[深刻淺出Cocoa]iOS網絡編程之CFNetworkios
羅朝輝 (http://blog.csdn.net/kesalin/)git
本文遵循「署名-非商業用途-保持一致」創做公用協議github
首先來回顧下。在前文《[深刻淺出Cocoa]iOS網絡編程之Socket》中,提到iOS網絡編程層次模型分爲三層:編程
Cocoa層:NSURL,Bonjour,Game Kit,WebKit網絡
Core Foundation層:基於 C 的 CFNetwork 和 CFNetServicesapp
OS層:基於 C 的 BSD socket異步
前文講的是最底層的 socket,本文將介紹位於 Core Foundation 中的 CFNetwork。CFNetwork 只是對 BSD socket 的進行了輕量級的封裝,但在 iOS 中使用 CFNetwork 有一個顯著的好處,那就是 CFNetwork 與系統級別的設置(如:天線設置)以及 run-loop 結合得很好。每個線程都有本身的 run-loop,所以咱們能夠 CFNetwork 當中事件源加入到 run-loop 中,這樣就能夠在線程的 run-loop 中處理網絡事件了。BTW,大名鼎鼎的 ASIHttpRequest 庫就是基於 CFNetwork 封裝的。socket
本文示例代碼就是這樣作的,源碼請查看:函數
https://github.com/kesalin/iOSSnippet/tree/master/KSNetworkDemo
CFNetwork 接口是基於 C 的,下面的接口用於建立一對 socket stream,一個用於讀取,一個用於寫入:
void CFStreamCreatePairWithSocketToHost(CFAllocatorRef alloc, CFStringRef host, UInt32 port, CFReadStreamRef *readStream, CFWriteStreamRef *writeStream);
該函數使用 host 以及 port,CFNetwork 會將該 host 轉換爲 IP 地址,並轉換爲網絡字節順序。若是咱們只須要一個 socket stream,咱們能夠將另一個設置爲 NULL。還有另外兩個「重載」的建立 socket sream的接口:CFStreamCreatePairWithSocket 和 CFStreamCreatePairWithPeerSocketSignature,在這裏就不一一介紹了。
注意:在使用這些 socket stream 以前,必須顯式地調用其 open 函數:
Boolean CFReadStreamOpen(CFReadStreamRef stream);Boolean CFWriteStreamOpen(CFWriteStreamRef stream);
但與 socket 不一樣的是,這兩個接口是異步的,當成功 open 以後,若是調用方設置了獲取 kCFStreamEventOpenCompleted 事件的標誌的話就會其調用回調函數。
而該回調函數及其參數設置是經過以下接口進行的:
Boolean CFReadStreamSetClient(CFReadStreamRef stream, CFOptionFlags streamEvents, CFReadStreamClientCallBack clientCB, CFStreamClientContext *clientContext);Boolean CFWriteStreamSetClient(CFWriteStreamRef stream, CFOptionFlags streamEvents, CFWriteStreamClientCallBack clientCB, CFStreamClientContext *clientContext);
該函數用於設置回調函數及相關參數。經過 streamEvents 標誌來設置咱們對哪些事件感興趣;clientCB 是一個回調函數,當事件標誌對應的事件發生時,該回調函數就會被調用;clientContext 是用於傳遞參數到回調函數中去。
當設置好回調函數以後,咱們能夠將 socket stream 當作事件源調度到 run-loop 中去,這樣 run-loop 就能分發該 socket stream 的網絡事件了。
void CFReadStreamScheduleWithRunLoop(CFReadStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);void CFWriteStreamScheduleWithRunLoop(CFWriteStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);
注意,在咱們再也不關心該 socket stream 的網絡事件時,記得要調用以下接口將 socket stream 從 run-loop 的事件源中移除。
void CFReadStreamUnscheduleFromRunLoop(CFReadStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);void CFWriteStreamUnscheduleFromRunLoop(CFWriteStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);
當咱們將 socket stream 的網絡事件調度到 run-loop 以後,咱們就能在回調函數中相應各類事件,好比 kCFStreamEventHasBytesAvailable 讀取數據:
Boolean CFReadStreamHasBytesAvailable(CFReadStreamRef stream);CFIndex CFReadStreamRead(CFReadStreamRef stream, UInt8 *buffer, CFIndex bufferLength);
或 kCFStreamEventCanAcceptBytes 寫入數據:
Boolean CFWriteStreamCanAcceptBytes(CFWriteStreamRef stream);CFIndex CFWriteStreamWrite(CFWriteStreamRef stream, const UInt8 *buffer, CFIndex bufferLength);
最後,咱們調用 close 方法關閉 socket stream:
void CFReadStreamClose(CFReadStreamRef stream);void CFWriteStreamClose(CFWriteStreamRef stream);
與 socket 演示相似,在這裏我只演示客戶端示例。一樣,咱們也在一個後臺線程中啓動網絡操做:
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NSURL * url = [NSURL URLWithString:[NSString stringWithFormat:@"%@:%@", serverHost, serverPort]];
NSThread * backgroundThread = [[NSThread alloc] initWithTarget:self
selector:@selector(loadDataFromServerWithURL:)
object:url];
[backgroundThread start];
而後在 loadDataFromServerWithURL 中建立 socket 流,並設置其回調函數,將其加入到 run-loop 的事件源中,而後啓動之:
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- (void)loadDataFromServerWithURL:(NSURL *)url
{
NSString * host = [url host];
NSInteger port = [[url port] integerValue];
