經過查找http://docs.unity3d.com/Documentation/ScriptReference/Camera-cullingMask.html只是可以指定某個層,但要指定多個層殊不知所措了,幸虧網上有高人html
int oldMask = camera.cullingMask; // change mask camera.cullingMask = (1 << LayerMask.NameToLayer("TransparentFX")) | (1 << LayerMask.NameToLayer("OtherLayer")); // do something // ... // restore mask camera.cullingMask = oldMask;
參數中的LayerMask.NameToLayer("TransparentFX")也能夠替換爲layer列表中的索引。spa
參考:http://answers.unity3d.com/questions/348974/edit-camera-culling-mask.html3d