這篇文章將前幾篇使用的方法進行了整合,讓咱們可以在後臺線程中加載以及緩存圖片並在ViewPager和GridView中展現出來,並在這些過程當中處理併發以及參數的設置.html
將圖片加載到ViewPager中java
使用滑動視圖來對圖片詳情進行導航是一種不錯的方式.咱們可使用ViewPager和PagerAdapter來實現.可是,使用FragmentStatePagerAdapter可能會更好,它可以自動地保存ViewPager中Fragment的狀態並控制它的建立和銷燬,可以有效地利用內存.android
注意:若是你僅僅須要加載少許的圖片,而且可以確認這些圖片不會形成內存溢出,則使用普通的PagerAdapter或者FragmenetPagerAdapter可能會更合適.數組
如下是使用ViewPager實現的圖片展現:緩存
public class ImageDetailActivity extends FragmentActivity { public static final String EXTRA_IMAGE = "extra_image"; private ImagePagerAdapter mAdapter; private ViewPager mPager; // 靜態的圖片資源數組 public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.image_detail_pager); // 佈局中僅僅包含一個ViewPager mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length); mPager = (ViewPager) findViewById(R.id.pager); mPager.setAdapter(mAdapter); } public static class ImagePagerAdapter extends FragmentStatePagerAdapter { private final int mSize; public ImagePagerAdapter(FragmentManager fm, int size) { super(fm); mSize = size; } @Override public int getCount() { return mSize; } @Override public Fragment getItem(int position) { return ImageDetailFragment.newInstance(position); } } }
如下是一個包含了ImageView的Fragment,用於展現圖片.這部分代碼看起來是一個十分理想的實現,可是你可以看出它的缺點嗎?該怎麼改進它?網絡
public class ImageDetailFragment extends Fragment { private static final String IMAGE_DATA_EXTRA = "resId"; private int mImageNum; private ImageView mImageView; static ImageDetailFragment newInstance(int imageNum) { final ImageDetailFragment f = new ImageDetailFragment(); final Bundle args = new Bundle(); args.putInt(IMAGE_DATA_EXTRA, imageNum); f.setArguments(args); return f; } // Empty constructor, required as per Fragment docs public ImageDetailFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1; } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // image_detail_fragment.xml contains just an ImageView final View v = inflater.inflate(R.layout.image_detail_fragment, container, false); mImageView = (ImageView) v.findViewById(R.id.imageView); return v; } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); final int resId = ImageDetailActivity.imageResIds[mImageNum]; mImageView.setImageResource(resId); // 將圖片加載到ImageView中 } }
從以上代碼中,你可能發現了:圖片是直接從資源文件中讀取並展現到UI上的,這可能會形成應用掛起或者被強制關閉.此處使用AsyncTask在後臺線程中加載圖片會更好:併發
public class ImageDetailActivity extends FragmentActivity { ... public void loadBitmap(int resId, ImageView imageView) { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } ... // include BitmapWorkerTask class } public class ImageDetailFragment extends Fragment { ... @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); if (ImageDetailActivity.class.isInstance(getActivity())) { final int resId = ImageDetailActivity.imageResIds[mImageNum]; // 在後臺線程中加載圖片,而不是在Activity中直接讀取圖片 ((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView); } } }
這樣,咱們能夠在BitmapWorkerTask中實現任何附加的操做(如改變尺寸或者從網絡讀取圖片資源)而不會映像UI線程的響應速度.就算使用後臺線程加載圖片的效率比直接加載圖片低,咱們也能夠將使用的圖片添加到緩存中以便複用.如下是添加緩存的方式:異步
public class ImageDetailActivity extends FragmentActivity { ... private LruCache<String, Bitmap> mMemoryCache; @Override public void onCreate(Bundle savedInstanceState) { ... // initialize LruCache as per Use a Memory Cache section } public void loadBitmap(int resId, ImageView imageView) { final String imageKey = String.valueOf(resId); final Bitmap bitmap = mMemoryCache.get(imageKey); if (bitmap != null) { mImageView.setImageBitmap(bitmap); } else { mImageView.setImageResource(R.drawable.image_placeholder); BitmapWorkerTask task = new BitmapWorkerTask(mImageView); task.execute(resId); } } ... // include updated BitmapWorkerTask from Use a Memory Cache section }
將以上組合起來使用,就能夠實現高效率的ViewPager展現,這樣能夠耗費最少的時間和資源完成更多的任務.async
將圖片展現在GridView中的實現ide
網格結構的視圖有利於展現多張圖片,這種結果能夠經過GridView來實現.而GridView可用經過用戶的滑動操做及時地將圖片顯示出來.要實現這種效果,咱們必須保證UI線程不被阻塞,內存的使用也要處於控制之中,並且圖片的併發加載也要處理好(基於GridView的子View的循環使用).
開始以前,這裏有一個使用GridView和Fragment(包含ImageView)的實現:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { private ImageAdapter mAdapter; // A static dataset to back the GridView adapter public final static Integer[] imageResIds = new Integer[] { R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3, R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6, R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9}; // Empty constructor as per Fragment docs public ImageGridFragment() {} @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ImageAdapter(getActivity()); } @Override public View onCreateView( LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { final View v = inflater.inflate(R.layout.image_grid_fragment, container, false); final GridView mGridView = (GridView) v.findViewById(R.id.gridView); mGridView.setAdapter(mAdapter); mGridView.setOnItemClickListener(this); return v; } @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { final Intent i = new Intent(getActivity(), ImageDetailActivity.class); i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position); startActivity(i); } private class ImageAdapter extends BaseAdapter { private final Context mContext; public ImageAdapter(Context context) { super(); mContext = context; } @Override public int getCount() { return imageResIds.length; } @Override public Object getItem(int position) { return imageResIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup container) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setLayoutParams(new GridView.LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageResIds[position]); // Load image into ImageView return imageView; } } }
此處一樣在UI線程中讀取了圖片.這種方式在圖片較少而且尺寸規律時並沒有不妥(基於系統資源的加載和緩存方式),可是若是須要任何其餘的附加處理,咱們的UI線程就可能被阻塞.
一樣,前述的異步加載圖片而且緩存的方式也適用於這裏.同時,咱們也必須謹慎地處理併發操做,由於在GridView中,子View是能夠被複用的.具體處理方式,能夠參考Processing Bitmaps Off the UI Thread.以下是此處的處理:
public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener { ... private class ImageAdapter extends BaseAdapter { ... @Override public View getView(int position, View convertView, ViewGroup container) { ... loadBitmap(imageResIds[position], imageView) return imageView; } } public void loadBitmap(int resId, ImageView imageView) { if (cancelPotentialWork(resId, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(getResources(), mPlaceHolderBitmap, task); imageView.setImageDrawable(asyncDrawable); task.execute(resId); } } static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super(res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } public static boolean cancelPotentialWork(int data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { final int bitmapData = bitmapWorkerTask.data; if (bitmapData != data) { // Cancel previous task bitmapWorkerTask.cancel(true); } else { // The same work is already in progress return false; } } // No task associated with the ImageView, or an existing task was cancelled return true; } private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null; } ... // include updated BitmapWorkerTask class
注意:此處的處理一樣適用於ListView.
在此處的處理中,咱們實現了對圖片的靈活加載以及處理,而且保證了UI線程的流暢性.在後臺線程中咱們可以加載網絡圖片或者對大圖片進行處理.