Windows Community Toolkit 3.0 - UniformGrid

概述c++

UniformGrid 控件是一個響應式的佈局控件,容許把 items 排列在一組均勻分佈的行或列中,以填充總體的可用顯示空間,造成均勻的多個網格。默認狀況下,網格中的每一個單元格大小相同。git

這是一個很是實用的控件,好比相冊應用中多行多列均勻排列圖片,好比新聞類應用中排列新聞,再好比咱們在來畫視頻中展現用戶做品封面和簡要信息等,由於它支持響應佈局,因此在應用尺寸變化時顯示會很友好。github

下面是 Windows Community Toolkit Sample App 的示例截圖和 code/doc 地址:express

Windows Community Toolkit Doc - UniformGridcanvas

Windows Community Toolkit Source Code - UniformGridwindows

Namespace: Microsoft.Toolkit.Uwp.UI.Controls; Nuget: Microsoft.Toolkit.Uwp.UI.Controls;數組

 

開發過程ide

代碼結構分析佈局

首先來看 UniformGrid 控件的代碼結構:this

  • TakenSpotsReferenceHolder.cs - 獲取和設置點數組,標識佈局中的 item 是否固定;
  • UniformGrid.Helpers.cs - UniformGrid 控件幫助類,主要處理控件的行列布局和排列邏輯;
  • UniformGrid.Properties.cs - UniformGrid 控件的依賴屬性類;
  • UniformGrid.cs - UniformGrid 控件的主要處理邏輯類;

UniformGrid 控件的代碼實現比較簡單,咱們來看幾個類中重要的方法:

1. UniformGrid.Helpers.cs

1). GetFreeSpot()

獲取目前 UniformGrid 控件中可用的點,分爲上下和左右兩個方向,分別處理行和列的數據;以行爲例,遍歷每列的全部行,返回是否可用於放置元素的標識;

internal static IEnumerable<(int row, int column)> GetFreeSpot(TakenSpotsReferenceHolder arrayref, int firstcolumn, bool topdown)
{
    if (topdown)
    {
        var rows = arrayref.SpotsTaken.GetLength(0);

        // Layout spots from Top-Bottom, Left-Right (right-left handled automatically by Grid with Flow-Direction).
        // Effectively transpose the Grid Layout.
        for (int c = 0; c < arrayref.SpotsTaken.GetLength(1); c++)
        {
            int start = (c == 0 && firstcolumn > 0 && firstcolumn < rows) ? firstcolumn : 0;
            for (int r = start; r < rows; r++)
            {
                if (!arrayref.SpotsTaken[r, c])
                {
                    yield return (r, c);
                }
            }
        }
    }
    else
    {
       // 省略列處理代碼 
    ...
} }

2). GetDimensions()

獲取 UniformGrid 控件在行和列的數值;先計算目前全部 item 所需的格數,分爲 row = 0,column = 0 和兩個值都爲 0 處理,分別計算 row column 的值;若是兩個值有一個爲 0,則根據不爲 0 的值和 item 數量來判斷另外一個值;若是兩個值都爲 0,則定義爲方形;

internal static (int rows, int columns) GetDimensions(FrameworkElement[] visible, int rows, int cols, int firstColumn)
{
    // If a dimension isn't specified, we need to figure out the other one (or both).
    if (rows == 0 || cols == 0)
    {
        // Calculate the size & area of all objects in the grid to know how much space we need.
        var count = Math.Max(1, visible.Sum(item => GetRowSpan(item) * GetColumnSpan(item)));

        if (rows == 0)
        {
            if (cols > 0)
            {
                // Bound check
                var first = (firstColumn >= cols || firstColumn < 0) ? 0 : firstColumn;

                // If we have columns but no rows, calculate rows based on column offset and number of children.
                rows = (count + first + (cols - 1)) / cols;
                return (rows, cols);
            }
            else
            {
                // Otherwise, determine square layout if both are zero.
                var size = (int)Math.Ceiling(Math.Sqrt(count));

