VirtualTreeview的強大,毋庸置疑,不過,你能給演示演示,也不錯,就是剛下來,只有一個可執行程序,感受像病毒。
最近比較忙,沒有上網,如今把我研究的結果和你們通報下,方便新手學習,避免走彎路和浪費時間。
我用到的功能粗略的研究了下,如下是我測試的結果,可能和高手的結果不一樣,請不要鄙視。
首先說一下速度問題,只有一列數字分組或者不分組,都很快,可是,我用的是十幾個字段,而且好幾個字段是不少漢字的,一共有 5 萬多條記錄。若是用 OnIniNode 事件,不分組大約 5 秒左右加載完成,分組要 50 秒,我懷疑是我分組的問題。但我都是一次把全部數據都取出來,再分的組,不知道什麼緣由,由於時間緣由,我沒有仔細分析。用傳統方法分組,大約 15 秒左右加載完成。我本身以爲能夠忍受了,沒有再改,下面是我用到的功能的代碼,點擊列頭排序我沒有用到,可是感受有用,也貼上了,代碼比較亂,有問題能夠問我,等幾天再結貼。有不正確的或者補充的功能,請帖出來。
一、數據加載,沒有分組的,須要分組,能夠本身加條件,這個主要是爲了說明怎麼用傳統方法加載數據,爲了明晰清楚,因此,只有一個字段。
(1)、設集合指針
PFAName_Rec = ^TFAName_re;
TFAName_re = record
FAName: string; //方案名稱
(2)、開始加載
p_tree.Clear;
p_tree.NodeDataSize := SizeOf(TFAName_re);
p_tree.BeginUpdate;
RootNode := p_tree.AddChild(nil);
Data := p_tree.GetNodeData(RootNode);
while not Form_main.ADOQTest.Eof do
begin
if stop_thread then
exit;
Data.FAName := Form_main.ADOQTest.FieldByName('FAName').AsString;
Form_main.ADOQTest.Next;
end;
p_tree.EndUpdate;
二、顯示事件,加載數據後,要顯示必須在這個事件中加入顯示的代碼
procedure TForm_485.FA_TreeGetText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
var CellText: WideString);
var
Data : PFAName_Rec;
begin
Data := Sender.GetNodeData(Node);
case Column of
0:
begin
if Data^.FAName <> '' then
CellText := Data^.FAName;
end;
end;
end;
三、顯示圖標,雖然沒什麼大用,可是很美觀
procedure TForm_485.Wait_Send_TreeGetImageIndex(Sender: TBaseVirtualTree;
Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var ImageIndex: Integer);
var
wait_send_rec : P_wait_send_Rec;
begin
if Column <> 2 then
exit;
wait_send_rec := Sender.GetNodeData(Node);
ImageIndex := wait_send_rec.is_send - 1;
end;
四、相鄰行不一樣顏色
procedure TForm_485.Wait_Send_TreeBeforeItemErase(Sender: TBaseVirtualTree;
TargetCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect;
var ItemColor: TColor; var EraseAction: TItemEraseAction);
begin
if Odd(Node.Index) then
begin
// ItemColor := $FFEEEE;
ItemColor := $00F7F7F7;
EraseAction := eaColor;
end;
end;
五、拖放,沒什麼大用的功能,某些地方頗有用,用按鈕或菜單實現同樣。
拖放須要加載 ActiveX 單元才行,不然會報錯
(1)、 源控件事件
procedure TForm_485.All_item_TreeMouseDown(Sender: TObject; Button:
TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
if Button = mbLeft then
begin
if All_item_Tree.FocusedNode = nil then
exit;
if All_item_Tree.FocusedNode.ChildCount > 0 then
exit;
All_item_Tree.BeginDrag(False);
end;
end;
(2)、目標事件1
procedure TForm_485.Wait_Send_TreeDragOver(Sender: TBaseVirtualTree;
Source: TObject; Shift: TShiftState; State: TDragState; Pt: TPoint;
Mode: TDropMode; var Effect: Integer; var Accept: Boolean);
begin
if (Source = All_item_Tree) or (Source = Wait_Send_Tree) or (Source =
Often_item_Tree) or (Source = FA_Tree) then
begin
Accept := true;
end;
end;
(3)、目標事件2
procedure TForm_485.Wait_Send_TreeDragDrop(Sender: TBaseVirtualTree;
Source: TObject; DataObject: IDataObject; Formats: TFormatArray;
Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode);
var
Data : PFAName_Rec;
begin
cur_send_Meter_addr := trim(Edit8.Text);
cur_send_Meter_count := 1;
if (Source = All_item_Tree) then
begin
r(All_item_Tree);
end;
if (Source = Often_item_Tree) then
begin
r(Often_item_Tree);
end;
if (Source = Wait_Send_Tree) then
begin
move_item(Shift, Effect, Mode);
end;
if (Source = FA_Tree) then
begin
if FA_Tree.FocusedNode = nil then
exit;
Data := FA_Tree.GetNodeData(FA_Tree.FocusedNode);
get_FA_item(Data.FAName, Wait_Send_Tree);
end;
end;
六、編輯數據,這個我感受很實用
(1)、事件1
procedure TForm_485.Wait_Send_TreeEditing(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);
begin
if Column in [4..8] then
Allowed := true;
end;
(2)、事件2
