1、概述
一、ThreadPoolExecutor做爲java.util.concurrent包對外提供基礎實現,之內部線程池的形式對外提供管理任務執行,線程調度,線程池管理等等服務;
二、Executors方法提供的線程服務,都是經過參數設置來實現不一樣的線程池機制。
三、先來了解其線程池管理的機制,有助於正確使用,避免錯誤使用致使嚴重故障。同時能夠根據本身的需求實現本身的線程池
2、核心構造方法講解
下面是ThreadPoolExecutor最核心的構造方法
構造方法參數講解
參數名 |
做用 |
corePoolSize |
核心線程池大小 |
maximumPoolSize |
最大線程池大小 |
keepAliveTime |
線程池中超過corePoolSize數目的空閒線程最大存活時間;能夠allowCoreThreadTimeOut(true)使得核心線程有效時間 |
TimeUnit |
keepAliveTime時間單位 |
workQueue |
阻塞任務隊列 |
threadFactory |
新建線程工廠 |
RejectedExecutionHandler |
當提交任務數超過maxmumPoolSize+workQueue之和時,任務會交給RejectedExecutionHandler來處理 |
重點講解:
其中比較容易讓人誤解的是:corePoolSize,maximumPoolSize,workQueue之間關係。
1.當線程池小於corePoolSize時,新提交任務將建立一個新線程執行任務,即便此時線程池中存在空閒線程。
2.當線程池達到corePoolSize時,新提交任務將被放入workQueue中,等待線程池中任務調度執行
3.當workQueue已滿,且maximumPoolSize>corePoolSize時,新提交任務會建立新線程執行任務
4.當提交任務數超過maximumPoolSize時,新提交任務由RejectedExecutionHandler處理
5.當線程池中超過corePoolSize線程,空閒時間達到keepAliveTime時,關閉空閒線程
6.當設置allowCoreThreadTimeOut(true)時,線程池中corePoolSize線程空閒時間達到keepAliveTime也將關閉
線程管理機制圖示:
3、Executors提供的線程池配置方案
一、構造一個固定線程數目的線程池,配置的corePoolSize與maximumPoolSize大小相同,同時使用了一個無界LinkedBlockingQueue存放阻塞任務,所以多餘的任務將存在再阻塞隊列,不會由RejectedExecutionHandler處理
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
二、構造一個緩衝功能的線程池,配置corePoolSize=0,maximumPoolSize=Integer.MAX_VALUE,keepAliveTime=60s,以及一個無容量的阻塞隊列 SynchronousQueue,所以任務提交以後,將會建立新的線程執行;線程空閒超過60s將會銷燬
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
三、構造一個只支持一個線程的線程池,配置corePoolSize=maximumPoolSize=1,無界阻塞隊列LinkedBlockingQueue;保證任務由一個線程串行執行
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
四、構造有定時功能的線程池,配置corePoolSize,無界延遲阻塞隊列DelayedWorkQueue;有意思的是:maximumPoolSize=Integer.MAX_VALUE,因爲DelayedWorkQueue是無界隊列,因此這個值是沒有意義的
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
return new ScheduledThreadPoolExecutor(corePoolSize);
}
public static ScheduledExecutorService newScheduledThreadPool(
int corePoolSize, ThreadFactory threadFactory) {
return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory);
}
public ScheduledThreadPoolExecutor(int corePoolSize,
ThreadFactory threadFactory) {
super(corePoolSize, Integer.MAX_VALUE, 0, TimeUnit.NANOSECONDS,
new DelayedWorkQueue(), threadFactory);
}
4、定製屬於本身的非阻塞線程池
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
public class CustomThreadPoolExecutor {
private ThreadPoolExecutor pool = null;
/**
* 線程池初始化方法
*
* corePoolSize 核心線程池大小----10
* maximumPoolSize 最大線程池大小----30
* keepAliveTime 線程池中超過corePoolSize數目的空閒線程最大存活時間----30+單位TimeUnit
* TimeUnit keepAliveTime時間單位----TimeUnit.MINUTES
* workQueue 阻塞隊列----new ArrayBlockingQueue<Runnable>(10)====10容量的阻塞隊列
* threadFactory 新建線程工廠----new CustomThreadFactory()====定製的線程工廠
* rejectedExecutionHandler 當提交任務數超過maxmumPoolSize+workQueue之和時,
* 即當提交第41個任務時(前面線程都沒有執行完,此測試方法中用sleep(100)),
* 任務會交給RejectedExecutionHandler來處理
*/
public void init() {
pool = new ThreadPoolExecutor(
10,
30,
30,
TimeUnit.MINUTES,
new ArrayBlockingQueue<Runnable>(10),
new CustomThreadFactory(),
new CustomRejectedExecutionHandler());
}
public void destory() {
if(pool != null) {
pool.shutdownNow();
}
}
public ExecutorService getCustomThreadPoolExecutor() {
return this.pool;
}
private class CustomThreadFactory implements ThreadFactory {
private AtomicInteger count = new AtomicInteger(0);
@Override
public Thread newThread(Runnable r) {
Thread t = new Thread(r);
String threadName = CustomThreadPoolExecutor.class.getSimpleName() + count.addAndGet(1);
System.out.println(threadName);
t.setName(threadName);
return t;
}
}
private class CustomRejectedExecutionHandler implements RejectedExecutionHandler {
@Override
public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
// 記錄異常
// 報警處理等
