Android Camera原理之camera service與camera provider session會話與capture request輪轉

上層調用CameraManager.openCamera的時候,會觸發底層的一系列反應,以前咱們分享過camera framework到camera service之間的調用,可是光看這一塊還不夠深刻,接下來咱們討論一下camera service與camera provider之間在openCamera調用的時候作了什麼事情。android

status_t Camera3Device::initialize(sp<CameraProviderManager> manager, const String8& monitorTags) {
    sp<ICameraDeviceSession> session;
    status_t res = manager->openSession(mId.string(), this,
            /*out*/ &session);
    //......
    res = manager->getCameraCharacteristics(mId.string(), &mDeviceInfo);
    //......
    std::shared_ptr<RequestMetadataQueue> queue;
    auto requestQueueRet = session->getCaptureRequestMetadataQueue(
        [&queue](const auto& descriptor) {
            queue = std::make_shared<RequestMetadataQueue>(descriptor);
            if (!queue->isValid() || queue->availableToWrite() <= 0) {
                ALOGE("HAL returns empty request metadata fmq, not use it");
                queue = nullptr;
                // don't use the queue onwards.
            }
        });
    //......
    std::unique_ptr<ResultMetadataQueue>& resQueue = mResultMetadataQueue;
    auto resultQueueRet = session->getCaptureResultMetadataQueue(
        [&resQueue](const auto& descriptor) {
            resQueue = std::make_unique<ResultMetadataQueue>(descriptor);
            if (!resQueue->isValid() || resQueue->availableToWrite() <= 0) {
                ALOGE("HAL returns empty result metadata fmq, not use it");
                resQueue = nullptr;
                // Don't use the resQueue onwards.
            }
        });
    //......
 
    mInterface = new HalInterface(session, queue);
    std::string providerType;
    mVendorTagId = manager->getProviderTagIdLocked(mId.string());
    mTagMonitor.initialize(mVendorTagId);
    if (!monitorTags.isEmpty()) {
        mTagMonitor.parseTagsToMonitor(String8(monitorTags));
    }
 
    return initializeCommonLocked();
}

上面camera service中執行openCamera 中的核心步驟,能夠看出,第一步執行的就是 manager->openSession(mId.string(), this, /out/ &session);數組

本文就是經過剖析openSession的執行流程來 還原 camera service 與camera provider 的執行過程。緩存

CameraProviderManager--openSession流程.jpgsession

 

爲了讓你們看得更加清楚,列出各個文件的位置:
CameraProviderManager : frameworks/av/services/camera/libcameraservice/common/CameraServiceProvider.cpp數據結構

CameraDevice : hardware/interfaces/camera/device/3.2/default/CameraDevice.cppide

CameraModule : hardware/interfaces/camera/common/1.0/default/CameraModule.cpp函數

CameraHAL : hardware/libhardware/modules/camera/3_0/CameraHAL.cppoop

Camera : hardware/libhardware/modules/camera/3_0/Camera.cpppost

CameraDeviceSession : hardware/interfaces/camera/device/3.2/default/CameraDeviceSession.cppui

中間涉及到一些指針函數的映射,若是看不明白,能夠參考:《Android Camera原理之底層數據結構總結》,具體的調用流程就不說了,按照上面的時序圖走,都能看明白的。

一些回調關係仍是值得說下的。咱們看下CameraProviderManager::openSession調用的地方:

status_t CameraProviderManager::openSession(const std::string &id,
        const sp<hardware::camera::device::V3_2::ICameraDeviceCallback>& callback,
        /*out*/
        sp<hardware::camera::device::V3_2::ICameraDeviceSession> *session) {
 
    std::lock_guard<std::mutex> lock(mInterfaceMutex);
 
    auto deviceInfo = findDeviceInfoLocked(id,
            /*minVersion*/ {3,0}, /*maxVersion*/ {4,0});
    if (deviceInfo == nullptr) return NAME_NOT_FOUND;
 
    auto *deviceInfo3 = static_cast<ProviderInfo::DeviceInfo3*>(deviceInfo);
 
