307)
at android.support.v7.app.AppCompatActivity.onCreate(AppCompatActivity.java:81)複製代碼
上面的這兩個問題主要涉及後臺殺死後FragmentActivity自身的恢復機制,其實super.onCreate(savedInstanceState)在恢復時作了不少咱們沒有看到的事情,先看一下崩潰:面試
看一下support-V4中FragmentActivity中onCreate代碼以下:架構
protected void onCreate(@Nullable Bundle savedInstanceState) {
mFragments.attachHost(null /*parent*/);
super.onCreate(savedInstanceState);
...
if (savedInstanceState != null) {
Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG);
mFragments.restoreAllState(p, nc != null ? nc.fragments : null);
}
mFragments.dispatchCreate();
}複製代碼
能夠看到若是savedInstanceState != null,就會執行mFragments.restoreAllState邏輯,其實這裏就牽扯到恢復時重建邏輯,再被後臺異常殺死前,或者說在Activity的onStop執行前,Activity的現場以及Fragment的現場都是已經被保存過的,實際上是被保存早ActivityManagerService中,保存的格式FragmentState,重建的時候,會採用反射機制從新創Fragmentapp
void restoreAllState(Parcelable state, List<Fragment> nonConfig) {
...
for (int i=0; i<fms.mActive.length; i++) {
FragmentState fs = fms.mActive[i];
if (fs != null) {
Fragment f = fs.instantiate(mHost, mParent);
mActive.add(f);
...複製代碼
其實就是調用FragmentState的instantiate,進而調用Fragment的instantiate,最後經過反射,構建Fragment,也就是,被加到FragmentActivity的Fragment在恢復的時候,會被自動建立,而且採用Fragment的默認無參構造方法,若是沒喲這個方法,就會拋出InstantiationException異常,這也是爲何第二個例子中會出現崩潰的緣由。異步
*/
public static Fragment instantiate(Context context, String fname, @Nullable Bundle args) {
try {
Class<?> clazz = sClassMap.get(fname);
if (clazz == null) {
// Class not found in the cache, see if it's real, and try to add it
clazz = context.getClassLoader().loadClass(fname);
sClassMap.put(fname, clazz);
}
Fragment f = (Fragment)clazz.newInstance();
if (args != null) {
args.setClassLoader(f.getClass().getClassLoader());
f.mArguments = args;
}
return f;
} catch (ClassNotFoundException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
} catch (java.lang.InstantiationException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
} catch (IllegalAccessException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
}
}
q複製代碼
能夠看到場景二提示的errormsg跟拋出的異常是能夠對應上的,其實Fragment源碼裏面也說得很清楚:
/** * Default constructor. <strong>Every</strong> fragment must have an * empty constructor, so it can be instantiated when restoring its * activity's state. It is strongly recommended that subclasses do not * have other constructors with parameters, since these constructors * will not be called when the fragment is re-instantiated; instead, * arguments can be supplied by the caller with {@link #setArguments} * and later retrieved by the Fragment with {@link #getArguments}. * * <p>Applications should generally not implement a constructor. The * first place application code an run where the fragment is ready to * be used is in {@link #onAttach(Activity)}, the point where the fragment * is actually associated with its activity. Some applications may also * want to implement {@link #onInflate} to retrieve attributes from a * layout resource, though should take care here because this happens for * the fragment is attached to its activity. */
public Fragment() {
}複製代碼
大意就是,Fragment必須有一個空構造方法,這樣才能保證重建流程,而且,Fragment的子類也不推薦有帶參數的構造方法,最好採用setArguments來保存參數。下面再來看下爲何會出現兩個DialogFragment。
Fragment在被建立以後,若是不經過add或者replace添加到Activity的佈局中是不會顯示的,在保存現場的時候,也是保存了add的這個狀態的,來看一下Fragment的add邏輯:此時被後臺殺死,或旋轉屏幕,被恢復的DialogFragmentActivity時會出現兩個FragmentDialog,一個被系統恢復的,一個新建的。
一般咱們FragmentActivity使用Fragment的方法以下:假設是在oncreate函數中:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Fragment fr = Fragment.instance("")
getSupportFragmentManager().beginTransaction()
.add(R.id.container,fr).commit();複製代碼
其中getSupportFragmentManager返回的是FragmentManager的子類FragmentManagerImpl,FragmentManagerImpl是FragmentActivity的一個內部類,其Fragment的管理邏輯都是由FragmentManagerImpl來處理的,本文是基於4.3,後面的高版本引入了FragmentController其實也只是多了一層封裝,原理差異不是太大,有興趣能夠本身分析:
public class FragmentActivity extends Activity{
...
