記得之前咱們使用相似「快牙」這些文件分享工具的時候,一開始就是先在 手機A 上建立一個「房間」,而後鏈接上 手機A WiFi 熱點的其餘手機(即這些手機處於一個局域網內)就能夠發現到這個房間並加入到這個房間裏面,而後就能夠互相分享文件了。那沒有創建鏈接的狀況下,「發現房間」這個功能是怎麼實現的呢?
首先,既然 手機A 處於局域網中,那麼根據 手機A 當前在局域網的 IP 地址和子網掩碼,就能夠得到這個局域網內全部機器的 IP 地址 的範圍。若是在沒有創建鏈接的狀況下,手機A 就能夠給這個範圍內的每一個 IP 地址都發送一個消息 —— 那麼若是某個 IP 地址的機器(設爲 手機B)會對這個消息作出迴應,便說明 手機B 是 手機A 的「本身人」,那麼 手機A 即可以告訴 手機B 它在當前的局域網建了一個「房間」,房間號是個啥,而後 手機B 能夠選擇是否加入到這個「房間」。java
如今讓咱們來實現下面的功能:
一、Broadcaster 建立一個房間,並每隔 1 秒向局域網廣播一個特定的消息;
二、同一個局域網的 Device 若是收到了 3 次這個特定的消息,以後便向 Broadcaster 發送加入房間的消息;
三、Broadcaster 收到 Device 請求加入房間的消息後,將 Device 加入房間。git
首先定義發送者類和接收者類,他們都實現了 Runnable,分別能夠用來發送和接收:github
Sender.java編程
import java.io.IOException; import java.net.*; public class Sender implements Runnable { private static final byte[] EMPTY_DATA = new byte[0]; private final DatagramSocket socket; private final SocketAddress broadcastAddress; private final long sendingInterval; // unit is ms public Sender(DatagramSocket socket, SocketAddress broadcastAddress, int sendingInterval) { this.socket = socket; this.broadcastAddress = broadcastAddress; this.sendingInterval = sendingInterval; } @Override public void run() { while (true) { byte[] data = getNextData(); if (data == null || data.length == 0) { break; } DatagramPacket outPacket = new DatagramPacket( data, data.length, broadcastAddress); try { socket.send(outPacket); System.out.println("Sender: Data has been sent"); Thread.sleep(sendingInterval); } catch (IOException | InterruptedException ex) { System.err.println("Sender: Error occurred while sending packet"); break; } } System.out.println("Sender: Thread is end"); } /** * 得到下一次發送的數據<br> * 子類須要重寫這個方法,返回下一次要發送的數據 * * @return 下一次發送的數據 */ public byte[] getNextData() { return EMPTY_DATA; } }
Receiver.javasegmentfault
import java.io.IOException; import java.net.*; public class Receiver implements Runnable { private final int BUF_SIZE = 512; private final DatagramSocket socket; public Receiver(DatagramSocket socket) { this.socket = socket; } @Override public void run() { byte[] inData = new byte[BUF_SIZE]; DatagramPacket inPacket = new DatagramPacket(inData, inData.length); while (true) { try { socket.receive(inPacket); if (!handlePacket(inPacket)) { break; } } catch (IOException ex) { System.out.println("Receiver: Socket was closed."); break; } } System.out.println("Receiver: Thread is end"); } /** * 處理接收到的數據報<br> * 子類須要重寫這個方法,處理接收到的數據包,並返回是否繼續接收 * * @param packet 接收到的數據報 * @return 是否須要繼續接收 */ public boolean handlePacket(DatagramPacket packet) { return false; } }
而後咱們定義 Device 和 Broadcaster:網絡
Device.javasocket
import java.io.IOException; import java.net.*; public class Device { private static final int DEFAULT_LISTENING_PORT = 10000; private final InetAddress address; private final int port; private DatagramSocket socket; public Device(int port) throws IOException { this.port = port; this.address = InetAddress.getLocalHost(); } public Device(InetAddress address, int port) { this.address = address; this.port = port; } public void start() throws SocketException, InterruptedException { System.out.println("Device has been started..."); InetAddress lanAddr = LANAddressTool.getLANAddressOnWindows(); if (lanAddr != null) { System.out.println("Device: LAN Address: " + lanAddr.getHostAddress()); } socket = new DatagramSocket(port); Receiver receiver = new Receiver(socket) { int recvCount = 0; @Override public boolean handlePacket(DatagramPacket packet) { String recvMsg = new String(packet.getData(), 0, packet.getLength()); if ("ROOM".equals(recvMsg)) { System.out.printf("Device: Received msg '%s'\n", recvMsg); recvCount++; if (recvCount == 