//廣度優先搜索遍歷連通圖 #include <iostream> using namespace std; #define MVNum 100 #define MAXQSIZE 100 typedef char VerTexType; typedef int ArcType; bool visited[MVNum]; typedef struct { VerTexType vexs[MVNum]; ArcType arcs[MVNum][MVNum]; int vexnum, arcnum; }Graph; typedef struct { ArcType* base; int front; int rear; }sqQueue; void InitQueue(sqQueue& Q) { Q.base = new ArcType[MAXQSIZE]; if (!Q.base) exit(1); Q.front = Q.rear = 0; } void EnQueue(sqQueue& Q, ArcType e) { if ((Q.rear + 1) % MAXQSIZE == Q.front) return; Q.base[Q.rear] = e; Q.rear = (Q.rear + 1) % MAXQSIZE; } bool QueueEmpty(sqQueue Q) { if (Q.rear == Q.front) return true; return false; } void Dequeue(sqQueue& Q, ArcType& u) { u = Q.base[Q.front]; Q.front = (Q.front + 1) % MAXQSIZE; } int LocateVex(Graph G, VerTexType v) { for (int i = 0;i < G.vexnum;++i) if (G.vexs[i] == v) return i; return -1; } void CreateUDN(Graph& G) { int i, j, k; cout << "請輸入總頂點數,總邊數,以空格隔開:"; cin >> G.vexnum >> G.arcnum; cout << endl; cout << "輸入點的名稱,如a" << endl; for (i = 0;i < G.vexnum;++i) { cout << "請輸入第" << (i + 1) << "個點的名稱:"; cin >> G.vexs[i]; } cout << endl; for (i = 0;i < G.vexnum;++i) { for (j = 0;j < G.vexnum;++i) G.arcs[i][j] = 0; } cout << "輸入邊依附的頂點,如a b" << endl; for (k = 0;k < G.vexnum;k++) { VerTexType v1, v2; cout << "請輸入第" << (k + 1) << "條邊依附的頂點:"; cin >> v1 >> v2; i = LocateVex(G, v1); j = LocateVex(G, v2); G.arcs[i][j] = 1; G.arcs[j][i] = G.arcs[i][j]; } } int FirstAdjVex(Graph G, int v) { int i; for (i = 0;i < G.vexnum;++i) { if (G.arcs[v][i] == 1 && visited[i] == false) return i; } return -1; } int NextAdjVex(Graph G, int u, int w) { int i; for (i = w;i < G.vexnum;++i) { if (G.arcs[u][i] == 1 && visited[i] == false) return i; } return -1; } void BFS(Graph G, int v) { sqQueue Q; ArcType u; ArcType w; cout << G.vexs[v] << " "; visited[v] = true; InitQueue(Q); EnQueue(Q, v); while (!QueueEmpty(Q)) { Dequeue(Q, u); for (w = FirstAdjVex(G, u);w >= 0;w = NextAdjVex(G, u, w)) { if (!visited[w]) { cout << G.vexs[w] << " "; visited[w] = true; EnQueue(Q, w); } } } } int main() { cout << "廣度優先搜索遍歷連通圖"; Graph G; CreateUDN(G); cout << endl; cout << "無向連通圖G建立完成!" << endl; cout << "請輸入遍歷連通圖的起始點:"; VerTexType c; cin >> c; int i; for (i = 0;i < G.vexnum;++i) { if (c == G.vexs[i]) break; } cout << endl; while (i >= G.vexnum) { cout << "該點不存在,請從新輸入!" << endl; cout << "請輸入遍歷連通圖的起始點:"; cin >> c; for (i = 0;i < G.vexnum;++i) { if (c == G.vexs[i]) break; } } cout << "廣度優先搜索遍歷連通圖結果:" << endl; BFS(G, i); cout << endl; return 0; }