// Keep a reference to self to use for controller callbacks
//
CFStreamClientContext ctx = {0, (__bridge void *)(self), NULL, NULL, NULL};
// Get callbacks for stream data, stream end, and any errors
//
CFOptionFlags registeredEvents = (kCFStreamEventHasBytesAvailable | kCFStreamEventEndEncountered | kCFStreamEventErrorOccurred);
// Create a read-only socket
//
CFReadStreamRef readStream;
<strong>CFStreamCreatePairWithSocketToHost</strong>(kCFAllocatorDefault, (__bridge CFStringRef)host, port, &readStream, NULL);
// Schedule the stream on the run loop to enable callbacks
//
if (<strong>CFReadStreamSetClient</strong>(readStream, registeredEvents, socketCallback, &ctx)) {
<strong>CFReadStreamScheduleWithRunLoop</strong>(readStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
}
else {
[self networkFailedWithErrorMessage:@"Failed to assign callback method"];
return;
}
// Open the stream for reading
//
if (<strong>CFReadStreamOpen</strong>(readStream) == NO) {
[self networkFailedWithErrorMessage:@"Failed to open read stream"];
return;
}
CFErrorRef error = <strong>CFReadStreamCopyError</strong>(readStream);
if (error != NULL) {
if (CFErrorGetCode(error) != 0) {
NSString * errorInfo = [NSString stringWithFormat:@"Failed to connect stream; error '%@' (code %ld)", (__bridge NSString*)CFErrorGetDomain(error), CFErrorGetCode(error)];
[self networkFailedWithErrorMessage:errorInfo];
}
CFRelease(error);
return;
}
NSLog(@"Successfully connected to %@", url);
// Start processing
//
<strong>CFRunLoopRun</strong>();
}
參考前面的接口說明,相信你不難理解上面的代碼。前面惟一沒有提到的接口就是 CFReadStreamCopyError,該接口用於獲取當前的錯誤信息,若是沒有錯誤則返回 NULL。
CFErrorRef CFReadStreamCopyError(CFReadStreamRef stream);CFErrorRef CFWriteStreamCopyError(CFWriteStreamRef stream);
此外,咱們還能夠調用以下接口獲取 socket stream 的當前狀態:
CFStreamStatus CFReadStreamGetStatus(CFReadStreamRef stream);CFStreamStatus CFWriteStreamGetStatus(CFWriteStreamRef stream);
在上面的代碼中,咱們設置了當有數據能夠讀取,流到達結尾處時以及錯誤發生時調用回調函數 socketCallback:
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void socketCallback(CFReadStreamRef stream, CFStreamEventType event, void * myPtr)
{
KSCFNetworkViewController * controller = (__bridge KSCFNetworkViewController *)myPtr;
switch(event) {
case kCFStreamEventHasBytesAvailable: {
// Read bytes until there are no more
//
while (<strong>CFReadStreamHasBytesAvailable</strong>(stream)) {
UInt8 buffer[kBufferSize];
int numBytesRead = <strong>CFReadStreamRead</strong>(stream, buffer, kBufferSize);
[controller didReceiveData:[NSData dataWithBytes:buffer length:numBytesRead]];
}
break;
}
case kCFStreamEventErrorOccurred: {
CFErrorRef error = <strong>CFReadStreamCopyError</strong>(stream);
if (error != NULL) {
if (CFErrorGetCode(error) != 0) {
NSString * errorInfo = [NSString stringWithFormat:@"Failed while reading stream; error '%@' (code %ld)", (__bridge NSString*)CFErrorGetDomain(error), CFErrorGetCode(error)];
[controller networkFailedWithErrorMessage:errorInfo];
}
CFRelease(error);
}
break;
}
case kCFStreamEventEndEncountered:
// Finnish receiveing data
//
[controller didFinishReceivingData];
// Clean up
//
<strong>CFReadStreamClose</strong>(stream);
<strong>CFReadStreamUnscheduleFromRunLoop</strong>(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes);
<strong>CFRunLoopStop</strong>(CFRunLoopGetCurrent());
break;
default:
break;
}
}
上面的代碼也很好理解,當有數據能夠讀取時,讀取之,而後更新 UI;當流到達結尾處時,關閉流,執行清理工做;當錯誤發送時,報告錯誤信息。
雖然上面的代碼只演示瞭如何使用 CFNetwork 的 CFReadStream 來讀取數據,寫入數據使用 CFWriteStream,其工做流程也是同樣的。在這裏就再也不介紹了。更多《深刻淺出Cocoa》系列文章,敬請訪問CSDN專欄:http://blog.csdn.net/column/details/cocoa.html