final FragmentManagerImpl mFragments = new FragmentManagerImpl();
...
final FragmentContainer mContainer = new FragmentContainer() {
@Override
@Nullable
public View findViewById(int id) {
return FragmentActivity.this.findViewById(id);
}
@Override
public boolean hasView() {
Window window = FragmentActivity.this.getWindow();
return (window != null && window.peekDecorView() != null);
}
};複製代碼
FragmentManagerImpl的beginTransaction()函數返回的是一個BackStackRecord()
@Override
public FragmentTransaction beginTransaction() {
return new (this);
}複製代碼
從名字就能夠看出,beginTransaction是爲FragmentActivity生成一條Transaction(事務),能夠執行,也能夠反向,做爲退棧的一個依據,FragmentTransaction的add函數實現以下,
public FragmentTransaction add(Fragment fragment, String tag) {
doAddOp(0, fragment, tag, OP_ADD);//異步操做的,跟Hander相似
return this;
}
private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
fragment.mFragmentManager = mManager;
...
Op op = new Op();
op.cmd = opcmd;
op.fragment = fragment;
addOp(op);
}複製代碼
以後commit這個Transaction, 將Transaction插入到Transaction隊列中去,最終會回調FragmentManager的addFragment方法,將Fragment添加FragmentManagerImpl到維護Fragment列表中去,而且根據當前的Activity狀態,將Fragment調整到合適的狀態,代碼以下:
public void addFragment(Fragment fragment, boolean moveToStateNow) {
if (mAdded == null) {
mAdded = new ArrayList<Fragment>();
}
makeActive(fragment);
if (!fragment.mDetached) {
if (mAdded.contains(fragment)) {
throw new IllegalStateException("Fragment already added: " + fragment);
}
mAdded.add(fragment);
fragment.mAdded = true;
fragment.mRemoving = false;
if (fragment.mHasMenu && fragment.mMenuVisible) {
mNeedMenuInvalidate = true;
}
if (moveToStateNow) {
moveToState(fragment);
}
}
} 複製代碼
爲何說FragmentManager是FragmentActivity管理Fragment的核心呢,請看下面:
final class FragmentManagerImpl extends FragmentManager implements LayoutInflaterFactory {
...
ArrayList<Runnable> mPendingActions;
Runnable[] mTmpActions;
boolean mExecutingActions;
ArrayList<Fragment> mActive;
ArrayList<Fragment> mAdded;
ArrayList<Integer> mAvailIndices;
ArrayList<BackStackRecord> mBackStack;複製代碼
能夠看出FragmentManagerImpl幫FragmentActivity維護着全部管理Fragment的列表,FragmentManagerImpl的State是和Activity的State一致的,這是管理Fragment的關鍵。其實Fragment自身是沒有什麼生命週期的,它只是一個View的封裝,徹底依靠FragmentManagerImpl來進行同步模擬生命週期,好比在onCreate函數中建立Fragment,add後,在執行的到Activity自身的onCreateView以前,Fragment的onCreateView是不會執行的,也就是Fragment是被動式的跟FragmentActivity保持一致。既然Fragment只是個View的封裝,那麼它是如何轉換成View,並添加到Container中去的呢?關鍵是moveToState函數,這個函數強制將新add的Fragment的生命週期與Activity同步:
void moveToState(Fragment f, int newState, int transit, int transitionStyle,
boolean keepActive) {
...
if (f.mState < newState) { //低於當前Activity的狀態
switch (f.mState) {
case Fragment.INITIALIZING:
...
f.mActivity = mActivity;
f.mParentFragment = mParent;
f.mFragmentManager = mParent != null
? mParent.mChildFragmentManager : mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
...
