網頁版WebRTC多人聊天Demo

網頁版WebRTC多人聊天Demo
本文基於Codelabstep7,在其基礎上做簡單修改,使其支持多人視頻通信,本文暫時只支持星狀結構三人聊天,多人聊天能夠在基礎上擴展,原理相同。
.源碼分析
該工程包括三個文件:server.jsmain.jsindex.html
1.server.js
if (numClients == 0){
            socket.join(room);
            socket.emit('created', room);
        } else if (numClients == 1) {
            io.sockets.in(room).emit('join', room);
            socket.join(room);
            socket.emit('joined', room);
        } else { // max two clients
            socket.emit('full', room);
        }
        socket.emit('emit(): client ' + socket.id + ' joined room ' + room);
        socket.broadcast.emit('broadcast(): client ' + socket.id + ' joined room ' + room);
後臺服務代碼,負責異步消息通信。當有新用戶加入房間時,向客戶端發送消息,客戶端接收到消息後做相應的處理。
2.index.html
網站主頁,包括兩塊視頻區域和文本區域。
 
<!DOCTYPE html>
<html>
<head>

<meta name='keywords' content='WebRTC, HTML5, JavaScript' />
<meta name='description' content='WebRTC Reference App' />
<meta name='viewport' content='width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1'>

<base target='_blank'>

<title>WebRTC client</title>

<link rel='stylesheet' href='css/main.css' /> 

</head>

<body>

<div id='container' class='main' >

  <div id='videos' class='videos'>
    <video id='localVideo' class='localVideo' autoplay muted></video>
    <video id='remoteVideo' class='remoteVideo' autoplay></video>
  </div>
 
  <div id='textareas'>
        <textarea id="dataChannelSend" disabled placeholder="Press Start, enter some text, then press Send."></textarea>
        <textarea id="dataChannelReceive" disabled></textarea>
    </div>

  <button id="sendButton" disabled>Send</button>

</div>

<script src='/socket.io/socket.io.js'></script>
<script src='js/lib/adapter.js'></script>
<script src='js/main.js'></script>

</body>
</html>
3.main.js
核心代碼區域,包括房間的建立,RTCPeerConnection建立和兩點間的視頻通話。
3.1消息處理
socket.on('created', function (room){
  console.log('Created room ' + room);
  isInitiator = true;
});

socket.on('full', function (room){
  console.log('Room ' + room + ' is full');
});

socket.on('join', function (room){
  console.log('Another peer made a request to join room ' + room);
  console.log('This peer is the initiator of room ' + room + '!');
  isChannelReady = true;
});

socket.on('joined', function (room){
  console.log('This peer has joined room ' + room);
  isChannelReady = true;
});

socket.on('message', function (message){
  console.log('Received message:', message);
  if (message === 'got user media') {
      maybeStart();
  } else if (message.type === 'offer') {
    if (!isInitiator && !isStarted) {
      maybeStart();
    }
    pc.setRemoteDescription(new RTCSessionDescription(message));
    doAnswer();
  } else if (message.type === 'answer' && isStarted) {
    pc.setRemoteDescription(new RTCSessionDescription(message));
  } else if (message.type === 'candidate' && isStarted) {
    var candidate = new RTCIceCandidate({sdpMLineIndex:message.label,
      candidate:message.candidate});
    pc.addIceCandidate(candidate);
  } else if (message === 'bye' && isStarted) {
    handleRemoteHangup();
  }
});
 
3.2peerconnection建立和通信
function createPeerConnection() {
  try {
    pc = new RTCPeerConnection(pc_config, pc_constraints);
    pc.onicecandidate = handleIceCandidate;
    console.log('Created RTCPeerConnnection with:\n' +
      '  config: \'' + JSON.stringify(pc_config) + '\';\n' +
      '  constraints: \'' + JSON.stringify(pc_constraints) + '\'.');
  } catch (e) {
    console.log('Failed to create PeerConnection, exception: ' + e.message);
    alert('Cannot create RTCPeerConnection object.');
      return;
  }
  pc.onaddstream = handleRemoteStreamAdded;
  pc.onremovestream = handleRemoteStreamRemoved;

  if (isInitiator) {
    try {
      // Reliable Data Channels not yet supported in Chrome
      sendChannel = pc.createDataChannel("sendDataChannel",
        {reliable: false});
      sendChannel.onmessage = handleMessage;
      trace('Created send data channel');
    } catch (e) {
      alert('Failed to create data channel. ' +
            'You need Chrome M25 or later with RtpDataChannel enabled');
      trace('createDataChannel() failed with exception: ' + e.message);
    }
    sendChannel.onopen = handleSendChannelStateChange;
    sendChannel.onclose = handleSendChannelStateChange;
    console.log('....................this is  a initiator = true....................');
  } else {
    pc.ondatachannel = gotReceiveChannel;
    console.log('....................this is not a initiator = false....................');
  }
}
 
3.3 視頻源的輸出展示
 
function handleRemoteStreamAdded(event) {
  console.log('Remote stream added.');
 // reattachMediaStream(miniVideo, localVideo);
  attachMediaStream(remoteVideo, event.stream);
  remoteStream = event.stream;
//  waitForRemoteVideo();
}
 
