文章首發於:github.com/USTB-musion…javascript
Virtual DOM的概念相信你們都不會陌生,Vritual DOM是相對與DOM(文檔對象模型)來講的,MDN上關於DOM的定義:「DOM模型用一個邏輯樹來表示一個文檔,樹的每一個分支的終點都是一個節點(node),每一個節點都包含着對象(objects)。DOM的方法(methods)讓你能夠用特定方式操做這個樹,用這些方法你能夠改變文檔的結構、樣式或者內容」。相對於頻繁地去操做DOM引發的性能問題,Vritual DOM很好地將DOM作了一層映射關係,將原來須要在DOM上的一系列操做,映射到來操做Virtual DOM。vue
爲了有更直觀地感覺「昂貴」的DOM,如今將一個簡單的div元素的全部屬性值打印出來:java
let div = document.createElement('div')
let str = ''
for (let key in div) {
str += key + ' '
}
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打印出來的str值爲:node
可見,真正的DOM元素是很是龐大的,由於瀏覽器把DOM設計地很是複雜,因此當咱們頻繁地去更新DOM時,會產生必定的性能問題。能夠想象,用簡單粗暴的方法將整個DOM結構用innerHTML修改到頁面上,這樣進行重繪整個視圖層是至關消耗性能的。那咱們更新DOM時,能不能只更新修改的地方呢?git
來看一下Vue.js源碼中關於VNode的定義,定義在src/core/vdom/vnode.js中:github
export default class VNode {
tag: string | void;
data: VNodeData | void;
children: ?Array<VNode>;
text: string | void;
elm: Node | void;
ns: string | void;
context: Component | void; // rendered in this component's scope
key: string | number | void;
componentOptions: VNodeComponentOptions | void;
componentInstance: Component | void; // component instance
parent: VNode | void; // component placeholder node
// strictly internal
raw: boolean; // contains raw HTML? (server only)
isStatic: boolean; // hoisted static node
isRootInsert: boolean; // necessary for enter transition check
isComment: boolean; // empty comment placeholder?
isCloned: boolean; // is a cloned node?
isOnce: boolean; // is a v-once node?
asyncFactory: Function | void; // async component factory function
asyncMeta: Object | void;
isAsyncPlaceholder: boolean;
ssrContext: Object | void;
fnContext: Component | void; // real context vm for functional nodes
fnOptions: ?ComponentOptions; // for SSR caching
fnScopeId: ?string; // functional scope id support
constructor (
tag?: string,
data?: VNodeData,
children?: ?Array<VNode>,
text?: string,
elm?: Node,
context?: Component,
componentOptions?: VNodeComponentOptions,
asyncFactory?: Function
) {
this.tag = tag
this.data = data
this.children = children
this.text = text
this.elm = elm
this.ns = undefined
this.context = context
this.fnContext = undefined
this.fnOptions = undefined
this.fnScopeId = undefined
this.key = data && data.key
this.componentOptions = componentOptions
this.componentInstance = undefined
this.parent = undefined
this.raw = false
this.isStatic = false
this.isRootInsert = true
this.isComment = false
this.isCloned = false
this.isOnce = false
this.asyncFactory = asyncFactory
this.asyncMeta = undefined
this.isAsyncPlaceholder = false
}
// DEPRECATED: alias for componentInstance for backwards compat.
/* istanbul ignore next */
get child (): Component | void {
return this.componentInstance
}
}
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其中:算法
tag: 當前節點的標籤名segmentfault
data: 當前節點對應的對象,包含了具體的一些數據信息,是一個VNodeData類型,能夠參考VNodeData類型中的數據信息數組
children: 當前節點的子節點,是一個數組瀏覽器
text: 當前節點的文本
elm: 當前虛擬節點對應的真實dom節點
ns: 當前節點的名字空間
context: 當前節點的編譯做用域
functionalContext: 函數化組件做用域
key: 節點的key屬性,被看成節點的標誌,用以優化
componentOptions: 組件的option選項
componentInstance: 當前節點對應的組件的實例
parent: 當前節點的父節點
raw: 簡而言之就是是否爲原生HTML或只是普通文本,innerHTML的時候爲true,textContent的時候爲false
isStatic: 是否爲靜態節點
isRootInsert: 是否做爲跟節點插入
isComment: 是否爲註釋節點
isCloned: 是否爲克隆節點
isOnce: 是否有v-once指令
舉個例子,咱們如今有這樣一個Vritual DOM:
{
tag: 'div'
data: {
class: 'outer'
},
children: [
{
tag: 'div',
data: {
class: 'inner'
}
text: 'Virtual DOM'
}
]
}
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渲染以後的真實DOM爲:
<div class="outer">
<span class="inner">Virtual DOM</span>
</div>
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export const createEmptyVNode = (text: string = '') => {
const node = new VNode()
node.text = text
node.isComment = true
return node
}
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export function createTextVNode (val: string | number) {
return new VNode(undefined, undefined, undefined, String(val))
}
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export function cloneVNode (vnode: VNode): VNode {
const cloned = new VNode(
vnode.tag,
vnode.data,
vnode.children,
vnode.text,
vnode.elm,
vnode.context,
vnode.componentOptions,
vnode.asyncFactory
)
cloned.ns = vnode.ns
cloned.isStatic = vnode.isStatic
cloned.key = vnode.key
cloned.isComment = vnode.isComment
cloned.fnContext = vnode.fnContext
cloned.fnOptions = vnode.fnOptions
cloned.fnScopeId = vnode.fnScopeId
cloned.asyncMeta = vnode.asyncMeta
cloned.isCloned = true
return cloned
}
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總的來講,VNode 就是一個 JavaScript 對象,用 JavaScript 對象的屬性來描述當前節點的一些狀態,用 VNode 節點的形式來模擬一棵 Virtual DOM 樹。
咱們知道,Vue.js經過數據綁定來更新視圖,其中會調用updateComponent方法,對這一流程不太明白的話能夠看一下上邊提到的兩篇文章。updateComponent方法定義以下:
updateComponent = () => {
vm._update(vm._render(), hydrating)
}
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該方法會調用vm._update方法,該方法接受的第一個參數是剛生成的VNode,定義在src/core/instance/lifecycle.js中:
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