    Status status;
    hardware::Return<void> ret;
    ret = deviceInfo3->mInterface->open(callback, [&status, &session]
            (Status s, const sp<device::V3_2::ICameraDeviceSession>& cameraSession) {
                status = s;
                if (status == Status::OK) {
                    *session = cameraSession;
                }
            });
    if (!ret.isOk()) {
        ALOGE("%s: Transaction error opening a session for camera device %s: %s",
                __FUNCTION__, id.c_str(), ret.description().c_str());
        return DEAD_OBJECT;
    }
    return mapToStatusT(status);
}

咱們看下IPC調用的地方:

ret = deviceInfo3->mInterface->open(callback, [&status, &session]
            (Status s, const sp<device::V3_2::ICameraDeviceSession>& cameraSession) {
                status = s;
                if (status == Status::OK) {
                    *session = cameraSession;
                }
            });

傳入兩個參數,一個是 const sp<hardware::camera::device::V3_2::ICameraDeviceCallback>& callback, 另外一個是open_cb _hidl_cb

callback 提供了 camera HAL層到 camera service的回調。

open_cb _hidl_cb 是硬件抽象層提供了一種IPC間回傳數據的方式。就本段代碼而言,須要傳回兩個數據,一個status:表示當前openSession是否成功;另外一個是session:表示camera session會話建立成功以後返回的session數據。

CameraDevice::open(...)函數

{
        session = createSession(
                device, info.static_camera_characteristics, callback);
        if (session == nullptr) {
            ALOGE("%s: camera device session allocation failed", __FUNCTION__);
            mLock.unlock();
            _hidl_cb(Status::INTERNAL_ERROR, nullptr);
            return Void();
        }
        if (session->isInitFailed()) {
            ALOGE("%s: camera device session init failed", __FUNCTION__);
            session = nullptr;
            mLock.unlock();
            _hidl_cb(Status::INTERNAL_ERROR, nullptr);
            return Void();
        }
        mSession = session;
 
        IF_ALOGV() {
            session->getInterface()->interfaceChain([](
                ::android::hardware::hidl_vec<::android::hardware::hidl_string> interfaceChain) {
                    ALOGV("Session interface chain:");
                    for (auto iface : interfaceChain) {
                        ALOGV("  %s", iface.c_str());
                    }
                });
        }
        mLock.unlock();
}
_hidl_cb(status, session->getInterface());

最後執行的代碼 _hidl_cb(status, session→getInterface()); 當前session建立成功以後,回調到 camera service 中。

const sp<hardware::camera::device::V3_2::ICameraDeviceCallback>& callback 設置到什麼地方?這個問題很是重要的,camera 上層很依賴底層的回調,因此咱們要搞清楚底層的回調被設置到什麼地方,而後在搞清楚在合適的時機觸發這些回調。

執行CameraDeviceSession構造函數的時候,傳入了這個callback。

CameraDeviceSession::CameraDeviceSession(
    camera3_device_t* device,
    const camera_metadata_t* deviceInfo,
    const sp<ICameraDeviceCallback>& callback) :
        camera3_callback_ops({&sProcessCaptureResult, &sNotify}),
        mDevice(device),
        mDeviceVersion(device->common.version),
        mIsAELockAvailable(false),
        mDerivePostRawSensKey(false),
        mNumPartialResults(1),
        mResultBatcher(callback) {
    mDeviceInfo = deviceInfo;
    camera_metadata_entry partialResultsCount =
            mDeviceInfo.find(ANDROID_REQUEST_PARTIAL_RESULT_COUNT);
    if (partialResultsCount.count > 0) {
        mNumPartialResults = partialResultsCount.data.i32[0];
    }
    mResultBatcher.setNumPartialResults(mNumPartialResults);
 
    camera_metadata_entry aeLockAvailableEntry = mDeviceInfo.find(
            ANDROID_CONTROL_AE_LOCK_AVAILABLE);
    if (aeLockAvailableEntry.count > 0) {
        mIsAELockAvailable = (aeLockAvailableEntry.data.u8[0] ==
                ANDROID_CONTROL_AE_LOCK_AVAILABLE_TRUE);
    }
 