if (!f.mRetaining) {
f.performCreate(f.mSavedFragmentState);
}
case Fragment.CREATED:
if (newState > Fragment.CREATED) {
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), container, f.mSavedFragmentState);
f.onViewCreated(f.mView, f.mSavedFragmentState);
f.performActivityCreated(f.mSavedFragmentState);
if (f.mView != null) {
f.restoreViewState(f.mSavedFragmentState);
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
case Fragment.STOPPED:
if (newState > Fragment.STOPPED) {
f.performStart();
}
case Fragment.STARTED:
if (newState > Fragment.STARTED) {
f.mResumed = true;
f.performResume();複製代碼
能夠看出,add Fragment以後,須要讓Fragment跟當前Activity的State保持一致。如今迴歸正題,對於後臺殺死狀態下,爲何會show兩個DialogFragment呢,咱們須要接着看就要Fragment的異常處理的流程,在Fragment沒有無參構造方法會引起崩潰裏面,分析只是走到了Fragment的構建,如今接着往下走。提供無參構造函數後,Fragment能夠正確的新建出來,以後呢?以後就是一些恢復邏輯,接着看restoreAllState
void restoreAllState(Parcelable state, ArrayList<Fragment> nonConfig) {
if (state == null) return;
FragmentManagerState fms = (FragmentManagerState)state;
mActive = new ArrayList<Fragment>(fms.mActive.length);
for (int i=0; i<fms.mActive.length; i++) {
FragmentState fs = fms.mActive[i];
if (fs != null) {
Fragment f = fs.instantiate(mActivity, mParent);
mActive.add(f);
fs.mInstance = null;
// Build the list of currently added fragments.
if (fms.mAdded != null) {
mAdded = new ArrayList<Fragment>(fms.mAdded.length);
for (int i=0; i<fms.mAdded.length; i++) {
Fragment f = mActive.get(fms.mAdded[i]);
if (f == null) {
throwException(new IllegalStateException(
"No instantiated fragment for index #" + fms.mAdded[i]));
}
f.mAdded = true;
if (DEBUG) Log.v(TAG, "restoreAllState: added #" + i + ": " + f);
if (mAdded.contains(f)) {
throw new IllegalStateException("Already added!");
}
mAdded.add(f);
}
// Build the back stack.
if (fms.mBackStack != null) {
mBackStack = new ArrayList<BackStackRecord>(fms.mBackStack.length);
for (int i=0; i<fms.mBackStack.length; i++) {
BackStackRecord bse = fms.mBackStack[i].instantiate(this);
mBackStack.add(bse);
if (bse.mIndex >= 0) {
setBackStackIndex(bse.mIndex, bse);
}複製代碼
其實到如今如今Fragment相關的信息已經恢復成功了,以後隨着FragmentActivity週期顯示或者更新了,這些都是被殺死後,在FragmentActiivyt的onCreate函數處理的,也就是默認已經將以前的Fragment添加到mAdded列表中去了,可是,在場景一,咱們有手動新建了一個Fragment,並添加進去,因此,mAdded函數中就有連個兩個Fragment。這樣,在FragmentActivity調用onStart函數以後,會新建mAdded列表中Fragment的視圖,將其添加到相應的container中去,並在Activity調用onReusume的時候,顯示出來作的,這個時候,就會顯示兩份,其實若是,在這個時候,你再殺死一次,恢復,就會顯示三分,在殺死,重啓,就是四份。。。。
@Override
protected void onStart() {
super.onStart();
mStopped = false;
mReallyStopped = false;
mHandler.removeMessages(MSG_REALLY_STOPPED);
if (!mCreated) {
mCreated = true;
mFragments.dispatchActivityCreated();
}
mFragments.noteStateNotSaved();
mFragments.execPendingActions();
mFragments.doLoaderStart();
// NOTE: HC onStart goes here.