                // Figure out if firstColumn is in bounds
                var first = (firstColumn >= size || firstColumn < 0) ? 0 : firstColumn;

                rows = (int)Math.Ceiling(Math.Sqrt(count + first));
                return (rows, rows);
            }
        }
        else if (cols == 0)
        {
       ...
        }
    }

    return (rows, cols);
}

3). SetupRowDefinitions()

SetupRowDefinitions() 和 SetupColumnDefinitions() 實現相似,咱們看其中一個;先初始化行定義,遍歷行列表,若是有行的佈局方式不爲自動佈局,先把這些佈局刪掉,再從新以自動佈局的方式加入到行定義中;這樣實現的目標,是保證行佈局能對 item 自適應,縮放時能夠自動響應;

internal void SetupRowDefinitions(int rows)
{
    // Mark initial definitions so we don't erase them.
    foreach (var rd in RowDefinitions)
    {
        if (GetAutoLayout(rd) == null)
        {
            SetAutoLayout(rd, false);
        }
    }

    // Remove non-autolayout rows we've added and then add them in the right spots.
    if (rows != RowDefinitions.Count)
    {
        for (int r = RowDefinitions.Count - 1; r >= 0; r--)
        {
            if (GetAutoLayout(RowDefinitions[r]) == true)
            {
                RowDefinitions.RemoveAt(r);
            }
        }

        for (int r = this.RowDefinitions.Count; r < rows; r++)
        {
            var rd = new RowDefinition();
            SetAutoLayout(rd, true);
            this.RowDefinitions.Insert(r, rd);
        }
    }
}

 

2. UniformGrid.Properties.cs

該類定義了 UniformGrid 控件所需的依賴屬性,主要有:

  • AutoLayout - 獲取和設置自動佈局屬性,包括對行和列的操做;
  • Columns - UniformGrid 的列屬性;
  • FirstColumn - UniformGrid 的首列屬性,獲取的是首行元素距離第一列的偏移量;
  • Orientation - UniformGrid 的排列方式,包括橫向和縱向兩種;
  • Rows - UniformGrid 的行屬性;

 

3. UniformGrid.cs 

該類主要是 UnifromGrid 在 Grid 類基礎上的處理,主要處理測量和排列的方法,咱們來看一下功能比較複雜的 MeasureOverride() 方法,ArrangeOverride() 方法實現很簡單,這裏不作分析。

1). MeasureOverride()

  • 首先根據可見元素集合,獲取控件的行列數量,設置行列定義;
  • 遍歷全部可見元素,根據每一個元素的行列和行列跨度屬性,設置自動佈局,填充 spotsTaken;
  • 計算行和列的空白空間總數值,再根據總空間數值和行列數,計算出一個元素的尺寸;
  • 遍歷全部可見元素,找出元素中最大的寬度和高度;再用這個最大尺寸,乘上行列數,加上空白空間數值,獲得控件所需尺寸;
protected override Size MeasureOverride(Size availableSize)
{
    // Get all Visible FrameworkElement Children
    var visible = Children.Where(item => item.Visibility != Visibility.Collapsed && item is FrameworkElement).Select(item => item as FrameworkElement).ToArray();
    var (rows, columns) = GetDimensions(visible, Rows, Columns, FirstColumn);

    SetupRowDefinitions(rows);
    SetupColumnDefinitions(columns);

    var spotref = new TakenSpotsReferenceHolder(rows, columns);
    foreach (var child in visible)
    {
        var row = GetRow(child);
        var col = GetColumn(child);
        var rowspan = GetRowSpan(child);
        var colspan = GetColumnSpan(child);

        if ((row == 0 && col == 0 && GetAutoLayout(child) == null) || GetAutoLayout(child) == true)
        {
            SetAutoLayout(child, true);
        }
        else
        {
            SetAutoLayout(child, false);
            spotref.SpotsTaken.Fill(true, row, col, colspan, rowspan); // row, col, width, height
        }
    }

    double columnSpacingSize = 0;
    double rowSpacingSize = 0;

    if (_hasGridSpacing)
    {
        columnSpacingSize = ColumnSpacing * (columns - 1);
        rowSpacingSize = RowSpacing * (rows - 1);
    }

