使用
wait()
與
notify()/notifyAll()
能夠使得多個任務之間彼此協做。
1. wait()
與
notify()/notifyAll()
調用
sleep()
和
yield()
的時候鎖並無被釋放,而調用
wait()
將釋放鎖。這樣另外一個任務(線程)能夠得到當前對象的鎖,從而進入它的
synchronized
方法中。能夠經過
notify()/notifyAll()
,或者時間到期,從
wait()
中恢復執行。
只能在同步控制方法或同步塊中調用
wait()
、
notify()
和
notifyAll()
。若是在非同步的方法裏調用這些方法,在運行時會拋出
IllegalMonitorStateException
異常。
2.
模擬單個線程對多個線程的喚醒
模擬線程之間的協做。Game
類有2個同步方法
prepare()
和
go()
。標誌位
start
用於判斷當前線程是否須要
wait()
。Game
類的實例首先啓動全部的
Athele
類實例,使其進入
wait()
狀態,在一段時間後,改變標誌位並
notifyAll()
全部處於
wait
狀態的
Athele
線程。
Game.java
package concurrency;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
class Athlete
implements Runnable {
private
final
int id;
private Game game;
public Athlete(
int id, Game game) {
this.id = id;
this.game = game;
}
public
boolean equals(Object o) {
if (!(o
instanceof Athlete))
return
false;
Athlete athlete = (Athlete) o;
return id == athlete.id;
}
public String toString() {
return
"Athlete<" + id +
">";
}
public
int hashCode() {
return
new Integer(id).hashCode();
}
public
void run() {
try {
game.prepare(
this);
}
catch (InterruptedException e) {
System.out.println(
this +
" quit the game");
}
}
}
public
class Game
implements Runnable {
private Set<Athlete> players =
new HashSet<Athlete>();
private
boolean start =
false;
public
void addPlayer(Athlete one) {
players.add(one);
}
public
void removePlayer(Athlete one) {
players.remove(one);
}
public Collection<Athlete> getPlayers() {
return Collections.unmodifiableSet(players);
}
public
void prepare(Athlete athlete)
throws InterruptedException {
System.out.println(athlete +
" ready!");
synchronized (
this) {
while (!start)
wait();
if (start)
System.out.println(athlete +
" go!");
}
}
public
synchronized
void go() {
notifyAll();
}
public
void ready() {
Iterator<Athlete> iter = getPlayers().iterator();
while (iter.hasNext())
new Thread(iter.next()).start();
}
public
void run() {
start =
false;
System.out.println(
"Ready......");
System.out.println(
"Ready......");
System.out.println(
"Ready......");
ready();
start =
true;
System.out.println(
"Go!");
go();
}
public
static
void main(String[] args) {
Game game =
new Game();
for (
int i = 0; i < 10; i++)
game.addPlayer(
new Athlete(i, game));
new Thread(game).start();
}
}
結果:
Ready......
Ready......
Ready......
Athlete<0> ready!
Athlete<1> ready!
Athlete<2> ready!
Athlete<3> ready!
Athlete<4> ready!
Athlete<5> ready!
Athlete<6> ready!
Athlete<7> ready!
Athlete<8> ready!
Athlete<9> ready!
Go!
Athlete<9> go!
Athlete<8> go!
Athlete<7> go!
Athlete<6> go!
Athlete<5> go!
Athlete<4> go!
Athlete<3> go!
Athlete<2> go!
Athlete<1> go!
Athlete<0> go!
3.
模擬忙等待過程
MyObject
類的實例是被觀察者,當觀察事件發生時,它會通知一個
Monitor
類的實例(通知的方式是改變一個標誌位)。而此
Monitor
類的實例是經過忙等待來不斷的檢查標誌位是否變化。
BusyWaiting.java
import java.util.concurrent.TimeUnit;
class MyObject
implements Runnable {
private Monitor monitor;
public MyObject(Monitor monitor) {
this.monitor = monitor;
}
public
void run() {
try {
TimeUnit.SECONDS.sleep(3);
System.out.println(
"i'm going.");
monitor.gotMessage();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
class Monitor
implements Runnable {
private
volatile
boolean go =
false;
public
void gotMessage()
throws InterruptedException {
go =
true;
}
public
void watching() {
while (go ==
false)
;
System.out.println(
"He has gone.");
}
public
void run() {
watching();
}
}
public
class BusyWaiting {
public
static
void main(String[] args) {
Monitor monitor =
new Monitor();
MyObject o =
new MyObject(monitor);
new Thread(o).start();
new Thread(monitor).start();
}
}
結果:
i'm going.
He has gone.
4.
使用
wait()
與
notify()
改寫上面的例子
下面的例子經過
wait()
來取代忙等待機制,當收到通知消息時,
notify
當前
Monitor
類線程。
Wait.java
package concurrency.wait;
import java.util.concurrent.TimeUnit;
class MyObject
implements Runnable {
private Monitor monitor;
public MyObject(Monitor monitor) {
this.monitor = monitor;
}
public
void run() {
try {
TimeUnit.SECONDS.sleep(3);
System.out.println(
"i'm going.");
monitor.gotMessage();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
class Monitor
implements Runnable {
private
volatile
boolean go =
false;
public
synchronized
void gotMessage()
throws InterruptedException {
go =
true;
notify();
}
public
synchronized
void watching()
throws InterruptedException {
while (go ==
false)
wait();
System.out.println(
"He has gone.");
}
public
void run() {
try {
watching();
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public
class Wait {
public
static
void main(String[] args) {
Monitor monitor =
new Monitor();
MyObject o =
new MyObject(monitor);
new Thread(o).start();
new Thread(monitor).start();
}
}
結果:
i'm going.
He has gone.