.
簡單工做流程介紹與修改思路

1. 工做過程以下:css

1.1.瀏覽器A訪問主頁,容許訪問攝像頭音頻設備,server接收到'create or join'消息,計算此時鏈接到服務器的客戶端數量,此時數量爲0,則向客戶端發送'created'消息。
1.2.瀏覽器A接收到'created'消息,將isInitiator設爲true,該值爲true表示該客戶斷是peerconnection的發起者。
1.3.瀏覽器B訪問主頁,容許訪問攝像頭音頻設備,server接收到'create or join'消息,計算此時鏈接到服務器的客戶端數量,此時數量爲1,則向客戶端發送joinjoined消息。
1.4.瀏覽器A和瀏覽器B都接收到joinjoined消息,設置isChannelReady=true,表示此時準備好創建鏈接。瀏覽器A發起peerconnection鏈接doCall,瀏覽器B迴應peerconnection鏈接doAnswer,AB創建P2P鏈接。
1.5.AB分別未來自本地和遠端的視頻stream顯示在頁面上。
注意:瀏覽器A和瀏覽器B都接受來自server相同的消息,而二者在接收到相同的消息後的處理卻不同(main.js代碼是同樣的),一個是發起者,一個是應答者。能夠使用狀態機來理解,程序所處狀態不同,雖然接收到相同的命令,但能夠作出不一樣的處理(經過isInitiator變量區分不一樣的狀態)。
 
2.三人聊天室的實現
簡單起見,咱們暫時先實現三人視頻通信,使用星狀結構。下面是修改思路:
a.AB以及創建鏈接,此時如C加入,能夠將AC創建鏈接,同時保持AB以前的鏈接。此時,A能看到BC,而BC只能看到A
b.若是A B C三者須要互相看到,則須要AB的視頻傳給C,並將C的視頻傳給B
 
本文暫時只實現AB通信,AC通信,BC之間不能通信。下面是具體的代碼修改步驟:
2.1server.js
 
if (numClients == 0){
            socket.join(room);
            socket.emit('created', room);
        } else if (numClients <=2 ) { //第三個用戶加入後仍然發送join joined消息
            io.sockets.in(room).emit('join', room);
            socket.join(room);
            socket.emit('joined', room);
        } else { // max two clients
            socket.emit('full', room);
        }
 
2.2index.html
能夠採用動態方式添加,這裏簡單起見直接增長一路視頻實現塊。
<div id='videos' class='videos'>
    <video id='localVideo' class='localVideo' autoplay muted></video> //本地視頻 A
  </div>
  <div >
    <video id='remoteVideo' class='remoteVideo' autoplay></video>// remote視頻B
  </div>
  <div >
    <video id='remoteVideo2' class='remoteVideo2' autoplay></video> //remote視頻c
  </div>
 
2.3 main.js
   a.增長一個全局變量isPeerEstablished
用來表示該客戶端是否已經建立了PeerConnectionisPeerEstablishedisInitiator二者能夠區分發起者和應答者,由於具備超過2個客戶端,因此必須使用isPeerEstablished來選擇還沒有建立鏈接的客戶端做爲應答者。
     var isPeerEstablished=false;
   b.處理message機制修改
在判斷條件裏面加入(!isPeerEstablished||isInitiator)表示還沒有建立連接C和發起者A纔會執行peerconnection。保證新加入者CA建立連接,同時保持AB的鏈接。
socket.on('message', function (message){
  console.log('Received message:', message);
  if (message === 'got user media'&&(!isPeerEstablished||isInitiator)) {
    maybeStart();
  } else if (message.type === 'offer'&&(!isPeerEstablished||isInitiator)) {    
    if (!isInitiator && !isStarted) {     
      maybeStart();
    }
    pc.setRemoteDescription(new RTCSessionDescription(message));
    doAnswer();
  } else if (message.type === 'answer' && isStarted&&(!isPeerEstablished||isInitiator)) {
    pc.setRemoteDescription(new RTCSessionDescription(message));
  } else if (message.type === 'candidate' && isStarted&&(!isPeerEstablished||isInitiator)) {
    var candidate = new RTCIceCandidate({sdpMLineIndex:message.label,
      candidate:message.candidate});
    pc.addIceCandidate(candidate);
  } else if (message === 'bye' && isStarted) {      
    handleRemoteHangup();
  }
});
 

c.視頻流展示html

若是isInitiatorisPeerEstablished都爲true,說明此時AB已經創建連接。此時,應該將新的視頻流顯示在remoteVideo2中。其餘狀況將視頻流展現在remoteVideo中。
function handleRemoteStreamAdded(event) {
  console.log('Remote stream added.');
  
 // reattachMediaStream(miniVideo, localVideo);
if(isInitiator&&isPeerEstablished){
  attachMediaStream(remoteVideo2, event.stream);
  remoteStream2 = event.stream;
}else{
  attachMediaStream(remoteVideo, event.stream);
  remoteStream = event.stream;
}
isPeerEstablished=true;
//  waitForRemoteVideo();
}
 
d.其餘兩處修改

var remoteVideo2 = document.querySelector('#remoteVideo2');

......


function handleRemoteHangup() {
  console.log('Session terminated.');
  stop();
  //isInitiator = false;  //老是保持A的發起者角色


}
三人聊天效果圖:

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