const prevEl = vm.$el
const prevVnode = vm._vnode
const prevActiveInstance = activeInstance
activeInstance = vm
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// updates
vm.$el = vm.__patch__(prevVnode, vnode)
}
activeInstance = prevActiveInstance
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
vm.$parent.$el = vm.$el
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}
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其中在關鍵的地方加上註釋:
// 新的vnode
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
// 若是須要diff的prevVnode不存在,那麼就用新的vnode建立一個真實dom節點
if (!prevVnode) {
// initial render
// 第一個參數爲真實的node節點
vm.$el = vm.__patch__(
vm.$el, vnode, hydrating, false /* removeOnly */,
vm.$options._parentElm,
vm.$options._refElm
)
} else {
// updates
// 若是須要diff的prevVnode存在,那麼首先對prevVnode和vnode進行diff,並將須要的更新的dom操做已patch的形式打到prevVnode上,並完成真實dom的更新工做
vm.$el = vm.__patch__(prevVnode, vnode)
}
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能夠看到,該方法調用了一個核心方法__patch__,這能夠說是整個Virtual DOM最核心的方法,主要完成了新的虛擬DOM節點和舊的虛擬DOM節點的diff過程,通過patch過程以後生成真實的DOM節點並完成視圖的更新工做。
接下來咱們看一下vm.__patch__方法到底發生了什麼,定義在src/core/vdom/patch.js中:
return function patch (oldVnode, vnode, hydrating, removeOnly) {
if (isUndef(vnode)) {
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue = []
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (process.env.NODE_ENV !== 'production') {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes(parentElm, [oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
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經過源碼咱們能夠發現,當oldVnode(舊的節點)與vnode(新的節點)在sameVnode的時候纔會進行patchVnode,sameVnode這個方法決定是否要對oldvnode和vnode進行diff和patch的過程。也就是新舊VNode節點斷定爲同一節點的時候纔會進行patchVnode這個過程,不然就是建立新的DOM,移除舊的DOM。下面介紹一下sameVnode方法:
sameVnode定義在src/core/vdom/patch.js中:
function sameVnode (a, b) {
return (
a.key === b.key && (
(
a.tag === b.tag &&
a.isComment === b.isComment &&
isDef(a.data) === isDef(b.data) &&
sameInputType(a, b)
) || (
isTrue(a.isAsyncPlaceholder) &&
a.asyncFactory === b.asyncFactory &&
isUndef(b.asyncFactory.error)
)
)
)
}
function sameInputType (a, b) {
if (a.tag !== 'input') return true
let i
const typeA = isDef(i = a.data) && isDef(i = i.attrs) && i.type
const typeB = isDef(i = b.data) && isDef(i = i.attrs) && i.type
return typeA === typeB || isTextInputType(typeA) && isTextInputType(typeB)
}
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經過代碼能夠看出,只有當新舊兩個VNode的tag、key、isComment都相同,與此同時定義或未定義data的時候,且若是標籤爲input則type必須相同。這時候這新舊兩個VNode則算sameVnode,接着進行進行patchVnode操做。
Vue在2.x版本的vdom算法是基於snabbdom算法所作的修改實現的。
如圖所示,diff算法是經過同層的樹節點進行比較而非對樹進行逐層搜索遍歷的方式,因此時間複雜度只有O(n),是一種很是高效的算法。接下來看一下diff算法最重要的環節updateChildren源碼的實現。updateChildren源碼的定義在src/core/vdom/patch.js中:
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
let oldStartIdx = 0
let newStartIdx = 0
let oldEndIdx = oldCh.length - 1
let oldStartVnode = oldCh[0]
let oldEndVnode = oldCh[oldEndIdx]
let newEndIdx = newCh.length - 1
let newStartVnode = newCh[0]
let newEndVnode = newCh[newEndIdx]
let oldKeyToIdx, idxInOld, vnodeToMove, refElm
// removeOnly is a special flag used only by <transition-group>
// to ensure removed elements stay in correct relative positions
// during leaving transitions
const canMove = !removeOnly
if (process.env.NODE_ENV !== 'production') {
checkDuplicateKeys(newCh)
}
while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
if (isUndef(oldStartVnode)) {
oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
} else if (isUndef(oldEndVnode)) {
oldEndVnode = oldCh[--oldEndIdx]
} else if (sameVnode(oldStartVnode, newStartVnode)) {
patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
oldStartVnode = oldCh[++oldStartIdx]
newStartVnode = newCh[++newStartIdx]
} else if (sameVnode(oldEndVnode, newEndVnode)) {
patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
oldEndVnode = oldCh[--oldEndIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
oldStartVnode = oldCh[++oldStartIdx]
newEndVnode = newCh[--newEndIdx]
} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
oldEndVnode = oldCh[--oldEndIdx]
newStartVnode = newCh[++newStartIdx]
} else {
if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
? oldKeyToIdx[newStartVnode.key]
: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
} else {
vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {
patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
oldCh[idxInOld] = undefined
canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
// same key but different element. treat as new element
createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
}
}
newStartVnode = newCh[++newStartIdx]
}
}
if (oldStartIdx > oldEndIdx) {
refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
} else if (newStartIdx > newEndIdx) {
removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
}
}
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這一塊的源碼解析能夠參考snabbdom源碼學習。