    // Determine whether we need to derive sensitivity boost values for older devices.
    // If post-RAW sensitivity boost range is listed, so should post-raw sensitivity control
    // be listed (as the default value 100)
    if (mDeviceInfo.exists(ANDROID_CONTROL_POST_RAW_SENSITIVITY_BOOST_RANGE)) {
        mDerivePostRawSensKey = true;
    }
 
    mInitFail = initialize();
}

CameraDeviceSession 中的 mResultBatcher 類構造中傳入了這個 callback,如今由 CameraDeviceSession::ResultBatcher 來持有 callback了。看下ResultBatcher全局代碼,在CameraDeviceSession.h中。

那之後底層要回調到上層一定要通過 CameraDeviceSession::ResultBatcher的mCallback來完成了。

class ResultBatcher {
public:
    ResultBatcher(const sp<ICameraDeviceCallback>& callback);
    void setNumPartialResults(uint32_t n);
    void setBatchedStreams(const std::vector<int>& streamsToBatch);
    void setResultMetadataQueue(std::shared_ptr<ResultMetadataQueue> q);
 
    void registerBatch(uint32_t frameNumber, uint32_t batchSize);
    void notify(NotifyMsg& msg);
    void processCaptureResult(CaptureResult& result);
 
protected:
    struct InflightBatch {
        // Protect access to entire struct. Acquire this lock before read/write any data or
        // calling any methods. processCaptureResult and notify will compete for this lock
        // HIDL IPCs might be issued while the lock is held
        Mutex mLock;
 
        bool allDelivered() const;
 
        uint32_t mFirstFrame;
        uint32_t mLastFrame;
        uint32_t mBatchSize;
 
        bool mShutterDelivered = false;
        std::vector<NotifyMsg> mShutterMsgs;
 
        struct BufferBatch {
            BufferBatch(uint32_t batchSize) {
                mBuffers.reserve(batchSize);
            }
            bool mDelivered = false;
            // This currently assumes every batched request will output to the batched stream
            // and since HAL must always send buffers in order, no frameNumber tracking is
            // needed
            std::vector<StreamBuffer> mBuffers;
        };
        // Stream ID -> VideoBatch
        std::unordered_map<int, BufferBatch> mBatchBufs;
 
        struct MetadataBatch {
            //                   (frameNumber, metadata)
            std::vector<std::pair<uint32_t, CameraMetadata>> mMds;
        };
        // Partial result IDs that has been delivered to framework
        uint32_t mNumPartialResults;
        uint32_t mPartialResultProgress = 0;
        // partialResult -> MetadataBatch
        std::map<uint32_t, MetadataBatch> mResultMds;
 
        // Set to true when batch is removed from mInflightBatches
        // processCaptureResult and notify must check this flag after acquiring mLock to make
        // sure this batch isn't removed while waiting for mLock
        bool mRemoved = false;
    };
 
 
    // Get the batch index and pointer to InflightBatch (nullptrt if the frame is not batched)
    // Caller must acquire the InflightBatch::mLock before accessing the InflightBatch
    // It's possible that the InflightBatch is removed from mInflightBatches before the
    // InflightBatch::mLock is acquired (most likely caused by an error notification), so
    // caller must check InflightBatch::mRemoved flag after the lock is acquried.
    // This method will hold ResultBatcher::mLock briefly
    std::pair<int, std::shared_ptr<InflightBatch>> getBatch(uint32_t frameNumber);
 
    static const int NOT_BATCHED = -1;
 
    // move/push function avoids "hidl_handle& operator=(hidl_handle&)", which clones native
    // handle
    void moveStreamBuffer(StreamBuffer&& src, StreamBuffer& dst);
    void pushStreamBuffer(StreamBuffer&& src, std::vector<StreamBuffer>& dst);
 
    void sendBatchMetadataLocked(
            std::shared_ptr<InflightBatch> batch, uint32_t lastPartialResultIdx);
 
    // Check if the first batch in mInflightBatches is ready to be removed, and remove it if so
    // This method will hold ResultBatcher::mLock briefly
    void checkAndRemoveFirstBatch();
 
