3、消息循環app
看服端的主體:live555MediaServer.cpp中的main()函數,可見其建立一個RTSPServer類實例後,即進入一個函數env->taskScheduler().doEventLoop()中,看名字很明顯是一個消息循壞,執行到裏面後不停地轉圈,生名不息,轉圈不止。那麼在這我的生的圈圈中如何實現RTSP服務和RTP傳輸呢?別想那麼遠了,仍是先看這個圈圈中實現了什麼功能吧。socket
[cpp] view plaincopy函數
void BasicTaskScheduler0::doEventLoop(char* watchVariable) { oop
// Repeatedly loop, handling readble sockets and timed events: this
while (1) { spa
if (watchVariable != NULL && *watchVariable != 0) .net
break; 對象
SingleStep(); blog
} 隊列
}
BasicTaskScheduler0從TaskScheduler派生,因此仍是一個任務調度對象,因此依然說明任務調度對象是整個程序的發動機。
循環中每次走一步:SingleStep()。這走一步中都作些什麼呢?
總結爲如下四步:
1爲全部須要操做的socket執行select。
2找出第一個應執行的socket任務(handler)並執行之。
3找到第一個應響應的事件,並執行之。
4找到第一個應執行的延遲任務並執行之。
可見,每一步中只執行三個任務隊列中的一項。下面詳細分析函數SingleStep():
[cpp] view plaincopy
//循壞中主要執行的函數
void BasicTaskScheduler::SingleStep(unsigned maxDelayTime) {
fd_set readSet = fReadSet; // make a copy for this select() call
fd_set writeSet = fWriteSet; // ditto
fd_set exceptionSet = fExceptionSet; // ditto
//計算select socket們時的超時時間。
DelayInterval const& timeToDelay = fDelayQueue.timeToNextAlarm();
struct timeval tv_timeToDelay;
tv_timeToDelay.tv_sec = timeToDelay.seconds();
tv_timeToDelay.tv_usec = timeToDelay.useconds();
// Very large "tv_sec" values cause select() to fail.
// Don't make it any larger than 1 million seconds (11.5 days)
const long MAX_TV_SEC = MILLION;
if (tv_timeToDelay.tv_sec > MAX_TV_SEC) {
tv_timeToDelay.tv_sec = MAX_TV_SEC;
}
// Also check our "maxDelayTime" parameter (if it's > 0):
if (maxDelayTime > 0
&& (tv_timeToDelay.tv_sec > (long) maxDelayTime / MILLION
|| (tv_timeToDelay.tv_sec == (long) maxDelayTime / MILLION
&& tv_timeToDelay.tv_usec
> (long) maxDelayTime % MILLION))) {
tv_timeToDelay.tv_sec = maxDelayTime / MILLION;
tv_timeToDelay.tv_usec = maxDelayTime % MILLION;
}
//先執行socket的select操做,以肯定哪些socket任務(handler)須要執行。
int selectResult = select(fMaxNumSockets,
&readSet, &writeSet,&exceptionSet,
&tv_timeToDelay);
if (selectResult < 0) {
//#if defined(__WIN32__) || defined(_WIN32)
int err = WSAGetLastError();
// For some unknown reason, select() in Windoze sometimes fails with WSAEINVAL if
// it was called with no entries set in "readSet". If this happens, ignore it:
if (err == WSAEINVAL && readSet.fd_count == 0) {
err = EINTR;
// To stop this from happening again, create a dummy socket:
int dummySocketNum = socket(AF_INET, SOCK_DGRAM, 0);
FD_SET((unsigned) dummySocketNum, &fReadSet);
}
if (err != EINTR) {
//#else
// if (errno != EINTR && errno != EAGAIN) {
//#endif
// Unexpected error - treat this as fatal:
//#if !defined(_WIN32_WCE)
// perror("BasicTaskScheduler::SingleStep(): select() fails");
//#endif
internalError();
}
}
// Call the handler function for one readable socket:
HandlerIterator iter(*fHandlers);
HandlerDescriptor* handler;
// To ensure forward progress through the handlers, begin past the last
// socket number that we handled:
if (fLastHandledSocketNum >= 0) {
//找到上次執行的socket handler的下一個
while ((handler = iter.next()) != NULL) {
if (handler->socketNum == fLastHandledSocketNum)
break;
}
if (handler == NULL) {
fLastHandledSocketNum = -1;
iter.reset(); // start from the beginning instead
}
}
//從找到的handler開始,找一個能夠執行的handler,不論其狀態是可讀,可寫,仍是出錯,執行之。
while ((handler = iter.next()) != NULL) {
int sock = handler->socketNum; // alias
int resultConditionSet = 0;
if (FD_ISSET(sock, &readSet)
&& FD_ISSET(sock, &fReadSet)/*sanity check*/)
resultConditionSet |= SOCKET_READABLE;
if (FD_ISSET(sock, &writeSet)
&& FD_ISSET(sock, &fWriteSet)/*sanity check*/)
resultConditionSet |= SOCKET_WRITABLE;
if (FD_ISSET(sock, &exceptionSet)
&& FD_ISSET(sock, &fExceptionSet)/*sanity check*/)
resultConditionSet |= SOCKET_EXCEPTION;
if ((resultConditionSet & handler->conditionSet)
!= 0 && handler->handlerProc != NULL) {
fLastHandledSocketNum = sock;
// Note: we set "fLastHandledSocketNum" before calling the handler,
// in case the handler calls "doEventLoop()" reentrantly.