mFragments.dispatchStart();
mFragments.reportLoaderStart();
}複製代碼
以上就是針對兩個場景,對FramgentActivity的一些分析,主要是回覆時候,對於Framgent的一些處理。
在在點擊home鍵,或者跳轉其餘界面的時候,都會回調用onSaveInstanceState,可是再次喚醒卻不必定調用OnRestoreInstance,這是爲何呢?onSaveInstanceState與OnRestoreInstance難道不是配對使用的?在Android中,onSaveInstanceState是爲了預防Activity被後臺殺死的狀況作的預處理,若是Activity沒有被後臺殺死,那麼天然也就不須要進行現場的恢復,也就不會調用OnRestoreInstance,而大多數狀況下,Activity不會那麼快被殺死。
onSaveInstanceState函數是Android針對可能被後臺殺死的Activity作的一種預防,它的執行時機在2.3以前是在onPause以前,2.3以後,放在了onStop函數以前,也就說Activity失去焦點後,可能會因爲內存不足,被回收的狀況下,都會去執行onSaveInstanceState。對於startActivity函數的調用不少文章都有介紹,能夠簡單參考下老羅的博客Android應用程序內部啓動Activity過程(startActivity)的源代碼分析,好比在Activity A 調用startActivity啓動Activity B的時候,會首先經過AMS pause Activity A,以後喚起B,在B顯示,再stop A,在stop A的時候,須要保存A的現場,由於不可見的Activity都是可能被後臺殺死的,好比,在開發者選項中打開不保留活動,就會達到這種效果,在啓動另外一個Activity時,上一個Activity的保存流程大概以下,這裏先簡單描述,在下一篇原理篇的時候,會詳細講解下流程:
在2.3以後,onSaveInstanceState的時機都放在了onStop以前,看一下FragmentActivity的onSaveInstanceState源碼:
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Parcelable p = mFragments.saveAllState();
if (p != null) {
outState.putParcelable(FRAGMENTS_TAG, p);
}
}複製代碼
能夠看出,首先就是父類的onSaveInstanceState,主要是保存一些窗口及View的信息,好比ViewPager當前顯示的是第幾個View等。以後,就是就是經過FragmentManager的saveAllState,來保存FragmentActivity自身的現場-Fragment的一些狀態,這些數據是FragmentActivity恢復Framgent所必須的數據,處理很差就會出現上面的那種異常。
以前已經說過,OnRestoreInstanceState雖然與onSaveInstanceState是配對實現的,可是其調用卻並不是徹底成對的,在Activity跳轉或者返回主界面時,onSaveInstanceState是必定會調用的,可是OnRestoreInstanceState卻不會,它只有Activity或者App被異常殺死,走恢復流程的時候纔會被調用。若是沒有被異常殺死,不走Activity的恢復新建流程,也就不會回調OnRestoreInstanceState,簡單看一下Activity的加載流程圖:
能夠看出,OnRestoreInstanceState的調用時機是在onStart以後,在onPostCreate以前。那麼正常的建立爲何沒調用呢?看一下ActivityThread中啓動Activity的源碼:
private Activity performLaunchActivity(Activi
...
mInstrumentation.callActivityOnCreate(activity, r.state);
r.activity = activity;
r.stopped = true;
if (!r.activity.mFinished) {
activity.performStart();
r.stopped = false;
}
if (!r.activity.mFinished) {
if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
if (!r.activity.mFinished) {
activity.mCalled = false;
mInstrumentation.callActivityOnPostCreate(activity, r.state);
}
}複製代碼
能夠看出,只有r.state != null的時候,才經過mInstrumentation.callActivityOnRestoreInstanceState回調OnRestoreInstanceState,r.state就是ActivityManagerService經過Binder傳給ActivityThread數據,主要用來作場景恢復。以上就是onSaveInstanceState與OnRestoreInstance執行時機的一些分析。下面結合具體的系統View控件來分析一下這兩個函數的具體應用:好比ViewPager與FragmentTabHost,這兩個空間是主界面最經常使用的控件,內部對後臺殺死作了兼容,這也是爲何被殺死後,Viewpager在恢復後,能自動定位到上次瀏覽的位置。
首先看一下ViewPager作的兼容,ViewPager在後臺殺死的狀況下,仍然能恢復到上次關閉的位置,這也是對體驗的一種優化,這其中的原理是什麼?以前分析onSaveInstanceState與onRestoreInstanceState的時候,只關注了Fragment的處理,其實還有一些針對Window窗口及Vie的處理,先看一下onSaveInstanceState針對窗口保存了什麼:
protected void onSaveInstanceState(Bundle outState) {
outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState());
}複製代碼
PhonwWinow.java
@Override
public Bundle saveHierarchyState() {
Bundle outState = new Bundle();
if (mContentParent == null) {
return outState;
}
SparseArray<Parcelable> states = new SparseArray<Parcelable>();
mContentParent.saveHierarchyState(states);
outState.putSparseParcelableArray(VIEWS_TAG, states);
// save the focused view id
View focusedView = mContentParent.findFocus();
...