    Size childSize = new Size(
        (availableSize.Width - columnSpacingSize) / columns,
        (availableSize.Height - rowSpacingSize) / rows);

    double maxWidth = 0.0;
    double maxHeight = 0.0;

    var freespots = GetFreeSpot(spotref, FirstColumn, Orientation == Orientation.Vertical).GetEnumerator();
    foreach (var child in visible)
    {
        if (GetAutoLayout(child) == true)
        {
            if (freespots.MoveNext())
            {
                var (row, column) = freespots.Current;

                SetRow(child, row);
                SetColumn(child, column);

                var rowspan = GetRowSpan(child);
                var colspan = GetColumnSpan(child);

                if (rowspan > 1 || colspan > 1)
                {
                    spotref.SpotsTaken.Fill(true, row, column, GetColumnSpan(child), GetRowSpan(child)); // row, col, width, height
                }
            }
            else
            {
                child.Measure(Size.Empty);
                _overflow.Add(child);
                continue;
            }
        }
        else if (GetRow(child) < 0 || GetRow(child) >= rows ||
                    GetColumn(child) < 0 || GetColumn(child) >= columns)
        {
            child.Measure(Size.Empty);

            _overflow.Add(child);

            continue;
        }

        child.Measure(childSize);

        maxWidth = Math.Max(child.DesiredSize.Width, maxWidth);
        maxHeight = Math.Max(child.DesiredSize.Height, maxHeight);
    }

    var desiredSize = new Size((maxWidth * (double)columns) + columnSpacingSize, (maxHeight * (double)rows) + rowSpacingSize);
    base.MeasureOverride(desiredSize);

    return desiredSize;
}

 

調用示例

UniformGrid 控件的調用很是簡單,下面看看 XAML 中的調用:

<Page
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:controls="using:Microsoft.Toolkit.Uwp.UI.Controls"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">

  <controls:UniformGrid 
        FirstColumn="1"
        Orientation="Horizontal"
        Rows="0"
        Columns="0">
    <Border Background="AliceBlue" 
            Grid.Row="1" Grid.Column="1" 
            Grid.RowSpan="2" 
            Grid.ColumnSpan="2"><TextBlock Text="1"/></Border>
    <Border Background="Cornsilk"><TextBlock Text="2"/></Border>
    <Border Background="DarkSalmon"><TextBlock Text="3"/></Border>
    <Border Background="Gainsboro"><TextBlock Text="4"/></Border>
    <Border Background="LightBlue"><TextBlock Text="5"/></Border>
    <Border Background="MediumAquamarine"><TextBlock Text="6"/></Border>
    <Border Background="MistyRose"><TextBlock Text="7"/></Border>
    <Border Background="LightCyan"><TextBlock Text="8"/></Border>
    <Border Background="Salmon"><TextBlock Text="9"/></Border>
    <Border Background="Goldenrod"><TextBlock Text="10"/></Border>
    <Border Background="Pink"><TextBlock Text="11"/></Border>
  </controls:UniformGrid>
</Page>

 

總結

到這裏咱們就把 Windows Community Toolkit 3.0 中的 UniformGrid 的源代碼實現過程講解完成了,但願能對你們更好的理解和使用這個功能有所幫助。

最後,再跟你們安利一下 WindowsCommunityToolkit 的官方微博:https://weibo.com/u/6506046490你們能夠經過微博關注最新動態。

衷心感謝 WindowsCommunityToolkit 的做者們傑出的工做,感謝每一位貢獻者,Thank you so much, ALL WindowsCommunityToolkit AUTHORS !!!

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