(*handler->handlerProc)(handler->clientData, resultConditionSet);
break;
}
}
//若是尋找完了依然沒有執行任何handle,則從頭再找。
if (handler == NULL && fLastHandledSocketNum >= 0) {
// We didn't call a handler, but we didn't get to check all of them,
// so try again from the beginning:
iter.reset();
while ((handler = iter.next()) != NULL) {
int sock = handler->socketNum; // alias
int resultConditionSet = 0;
if (FD_ISSET(sock, &readSet)&& FD_ISSET(sock, &fReadSet)/*sanity check*/)
resultConditionSet |= SOCKET_READABLE;
if (FD_ISSET(sock, &writeSet)&& FD_ISSET(sock, &fWriteSet)/*sanity check*/)
resultConditionSet |= SOCKET_WRITABLE;
if (FD_ISSET(sock, &exceptionSet) && FD_ISSET(sock, &fExceptionSet)/*sanity check*/)
resultConditionSet |= SOCKET_EXCEPTION;
if ((resultConditionSet & handler->conditionSet)
!= 0 && handler->handlerProc != NULL) {
fLastHandledSocketNum = sock;
// Note: we set "fLastHandledSocketNum" before calling the handler,
// in case the handler calls "doEventLoop()" reentrantly.
(*handler->handlerProc)(handler->clientData, resultConditionSet);
break;
}
}
//依然沒有找到可執行的handler。
if (handler == NULL)
fLastHandledSocketNum = -1; //because we didn't call a handler
}
//響應事件
// Also handle any newly-triggered event
// (Note that we do this *after* calling a socket handler,
// in case the triggered event handler modifies The set of readable sockets.)
if (fTriggersAwaitingHandling != 0) {
if (fTriggersAwaitingHandling == fLastUsedTriggerMask) {
// Common-case optimization for a single event trigger:
fTriggersAwaitingHandling = 0;
if (fTriggeredEventHandlers[fLastUsedTriggerNum] != NULL) {
//執行一個事件處理函數
(*fTriggeredEventHandlers[fLastUsedTriggerNum])(fTriggeredEventClientDatas[fLastUsedTriggerNum]);
}
} else {
// Look for an event trigger that needs handling
// (making sure that we make forward progress through all possible triggers):
unsigned i = fLastUsedTriggerNum;
EventTriggerId mask = fLastUsedTriggerMask;
do {
i = (i + 1) % MAX_NUM_EVENT_TRIGGERS;
mask >>= 1;
if (mask == 0)
mask = 0x80000000;
if ((fTriggersAwaitingHandling & mask) != 0) {
//執行一個事件響應
fTriggersAwaitingHandling &= ~mask;
if (fTriggeredEventHandlers[i] != NULL) {
(*fTriggeredEventHandlers[i])(fTriggeredEventClientDatas[i]);
}
fLastUsedTriggerMask = mask;
fLastUsedTriggerNum = i;
break;
}
} while (i != fLastUsedTriggerNum);
}
}
//執行一個最迫切的延遲任務。
// Also handle any delayed event that may have come due.
fDelayQueue.handleAlarm();
}