outState.putInt(FOCUSED_ID_TAG, focusedView.getId());
// save the panels
if (panelStates.size() > 0) {
outState.putSparseParcelableArray(PANELS_TAG, panelStates);
}
if (mActionBar != null) {
outState.putSparseParcelableArray(ACTION_BAR_TAG, actionBarStates);
}
return outState;
}複製代碼
Window其實就是PhonwWinow,saveHierarchyState其實就是針對當前窗口中的View保存一些場景信息 ,好比:當前獲取焦點的View的id、ActionBar、View的一些狀態,固然saveHierarchyState遞歸遍歷全部子View,保存全部須要保存的狀態:
ViewGroup.java
@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
super.dispatchSaveInstanceState(container);
final int count = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < count; i++) {
View c = children[i];
if ((c.mViewFlags & PARENT_SAVE_DISABLED_MASK) != PARENT_SAVE_DISABLED) {
c.dispatchSaveInstanceState(container);
}
}
}複製代碼
可見,該函數首先經過super.dispatchSaveInstanceState保存自身的狀態,再遞歸傳遞給子View。onSaveInstanceState主要用於獲取View須要保存的State,並將自身的ID做爲Key,存儲到SparseArray
View.java
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) {
mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED;
Parcelable state = onSaveInstanceState();
if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) {
throw new IllegalStateException(
"Derived class did not call super.onSaveInstanceState()");
}
if (state != null) {
container.put(mID, state);
}
}
}複製代碼
那麼針對ViewPager到底存儲了什麼信息?經過下面的代碼很容易看出,其實就是新建個了一個SavedState場景數據,而且將當前的位置mCurItem存進去。
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.position = mCurItem;
if (mAdapter != null) {
ss.adapterState = mAdapter.saveState();
}
return ss;
}複製代碼
到這裏存儲的事情基本就完成了。接下來看一下ViewPager的恢復以及onRestoreInstanceState到底作了什麼,
protected void onRestoreInstanceState(Bundle savedInstanceState) {
if (mWindow != null) {
Bundle windowState = savedInstanceState.getBundle(WINDOW_HIERARCHY_TAG);
if (windowState != null) {
mWindow.restoreHierarchyState(windowState);
}
}
}複製代碼
從代碼能夠看出,其實就是獲取當時保存的窗口信息,以後經過mWindow.restoreHierarchyState作數據恢復,
@Override
public void restoreHierarchyState(Bundle savedInstanceState) {
if (mContentParent == null) {
return;
}
SparseArray<Parcelable> savedStates
= savedInstanceState.getSparseParcelableArray(VIEWS_TAG);
if (savedStates != null) {
mContentParent.restoreHierarchyState(savedStates);
}
...
if (mActionBar != null) {
...
mActionBar.restoreHierarchyState(actionBarStates);
}
}複製代碼
對於ViewPager會發生什麼?從源碼很容易看出,其實就是取出SavedState,並獲取到異常殺死的時候的位置,以便後續的恢復,
ViewPager.java
@Override
public void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState)state;
super.onRestoreInstanceState(ss.getSuperState());
if (mAdapter != null) {
mAdapter.restoreState(ss.adapterState, ss.loader);
setCurrentItemInternal(ss.position, false, true);
} else {
mRestoredCurItem = ss.position;
mRestoredAdapterState = ss.adapterState;
mRestoredClassLoader = ss.loader;
}
} 複製代碼
以上就解釋了ViewPager是如何經過onSaveInstanceState與onRestoreInstanceState保存、恢復現場的。若是是ViewPager+FragmentAdapter的使用方式,就同時涉及FragmentActivity的恢復、也牽扯到Viewpager的恢復,其實FragmentAdapter也一樣針對後臺殺死作了一些兼容,防止重複新建Fragment,看一下FragmentAdapter的源碼:
FragmentPagerAdapter.java
@Override
public Object instantiateItem(ViewGroup container, int position) {
if (mCurTransaction == null) {
mCurTransaction = mFragmentManager.beginTransaction();
}
final long itemId = getItemId(position);
// Do we already have this fragment?