3) { byte[] data = "JOIN".getBytes(); DatagramPacket respMsg = new DatagramPacket( data, data.length, packet.getSocketAddress()); // 此時 packet 包含了發送者地址和監聽端口 try { socket.send(respMsg); System.out.println("Device: Sent response 'JOIN'"); } catch (IOException ex) { ex.printStackTrace(System.err); } return false; // 中止接收 } } return true; } }; Thread deviceThread = new Thread(receiver); deviceThread.start(); // 啓動接收數據包的線程 deviceThread.join(); close(); System.out.println("Device has been closed."); } public void close() { if (socket != null) { socket.close(); } } @Override public String toString() { return "Device {" + "address=" + address + ", port=" + port + '}'; } public static void main(String[] args) throws Exception { Device device = new Device(DEFAULT_LISTENING_PORT); device.start(); } }
Broadcaster.javaide
import java.net.*; public class Broadcaster { private static final int DEFAULT_BROADCAST_PORT = 10000; private final InetAddress bcAddr; private final int bcPort; private DatagramSocket socket; public Broadcaster(InetAddress broadcastAddress, int broadcastPort) { this.bcAddr = broadcastAddress; this.bcPort = broadcastPort; } public void start() throws SocketException, InterruptedException { System.out.println("Broadcaster has been started..."); final Room room = new Room("Test"); System.out.printf("Broadcaster: Created room '%s'\n\n", room.getName()); socket = new DatagramSocket(); SocketAddress bcSocketAddr = new InetSocketAddress(bcAddr, bcPort); Sender sender = new Sender(socket, bcSocketAddr, 1000) {// 每隔 1000ms 廣播一次 final byte[] DATA = "ROOM".getBytes(); @Override public byte[] getNextData() { return DATA; } }; Receiver recver = new Receiver(socket) { @Override public boolean handlePacket(DatagramPacket packet) { String recvMsg = new String(packet.getData(), 0, packet.getLength()); if ("JOIN".equals(recvMsg)) { Device device = new Device(packet.getAddress(), packet.getPort()); room.addDevice(device); room.listDevices(); } return true; // 一直接收 } }; Thread senderThread = new Thread(sender); Thread recverThread = new Thread(recver); senderThread.start(); // 啓動發送(廣播)數據包的線程 recverThread.start(); // 啓動接收數據包的線程 senderThread.join(); recverThread.join(); close(); } public void close() { if (socket != null) { socket.close(); } } public static void main(String[] args) throws Exception { InetAddress bcAddr = LANAddressTool.getLANBroadcastAddressOnWindows(); if (bcAddr != null) { System.out.println("Broadcast Address: " + bcAddr.getHostAddress()); Broadcaster broadcaster = new Broadcaster(bcAddr, DEFAULT_BROADCAST_PORT); broadcaster.start(); } else { System.out.println("Please check your LAN~"); } } }
Room.java工具
import java.util.*; public class Room { private final String name; private final List<Device> devices; public Room(String name) { this.name = name; this.devices = new ArrayList<>(); } public boolean addDevice(Device device) { return devices.add(device); } public String getName() { return name; } public void listDevices() { System.out.printf("Room (%s), current devices:\n", name); for (Device device : devices) { System.out.println(device); } } }
(完整的 Demo 能夠訪問:https://github.com/mizhoux/LA...)this
咱們將這個 Demo 打包成 jar,而後開始運行:
一、首先咱們在本機上啓動 Broadcaster:
二、咱們將本機做爲一個 Device 啓動:
能夠看到此時 Broadcaster 建立的房間已經有了一個 Device:
三、咱們啓動局域網內的另一臺設備:
此時 Broadcaster 建立的房間便有兩個 Device:
四、再啓動局域網內的一臺設備:
此時房間裏則有三個 Device:
由於 UDP 在不須要創建鏈接的基礎上就能夠發送消息,因此它能夠方便的用來探測局域網內特定類型的機器 —— 這是個頗有用的功能 —— 又好比一個集羣當中可能會忽然有機器宕機,爲了檢測這一事件的發生,就須要集羣 master機器 每隔必定的時間向每臺機器發送若干心跳檢測包,若是有回覆說明機器正常,不然說明該機器出現了故障,此時不須要鏈接並且高效的 UDP 就十分適合這種場合。固然,咱們始終仍是要考慮到 UDP 是不可靠的協議,它並不能代替 TCP —— 永遠須要根據環境,來選擇最合適的技術。