procedure TForm_485.Wait_Send_TreeDragAllowed(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);
begin
Allowed := Odd(Node.Index);
end;
(3)、事件3
procedure TForm_485.Wait_Send_TreeNewText(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex; NewText: WideString);
var
wait_send_rec : P_wait_send_Rec;
str_meter_addr : string;
begin
wait_send_rec := Sender.GetNodeData(Node);
case Column of
4:
begin
if trim(wait_send_rec.str_czy) = trim(NewText) then
exit;
if length(trim(NewText)) <> 12 then
exit;
wait_send_rec.metter_addr := NewText;
if CheckBox3.Checked then
begin
//保存到數據庫
post_item_mrz('BiaoDZ', wait_send_rec.GuiYBS, NewText);
end;
end;
end;
end;
七、顯示提示,做用不大,有勝於無的功能
procedure TForm_485.Wait_Send_TreeGetHint(Sender: TBaseVirtualTree;
Node: PVirtualNode; Column: TColumnIndex;
var LineBreakStyle: TVTTooltipLineBreakStyle; var HintText: WideString);
begin
case Column of
0: HintText := '第一列提示';
2: HintText := '第三列提示';
3: HintText := '第四列提示';
end;
end;
八、點擊列頭排序,我的感受很是有用的功能,可是個人程序中沒有用到,因此,把我找到的代碼貼上了,供你們參考。
procedure TfrmMain.vCustomerTreeHeaderClick(Sender: TVTHeader;
Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X,
Y: Integer);
begin
if Button = mbLeft then
with Sender do
begin
if SortColumn <> Column then
SortColumn := Column;
if SortDirection = sdAscending then
SortDirection := sdDescending
else SortDirection := sdAscending;
vCustomerTree.SortTree(Column,SortDirection,true);
// BIG NOTE ! ... the "DoInit" variable MUST be set to true,
// otherwise you are ONLY sorting on nodes that have already
// been initialised - this can cause some interesting sorts !
end;
end;
九、查找數據,個人代碼比較多,看着可能不清晰,這是別人寫的例子,應該容易理解點,我在前面調用了2個方法,第一個是取消原來的選擇,第二個是收起節點,主要爲了找到節點後展開找到的節點。這個例子中沒有對找到的節點進行處理的代碼,例如,選擇找到的節點,展開找到的節點等。本身加吧,不難的。
(1)、以前的方法
All_item_Tree.ClearSelection;
All_item_Tree.FullCollapse();
(2)、調用方式
PNode := FindChild(Controltree,Controltree.RootNode,EMPID);
(3)、遞歸的查找方法
function FindChild(Sender: TBaseVirtualTree; hParent: PVirtualNode; EMPID: integer): PVirtualNode;
var
llhChild: PVirtualNode;
Data: PEntry;
begin
Result := nil;
llhChild := hParent.FirstChild; //獲取hParent的第一個子節點
while Assigned(llhChild) do begin
Data := Sender.GetNodeData(llhChild);
if (Data.Kind = nkEmployee) and (Data.ID = EMPID) then begin
Result := llhChild;
Exit;
end;
{對llhChild節點進行處理}
Result := FindChild(Sender, llhChild, EMPID);
if Result <> nil then Exit;
llhChild := llhChild.NextSibling;
end;
end;
十、MoveTo 使用方法,能夠在不一樣的兩個樹中拖動,好像必須兩棵樹的結構一致,我只使用了在同一顆樹中移動的功能。這個方法在拖動(DragDrop)事件中調用,按 Ctrl 是複製,其餘是移動
procedure TForm.move_item(Shift: TShiftState; var Effect: Integer; var Mode:
TDropMode);
procedure DetermineEffect;
begin
if Shift <> [] then
begin
if (Shift = [ssAlt]) or (Shift = [ssCtrl, ssAlt]) then
Effect := DROPEFFECT_LINK
else if Shift = [ssCtrl] then
Effect := DROPEFFECT_COPY
else
Effect := DROPEFFECT_MOVE;
end;
end;
var
Attachmode : TVTNodeAttachMode;
Nodes : TNodeArray;
i : integer;
begin
case Mode of
dmAbove:
AttachMode := amInsertBefore;
// dmOnNode:
// AttachMode := amAddChildLast;
dmOnNode:
AttachMode := amInsertAfter;
dmBelow:
AttachMode := amInsertAfter;
else
AttachMode := amNowhere;
end;
DetermineEffect;
Nodes := Wait_Send_Tree.GetSortedSelection(True);
if Effect = DROPEFFECT_COPY then
begin
for I := 0 to High(Nodes) do
Wait_Send_Tree.CopyTo(Nodes[I], Wait_Send_Tree.DropTargetNode,
AttachMode, False);
end
else
for I := 0 to High(Nodes) do
Wait_Send_Tree.MoveTo(Nodes[I], Wait_Send_Tree.DropTargetNode,
AttachMode, False);
// Wait_Send_Tree.mo
end;node