<!--是否已經新建了Fragment??-->
String name = makeFragmentName(container.getId(), itemId);
Fragment fragment = mFragmentManager.findFragmentByTag(name);
1 若是Activity中存在相應Tag的Fragment,就不要經過getItem新建
if (fragment != null) {
mCurTransaction.attach(fragment);
} else {
2 若是Activity中不存在相應Tag的Fragment,就須要經過getItem新建
fragment = getItem(position);
mCurTransaction.add(container.getId(), fragment,
makeFragmentName(container.getId(), itemId));
}
if (fragment != mCurrentPrimaryItem) {
FragmentCompat.setMenuVisibility(fragment, false);
FragmentCompat.setUserVisibleHint(fragment, false);
}
return fragment;
}複製代碼
從1與2 能夠看出,經過後臺恢復,在FragmentActivity的onCreate函數中,會重建Fragment列表,那些被重建的Fragment不會再次經過getItem再次建立,再來看一下類似的控件FragmentTabHost,FragmentTabHost也是主頁經常使用的控件,FragmentTabHost也有相應的後臺殺死處理機制,從名字就能看出,這個是專門針對Fragment才建立出來的控件。
FragmentTabHost其實跟ViewPager很類似,在onSaveInstanceState執行的時候保存當前位置,並在onRestoreInstanceState恢復postion,並從新賦值給Tabhost,以後FragmentTabHost在onAttachedToWindow時,就能夠根據恢復的postion設置當前位置,代碼以下:
FragmentTabHost.java
@Override
protected Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.curTab = getCurrentTabTag();
return ss;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
setCurrentTabByTag(ss.curTab);
}複製代碼
在FragmentTabHost執行onAttachedToWindow時候,會首先getCurrentTabTag ,若是是經歷了後臺殺死,這裏獲得的值實際上是恢復的SavedState裏的值,以後經過doTabChanged切換到響應的Tab,注意這裏切換的時候,Fragment因爲已經重建了,是不會再次新建的。
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
String currentTab = getCurrentTabTag();
...
ft = doTabChanged(currentTab, ft);
if (ft != null) {
ft.commit();
mFragmentManager.executePendingTransactions();
}
}複製代碼
好比:針對FragmentActivity ,不重建:
protected void onCreate(Bundle savedInstanceState) {
if (savedInstanceState != null) {
savedInstanceState.putParcelable(「android:support:fragments」, null);}
super.onCreate(savedInstanceState);
} 複製代碼
若是是系統的Actvity改爲是「android:fragments",不過這裏須要注意:對於ViewPager跟FragmentTabHost不須要額外處理,處理了可能反而有副作用。
針對Window,若是不想讓View使用恢復邏輯,在基類的FragmentActivity中覆蓋onRestoreInstanceState函數便可。
protected void onRestoreInstanceState(Bundle savedInstanceState) {
}複製代碼
固然以上的作法都是比較粗暴的作法,最好仍是順着Android的設計,在須要保存現場的地方保存,在須要恢復的地方,去除相應的數據進行恢復。以上就是後臺殺死針對FragmentActivity、onSaveInstanceState、onRestoreInstanceState的一些分析,後面會有兩篇針對後臺殺死原理,以及ActivityManagerService如何處理殺死及恢復的文章。
Android 後臺殺死系列之一:FragmentActivity 及 PhoneWindow 後臺殺死處理機制
Android後臺殺死系列之二:ActivityManagerService與App現場恢復機制 Android後臺殺死系列之三:後臺殺死原理LowMemoryKiller(4.3-6.0)
Android後臺殺死系列之四:Binder訃告原理
Android後臺殺死系列之五:Android進程保活-自「裁」或者耍流氓
僅供參考,歡迎糾錯指正
Fragment Transactions & Activity State Loss精
Lowmemorykiller筆記 精
Fragment實例化,Fragment生命週期源碼分析
android.app.Fragment$InstantiationException的緣由分析
Android Framework架構淺析之【近期任務】
Android Low Memory Killer介紹
Android開發之InstanceState詳解
Square:從今天開始拋棄Fragment吧!
對Android近期任務列表(Recent Applications)的簡單分析
Android——內存管理-lowmemorykiller 機制
ActivityStackSupervisor分析
A Deeper Look of ViewPager and FragmentStatePagerAdaper
View的onSaveInstanceState和onRestoreInstanceState過程分析