在作通信錄頁面的時候,頭像須要圓角顯示,使用layer的方式雖然也能夠實現可是會比較卡。因此找了另一種方法,可是也有個問題是,用戶橫着手機拍照的照片作頭像的話,會被自動旋轉,雖然也有相應的方法解決,可是太慢了,旋轉一張圖片須要1.2秒左右。不知道有沒有高手能夠解決這個問題。另外想到一種辦法,可是還沒試的,就是在gcd裏面使用layer的方法給UImageView畫圓角,不知道這樣是否有風險。 api
作iOS開發的時候有可能常常碰到莫名其妙的滑動不暢(在UIScrollView以及其子類)或者在navigation切換的時候不暢的問題,這頗有多是在界面中加了太多帶圓角而且masksToBounds爲YES的UIView而引發的。 app
暫時全部版本的api都沒有解決這個問題。所以若是想要避免這個問題,只能放棄在UIView上加圓角,若是該View是用來顯示圖片的,則能夠將該UIView上的圖片自己加圓角。 spa
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight) { float fw, fh; if (ovalWidth == 0 || ovalHeight == 0) { CGContextAddRect(context, rect); return; } CGContextSaveGState(context); CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect)); CGContextScaleCTM(context, ovalWidth, ovalHeight); fw = CGRectGetWidth(rect) / ovalWidth; fh = CGRectGetHeight(rect) / ovalHeight; CGContextMoveToPoint(context, fw, fh/2); // Start at lower right corner CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); // Top right corner CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right CGContextClosePath(context); CGContextRestoreGState(context); } + (id) createRoundedRectImage:(UIImage*)image size:(CGSize)size { // the size of CGContextRef int w = size.width; int h = size.height; UIImage *img = image; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGRect rect = CGRectMake(0, 0, w, h); CGContextBeginPath(context); addRoundedRectToPath(context, rect, 10, 10); CGContextClosePath(context); CGContextClip(context); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; }
將UIView上的圖片用該方法處理一次,就能夠得到帶了圓角的圖片了。 code
iOS程序中使用系統相機拍照和從相冊選取圖片,直接上傳後在非mac系統下看到的圖片會發生旋轉的現象,那是由於咱們沒有經過圖片的旋轉屬性修改圖片倒置的。下面的方法能夠很簡單的解決旋轉問題: orm
@interface UIImage (fixOrientation) - (UIImage *)fixOrientation; @end @implementation UIImage (fixOrientation) - (UIImage *)fixOrientation { // No-op if the orientation is already correct if (self.imageOrientation == UIImageOrientationUp) return self; // We need to calculate the proper transformation to make the image upright. // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. CGAffineTransform transform = CGAffineTransformIdentity; switch (self.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; case UIImageOrientationRight: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; } switch (self.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, self.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; } // Now we draw the underlying CGImage into a new context, applying the transform // calculated above. CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage)); CGContextConcatCTM(ctx, transform); switch (self.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img; } @end |