System.out.println("error.............");
}
}
// 測試構造的線程池
public static void main(String[] args) {
CustomThreadPoolExecutor exec = new CustomThreadPoolExecutor();
// 1.初始化
exec.init();
ExecutorService pool = exec.getCustomThreadPoolExecutor();
for(int i=1; i<100; i++) {
System.out.println("提交第" + i + "個任務!");
pool.execute(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("running=====");
}
});
}
// 2.銷燬----此處不能銷燬,由於任務沒有提交執行完,若是銷燬線程池,任務也就沒法執行了
// exec.destory();
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
方法中創建一個核心線程數爲30個,緩衝隊列有10個的線程池。每一個線程任務,執行時會先睡眠3秒,保證提交10任務時,線程數目被佔用完,再提交30任務時,阻塞隊列被佔用完,,這樣提交第41個任務是,會交給CustomRejectedExecutionHandler 異常處理類來處理。
提交任務的代碼以下:
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
注意:41之後提交的任務就不能正常處理了,由於,execute中提交到任務隊列是用的offer方法,如上面代碼,這個方法是非阻塞的,因此就會交給CustomRejectedExecutionHandler 來處理,因此對於大數據量的任務來講,這種線程池,若是不設置隊列長度會OOM,設置隊列長度,會有任務得不處處理,接下來咱們構建一個阻塞的自定義線程池
5、定製屬於本身的阻塞線程池
package com.tongbanjie.trade.test.commons;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
public class CustomThreadPoolExecutor {
private ThreadPoolExecutor pool = null;
/**
* 線程池初始化方法
*
* corePoolSize 核心線程池大小----1
* maximumPoolSize 最大線程池大小----3
* keepAliveTime 線程池中超過corePoolSize數目的空閒線程最大存活時間----30+單位TimeUnit
* TimeUnit keepAliveTime時間單位----TimeUnit.MINUTES
* workQueue 阻塞隊列----new ArrayBlockingQueue<Runnable>(5)====5容量的阻塞隊列
* threadFactory 新建線程工廠----new CustomThreadFactory()====定製的線程工廠
* rejectedExecutionHandler 當提交任務數超過maxmumPoolSize+workQueue之和時,
* 即當提交第41個任務時(前面線程都沒有執行完,此測試方法中用sleep(100)),
* 任務會交給RejectedExecutionHandler來處理
*/
public void init() {
pool = new ThreadPoolExecutor(
1,
3,
30,
TimeUnit.MINUTES,
new ArrayBlockingQueue<Runnable>(5),
new CustomThreadFactory(),
new CustomRejectedExecutionHandler());
}
public void destory() {
if(pool != null) {
pool.shutdownNow();
}
}
public ExecutorService getCustomThreadPoolExecutor() {
return this.pool;
}
private class CustomThreadFactory implements ThreadFactory {
private AtomicInteger count = new AtomicInteger(0);
@Override
public Thread newThread(Runnable r) {
Thread t = new Thread(r);
String threadName = CustomThreadPoolExecutor.class.getSimpleName() + count.addAndGet(1);
System.out.println(threadName);
t.setName(threadName);
return t;
}
}
private class CustomRejectedExecutionHandler implements RejectedExecutionHandler {
@Override
public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
try {
// 核心改造點,由blockingqueue的offer改爲put阻塞方法
executor.getQueue().put(r);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
// 測試構造的線程池
public static void main(String[] args) {
CustomThreadPoolExecutor exec = new CustomThreadPoolExecutor();
// 1.初始化
exec.init();
ExecutorService pool = exec.getCustomThreadPoolExecutor();
for(int i=1; i<100; i++) {
System.out.println("提交第" + i + "個任務!");
pool.execute(new Runnable() {
@Override
public void run() {
try {
System.out.println(">>>task is running=====");
TimeUnit.SECONDS.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
// 2.銷燬----此處不能銷燬,由於任務沒有提交執行完,若是銷燬線程池,任務也就沒法執行了
// exec.destory();
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
解釋:當提交任務被拒絕時,進入拒絕機制,咱們實現拒絕方法,把任務從新用阻塞提交方法put提交,實現阻塞提交任務功能,防止隊列過大,OOM,提交被拒絕方法在下面
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
// 進入拒絕機制, 咱們把runnable任務拿出來,從新用阻塞操做put,來實現提交阻塞功能
reject(command);
}
總結:
一、用ThreadPoolExecutor自定義線程池,看線程是的用途,若是任務量不大,能夠用無界隊列,若是任務量很是大,要用有界隊列,防止OOM 二、若是任務量很大,還要求每一個任務都處理成功,要對提交的任務進行阻塞提交,重寫拒絕機制,改成阻塞提交。保證不拋棄一個任務 三、最大線程數通常設爲2N+1最好,N是CPU核數 四、核心線程數,看應用,若是是任務,一天跑一次,設置爲0,合適,由於跑完就停掉了,若是是經常使用線程池,看任務量,是保留一個核心仍是幾個核心線程數 五、若是要獲取任務執行結果,用CompletionService,可是注意,獲取任務的結果的要從新開一個線程獲取,若是在主線程獲取,就要等任務都提交後才獲取,就會阻塞大量任務結果,隊列過大OOM,因此最好異步開個線程獲取結果