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項目演示 點擊查看
首先監聽全部的input,有input聚焦時調起數字鍵盤,經過getBoundingClientRect
判斷input位置讓數字鍵盤在input附近,失去焦點後則隱藏數字鍵盤html
let inputElement = document.getElementsByTagName("input"); [...inputElement].forEach(ipele => { ipele.addEventListener("focus", function(e) { $this.inputTarget = e.target; let scrollTop = window.pageYOffset || document.documentElement.scrollTop || document.body.scrollTop; let scrollLeft = window.pageXOffset || document.documentElement.scrollLeft || document.body.scrollLeft; $this.NumberkeyBoardStyle = "top:" + (e.target.getBoundingClientRect().top + scrollTop + e.target.offsetHeight) + "px;left:" + (e.target.getBoundingClientRect().left + scrollLeft + e.target.offsetWidth) + "px"; }); ipele.addEventListener("blur", function(e) { $this.inputTarget = null; $this.NumberkeyBoardStyle = "display:none"; }); });
點擊小鍵盤時阻止默認事件,阻止input失去焦點。git
BoardNumberKeyDown(e) { if (e && e.preventDefault) { e.preventDefault(); } else { window.event.returnValue = false; return false; } },
點擊小鍵盤時,根據事件委託,得出點擊的數字,而後根據selectionStart
,selectionEnd
獲取input中的焦點,將小鍵盤中的數字插入焦點處,最後焦點右移一位。github
let inputTarget = this.inputTarget; let Pointstart = inputTarget.selectionStart; let PointEnd = inputTarget.selectionEnd; let wordLength = inputTarget.value.length; if (e.target.className == "numberTD" && e.target.innerText != "←") { inputTarget.value = inputTarget.value.slice(0, Pointstart) + e.target.innerText + inputTarget.value.slice(PointEnd, wordLength); //一個小數點和開頭不能有小數點 inputTarget.value = inputTarget.value.replace(/^\./g, ""); inputTarget.value = inputTarget.value .replace(".", "$#$") .replace(/\./g, "") .replace("$#$", "."); inputTarget.selectionStart = Pointstart + 1; inputTarget.selectionEnd = Pointstart + 1; //讓光標顯示在input可視區域 inputTarget.blur(); inputTarget.focus();
點擊刪除鍵時,刪除光標處數字,最後光標右移。this
if (e.target.className == "numberTD" && e.target.innerText == "←" && //PointEnd==0時會複製整個input的value PointEnd != 0 ) { inputTarget.value = inputTarget.value.slice(0, Pointstart - 1) + inputTarget.value.slice(PointEnd, wordLength); inputTarget.selectionStart = Pointstart - 1; inputTarget.selectionEnd = Pointstart - 1; //讓光標顯示在input可視區域 inputTarget.blur(); inputTarget.focus(); }