class WebSocketClass {
constructor() {
this.instance = null;
this.connect();
}
static getInstance() {
if (!this.instance) {
this.instance = new WebSocketClass();
}
return this.instance;
}
connect() {
this.ws = new WebSocket('ws://xxxxxx');
this.ws.onopen = e => {
this.status = 'open';
console.log(`${name}鏈接成功`, e);
};
}
getMessage() {
this.ws.onmessage = e => {
console.log(e.data);
return e.data;
};
}
close() {
this.ws.send('close');
this.ws.close();
console.log('close');
}
}
export default new WebSocketClass();
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調用方法:前端
import WebSocketClass from '@/services/webSocket';
var ws = WebSocketClass;
console.log(ws.getMessage());
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關閉方法:web
import WebSocketClass from '@/services/webSocket';
var ws = WebSocketClass;
ws.close();
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若是仍是須要單例調用的話,直接用上面單個模式建立,有幾個建立幾個,若是不須要保證單例的話:後端
class WebSocketClass {
constructor(name) {
this.connect(name);
}
connect(name) {
this.ws = new WebSocket(name);
this.ws.onopen = e => {
this.status = 'open';
console.log(`${name}鏈接成功`, e);
};
}
getMessage() {
this.ws.onmessage = e => {
console.log(e.data);
return e.data;
};
}
close() {
this.ws.send('close');
this.ws.close();
console.log('close');
}
}
export default WebSocketClass;
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調用方式:跨域
import WebSocketClass from '@/services/webSocket';
var ws = new WebSocketClass('ws://xxxxx');
console.log(ws.getMessage());
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關閉:這種狀況就沒法跨域關閉了,只能在哪裏開的在哪裏關,否則是關不了的,拿不到建立的時候的ws長連接對象。bash
保活的原理-->心跳,前端每隔一段時間發送一段約定好的message給後端,後端收到後返回一段約定好的message給前端,若是多久沒收到前端就調用重連方法進行重連。服務器
import { message } from 'antd';
class WebSocketClass {
constructor() {
this.instance = null;
this.connect();
}
static getInstance() {
if (!this.instance) {
this.instance = new WebSocketClass();
}
return this.instance;
}
connect() {
this.ws = new WebSocket('ws:xxxxx');
this.ws.onopen = e => {
this.status = 'open';
message.info('鏈接成功');
console.log(`鏈接成功`, e);
this.heartCheck();
this.getMessage();
};
}
heartCheck() {
// 心跳機制的時間能夠本身與後端約定
this.pingPong = 'ping'; // ws的心跳機制狀態值
this.pingInterval = setInterval(() => {
if (this.ws.readyState === 1) {
// 檢查ws爲連接狀態 纔可發送
this.ws.send('ping'); // 客戶端發送ping
}
}, 10000);
this.pongInterval = setInterval(() => {
if (this.pingPong === 'ping') {
this.closeHandle('pingPong沒有改變爲pong'); // 沒有返回pong 重啓webSocket
}
// 重置爲ping 若下一次 ping 發送失敗 或者pong返回失敗(pingPong不會改爲pong),將重啓
console.log('返回pong');
this.pingPong = 'ping';
}, 20000);
}
closeHandle(e = 'err') {
// 由於webSocket並不穩定,規定只能手動關閉(調closeMyself方法),不然就重連
if (this.status !== 'close') {
console.log(`斷開,重連websocket`, e);
if (this.pingInterval !== undefined && this.pongInterval !== undefined) {
// 清除定時器
clearInterval(this.pingInterval);
clearInterval(this.pongInterval);
}
this.connect(); // 重連
} else {
console.log(`websocket手動關閉,或者正在鏈接`);
}
}
getMessage() {
this.ws.onmessage = e => {
if (e.data === 'pong') {
this.pingPong = 'pong'; // 服務器端返回pong,修改pingPong的狀態
} else {
message.info(e.data);
}
console.log(e.data);
return e.data;
};
}
close() {
clearInterval(this.pingInterval);
clearInterval(this.pongInterval);
this.status = 'close';
this.ws.send('close');
this.ws.close();
message.info('已斷開鏈接');
console.log('close');
}
}
export default new WebSocketClass();
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