JavaScript實現封閉區域布爾運算

這篇文章主要介紹多段線實現布爾運算的方法
先上代碼code

function getOperatedCurves(sourceCurs: Curve[], targetCus: Curve[])
    {
        let source: Polyline | Circle = (sourceCurs[0] instanceof Circle) ? sourceCurs[0] as Circle : new Polyline().Combine(sourceCurs)[0];
        let target: Polyline | Circle = (targetCus[0] instanceof Circle) ? targetCus[0] as Circle : new Polyline().Combine(targetCus)[0];
        try
        {
            if (!source.IsClose || !target.IsClose) throw new Error("不是封閉曲線");
        }
        catch (err)
        {
            console.log(err);
        }

        let interPts = source.IntersectWith(target, IntersectOption.OnBothOperands);
        let sourceContainerTarget = isTargetCurInSourceCur(source, target);
        let targetContainerSource = isTargetCurInSourceCur(target, source);

        let isContainer = sourceContainerTarget || targetContainerSource;
        let intersectionList: Curve[] = [];  //交集
        let unionList: Curve[] = []; //並集
        let subList: Curve[] = []; //補集

        /*
        *兩封閉區域有交點而且不是包含關係,則經過交點把區域分割
        */
        if (interPts.length && !isContainer)
        {
            let pars1 = interPts.map(p => source.GetParamAtPoint(p)).sort((a, b) => a - b);
            let pars2 = interPts.map(p => target.GetParamAtPoint(p)).sort((a, b) => a - b);

            let cus1: Array<Polyline | Arc> = source.GetSplitCurves(pars1);

            cus1.forEach(pl =>
            {
                if (isTargetCurInSourceCur(target, pl))
                {
                    intersectionList.push(pl);
                }
                else
                {
                    subList.push(pl);
                    unionList.push(pl);
                }
            })

            let cus2: Array<Polyline | Arc> = target.GetSplitCurves(pars2);
            cus2.forEach(pl =>
            {
                if (isTargetCurInSourceCur(source, pl))
                {
                    intersectionList.push(pl);
                    subList.push(pl);
                }
                else
                {
                    unionList.push(pl);
                }
            })

        }
        else
        {
            if (isContainer)
            {
                if (sourceContainerTarget)
                {
                    intersectionList.push(target);
                    subList.push(source, target);
                    unionList.push(source);
                }
                else
                {
                    unionList.push(target);
                    intersectionList.push(source);
                }
            }
            else
            {
                unionList.push(source, target)
                subList.push(source);
            }

        }
        return {
            intersectionList, unionList, subList
        }
    }

因爲一些曲線類實現方法不一,這裏主要說一些實現布爾運算的思路ip

  • 判斷2封閉曲線是不是被包含的關係
  • 獲取2封閉曲線的全部交點,這裏交點多是圓和線,線和線,圓和圓的,求交點的方法網上應該不少,之後有時間也會寫寫用JavaScript實現方式
  • 根據全部的交點把2封閉曲線分割爲多個部分
  • 對分割後的線段進行整理,其中相交部分是曲線在對方曲線內部的部分,合併是互不在對方曲線內部的部分,相減相似不想說了,具體看代碼,若是是被包含狀態則更加就簡單了
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