UE4的C++中文亂碼

創建一個變量 .h UPROPERTY(BlueprintReadOnly, Category = "IndividualWord") TArray<FString> strChina; .cpp strChina.Push(UTF8_TO_TCHAR("加快")); strChina.Push(UTF8_TO_TCHAR("能力")); strChina.Push(UTF8_TO_TCHAR
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