傳統的Android系統只有一個framework-res.apk資源包,第三方廠商在進行rom定製時會直接修改framework res資源,達到美化目的。可是這種方式跟原生資源的耦合度太高,在系統遷移或者framework ui移植時須要進行人工merge,工做量巨大。經過爲Android添加一個新的獨立的資源包,能夠將廠商定製資源獨立出來,可移植、可維護性很是好。 java
具體作法能夠分爲如下幾個步驟: android
1. 修改build/core/clear_var.mk app
LOCAL_USE_LETV_FRAMEWORK_RES:= true ide
2. 修改build/core/package.mk ui
如下腳本能夠加在 $(R_file_stamp): $(framework_res_package_export_deps) 以前,而後修改$(R_file_stamp): $(framework_res_package_export_deps) 和 $(LOCAL_INTERMEDIATE_TARGETS): \
PRIVATE_AAPT_INCLUDES := $(framework_res_package_export) this
以下所示: spa
ifeq ($(LOCAL_USE_LETV_FRAMEWORK_RES),true) letv_framework_res_package_export := \ $(call intermediates-dir-for,APPS,letv-framework-res,,COMMON)/package-export.apk letv_framework_res_package_export_deps := \ $(dir $(letv_framework_res_package_export))src/R.stamp else letv_framework_res_package_export := letv_framework_res_package_export_deps := endif # LOCAL_USE_LETV_FRAMEWORK_RES
$(R_file_stamp): $(framework_res_package_export_deps) $(letv_framework_res_package_export_deps) $(LOCAL_INTERMEDIATE_TARGETS): \ PRIVATE_AAPT_INCLUDES := $(framework_res_package_export) \ $(letv_framework_res_package_export) endif # LOCAL_NO_STANDARD_LIBRARIES
3. 修改build/target/product/core.mk code
在PRODUCT_PACKAGES增長letv-framework-res orm
4. 添加一個新的資源包項目,這裏在framework/base/core/res同級目錄下創建一個新的文件夾letv_res用來存放咱們的資源。把res目錄下的AndroidManifest.xml和Android.mk拷貝過來,進行修改。 xml
記得設置LOCAL_USE_MY_FRAMEWORK_RES爲false。
LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE_TAGS := optional LOCAL_PACKAGE_NAME := letv-framework-res LOCAL_CERTIFICATE := platform # Set LOCAL_USE_LETV_FRAMEWORK_RES as false LOCAL_USE_LETV_FRAMEWORK_RES := false # Tell aapt to create "extending (non-application)" resource IDs, # since these resources will be used by many apps. LOCAL_AAPT_FLAGS := -x # Install this alongside the libraries. LOCAL_MODULE_PATH := $(TARGET_OUT_JAVA_LIBRARIES) # Create package-export.apk, which other packages can use to get # PRODUCT-agnostic resource data like IDs and type definitions. LOCAL_EXPORT_PACKAGE_RESOURCES := true # Include resources generated by system RenderScript files. framework_GENERATED_SOURCE_DIR := $(call intermediates-dir-for,JAVA_LIBRARIES,framework,,COMMON)/src framework_RenderScript_STAMP_FILE := $(framework_GENERATED_SOURCE_DIR)/RenderScript.stamp #LOCAL_RESOURCE_DIR := $(framework_GENERATED_SOURCE_DIR)/renderscript/res $(LOCAL_PATH)/res include $(BUILD_PACKAGE) # Make sure the system .rs files get compiled before building the package-export.apk. #$(resource_export_package): $(framework_RenderScript_STAMP_FILE) # define a global intermediate target that other module may depend on. .PHONY: letv-framework-res-package-target letv-framework-res-package-target: $(LOCAL_BUILT_MODULE)
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="letv" coreApp="true" android:sharedUserId="android.uid.system" android:sharedUserLabel="@null"> <application android:process="system" android:persistent="true" android:hasCode="false" android:label="@null" android:allowClearUserData="false" android:killAfterRestore="false" android:icon="@null"> </application> </manifest>
資源的放置跟res下的相似,記得values目錄下建立public.xml,public.xml對id的類型區分比較嚴格,attr必須是0x0x010000開頭,drawable必須是0x0x020000開頭,其餘類型好像就沒有限制,直接依次0x0x030000、0x0x040000開始便可。不然,編譯過程當中會出現segmentation fault錯誤。
<resources> <public type="attr" name="cForeground" id="0x03010000" /> <public type="drawable" name="ic_filemanager" id="0x03020000" /> <public type="style" name="LetvTheme" id="0x03030000" /> <public type="string" name="letv" id="0x03040000" /> <public type="dimen" name="letv_width" id="0x03050000" /> <public type="layout" name="letv_text" id="0x03060000" /> </resources>5. 以上只是解決了資源的編譯環境問題,資源的查找過程也須要進行修改,修改 AssetManager.java,在init()後添加代碼 addAssetPath("/system/framework/letv-framework-res.apk");
public AssetManager() { synchronized (this) { if (DEBUG_REFS) { mNumRefs = 0; incRefsLocked(this.hashCode()); } init(); addAssetPath("/system/framework/letv-framework-res.apk"); if (localLOGV) Log.v(TAG, "New asset manager: " + this); ensureSystemAssets(); } }
6. 最後就是資源應用問題。應用程序在xml文件中引用letv-framework-res.apk中的資源時可使用與原生資源相似的訪問方式,首先聲明letv xmlns :
xmlns:letv="http://schemas.android.com/apk/res/letv"
而後像@android:drawable @android:dimen這種引用方式改爲@letv:drawable @letv:dimen便可。
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:letv="http://schemas.android.com/apk/res/letv" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" android:paddingTop="@letv:dimen/letv_width" android:orientation="horizontal" > <ImageView android:id="@+id/file_icon" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginBottom="40dp" android:src="@letv:drawable/ic_filemanager" /> </LinearLayout>