    // The following sendXXXX methods must be called while the InflightBatch::mLock is locked
    // HIDL IPC methods will be called during these methods.
    void sendBatchShutterCbsLocked(std::shared_ptr<InflightBatch> batch);
    // send buffers for all batched streams
    void sendBatchBuffersLocked(std::shared_ptr<InflightBatch> batch);
    // send buffers for specified streams
    void sendBatchBuffersLocked(
            std::shared_ptr<InflightBatch> batch, const std::vector<int>& streams);
   // End of sendXXXX methods
 
    // helper methods
    void freeReleaseFences(hidl_vec<CaptureResult>&);
    void notifySingleMsg(NotifyMsg& msg);
    void processOneCaptureResult(CaptureResult& result);
    void invokeProcessCaptureResultCallback(hidl_vec<CaptureResult> &results, bool tryWriteFmq);
 
    // Protect access to mInflightBatches, mNumPartialResults and mStreamsToBatch
    // processCaptureRequest, processCaptureResult, notify will compete for this lock
    // Do NOT issue HIDL IPCs while holding this lock (except when HAL reports error)
    mutable Mutex mLock;
    std::deque<std::shared_ptr<InflightBatch>> mInflightBatches;
    uint32_t mNumPartialResults;
    std::vector<int> mStreamsToBatch;
    const sp<ICameraDeviceCallback> mCallback;
    std::shared_ptr<ResultMetadataQueue> mResultMetadataQueue;
 
    // Protect against invokeProcessCaptureResultCallback()
    Mutex mProcessCaptureResultLock;
 
} mResultBatcher;

到這裏,openSession工做就完成了,這個主要是設置了上層的回調到底層,而且底層返回可用的camera session到上層來,實現底層和上層的交互通訊。

1.獲取的session是什麼?爲何這個重要?

此session是 ICameraDeviceSession 對象,這個對象是指爲了操做camera device,camera provider與 camera service之間創建的一個會話機制,能夠保證camera service IPC調用到camera provider進程中的代碼。

1.1.獲取session當前請求原數組隊列

auto requestQueueRet = session->getCaptureRequestMetadataQueue(
    [&queue](const auto& descriptor) {
        queue = std::make_shared<RequestMetadataQueue>(descriptor);
        if (!queue->isValid() || queue->availableToWrite() <= 0) {
            ALOGE("HAL returns empty request metadata fmq, not use it");
            queue = nullptr;
            // don't use the queue onwards.
        }
    });

到HAL層的 CameraDeviceSession.cpp中調用 getCaptureRequestMetadataQueue

Return<void> CameraDeviceSession::getCaptureRequestMetadataQueue(
    ICameraDeviceSession::getCaptureRequestMetadataQueue_cb _hidl_cb) {
    _hidl_cb(*mRequestMetadataQueue->getDesc());
    return Void();
}

這個mRequestMetadataQueue 是在 CameraDeviceSession::initialize 執行的時候初始化的。

int32_t reqFMQSize = property_get_int32("ro.camera.req.fmq.size", /*default*/-1);
if (reqFMQSize < 0) {
    reqFMQSize = CAMERA_REQUEST_METADATA_QUEUE_SIZE;
} else {
    ALOGV("%s: request FMQ size overridden to %d", __FUNCTION__, reqFMQSize);
}
 
mRequestMetadataQueue = std::make_unique<RequestMetadataQueue>(
        static_cast<size_t>(reqFMQSize),
        false /* non blocking */);
if (!mRequestMetadataQueue->isValid()) {
    ALOGE("%s: invalid request fmq", __FUNCTION__);
    return true;
}

首先讀取 ro.camera.req.fmq.size 屬性,若是沒有找到,則直接賦給一個 1M 大小的 請求原數組隊列。這個隊列很重要,後續的camera capture請求都是經過這個隊列處理的。

1.2.獲取session 當前結果原數組隊列

這個和 請求原數組隊列類似,不過結果原數組中保留的是 camera capture的結果數據。你們能夠看下源碼,這兒就不貼源碼了

2.開始運轉capture request線程

camera service 與 camera provider 創建session 會話以後,開始運轉capture request請求線程,以後發送的capture request都會到這個線程中執行,這就是熟知的capture request輪轉。

在Camera3Device::initializeCommonLocked 中執行了 capture request輪轉。

/** Start up request queue thread */
mRequestThread = new RequestThread(this, mStatusTracker, mInterface, sessionParamKeys);
res = mRequestThread->run(String8::format("C3Dev-%s-ReqQueue", mId.string()).string());
if (res != OK) {
    SET_ERR_L("Unable to start request queue thread: %s (%d)",
            strerror(-res), res);
    mInterface->close();
    mRequestThread.clear();
    return res;
}

開始啓動當前的capture request 隊列,放在 RequestThread線程中執行,這個線程會一直執行,當有新的capture request發過來,會將capture request放進當前會話的請求隊列中,繼續執行。這個輪轉很重要,這是camera能正常工做的前提。

輪轉的主要工做在Camera3Device::RequestThread::threadLoop 函數中完成,這是native中定義的一個 線程執行函數塊。

bool Camera3Device::RequestThread::threadLoop() {
    ATRACE_CALL();
    status_t res;
 
    // Handle paused state.
    if (waitIfPaused()) {
        return true;
    }
 
    // Wait for the next batch of requests.
    waitForNextRequestBatch();
    if (mNextRequests.size() == 0) {
        return true;
    }
    //......
 
    // Prepare a batch of HAL requests and output buffers.
    res = prepareHalRequests();
    if (res == TIMED_OUT) {
        // Not a fatal error if getting output buffers time out.
        cleanUpFailedRequests(/*sendRequestError*/ true);
        // Check if any stream is abandoned.
        checkAndStopRepeatingRequest();
        return true;
    } else if (res != OK) {
        cleanUpFailedRequests(/*sendRequestError*/ false);
        return false;
    }
 
    // Inform waitUntilRequestProcessed thread of a new request ID
    {
        Mutex::Autolock al(mLatestRequestMutex);
 
        mLatestRequestId = latestRequestId;
        mLatestRequestSignal.signal();
    }
    //......
 
    bool submitRequestSuccess = false;
    nsecs_t tRequestStart = systemTime(SYSTEM_TIME_MONOTONIC);
    if (mInterface->supportBatchRequest()) {
        submitRequestSuccess = sendRequestsBatch();
    } else {
        submitRequestSuccess = sendRequestsOneByOne();
    }
    //......
 
    return submitRequestSuccess;
}

waitForNextRequestBatch() 不斷去輪訓底層是否有InputBuffer數據,獲取的inputBuffer數據放在request中,這些數據會在以後被消費。
這兒先列個調用過程:對照着代碼看一下,camera的producer與consumer模型以後還會詳細講解的。

camera request輪轉流程.jpg

 

這兒也爲了你們快速進入代碼,也列出來代碼的對應位置:

Camera3Device::RequestThread : frameworks/av/services/camera/libcameraservice/device3/Camera3Device.cpp 中有內部類 RequestThread,這是一個線程類。

Camera3Stream : frameworks/av/services/camera/libcameraservice/device3/Camera3Stream.cpp

Camera3InputStream : frameworks/av/services/camera/libcameraservice/device3/Camera3InputStream.cpp

Camera3IOStreamBase : frameworks/av/services/camera/libcameraservice/device3/Camera3IOStreamBase.cpp

BufferItemConsumer : frameworks/native/libs/gui/BufferItemConsumer.cpp

ConsumerBase : frameworks/native/libs/gui/ConsumerBase.cpp

BnGraphicBufferConsumer : frameworks/native/libs/gui/IGraphicBufferConsumer.cpp

上層發過來來的capture request,手下到底層申請Consumer buffer,這個buffer數據存儲在capture request緩存中,後期這些buffer數據會被複用,不斷地生產數據,也不斷地被消費。

capture request開啓以後,camera hal層也會受到capture request批處理請求,讓camera hal作好準備,開始和camera driver層交互。hal層的請求下一章講解。

 

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