本人圖片加載用了Glide,模糊用了一個git上面的效果,叫Fglass,整體來講還能夠,效果圖以下:git
下面開始個人代碼了:(獲取到圖片路徑,用Glide)canvas
Glide.with(mcontext).load(url).asBitmap().error(R.drawable.pic_nologinbg).into(new SimpleTarget<Bitmap>() { @Override public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) { iv_head.setImageBitmap(resource); Fglass.blur(resource,rt_headbg,4,12); } });
下面是Fglass的工具類ide
public class Fglass { //第一次設置的是吧不顯示,因此放棄了 /** * 設置高斯模糊 * * ps: * 設置高斯模糊是依靠scaleFactor和radius配合使用的,好比這裏默認設置是:scaleFactor = 8;radius = 2; 模糊效果和scaleFactor = 1;radius = 20;是同樣的,並且效率高 * @param toView 高斯模糊設置到某個View上 * @param radius 模糊度 * @param scaleFactor 縮放比例 */ @TargetApi(Build.VERSION_CODES.JELLY_BEAN) public static void blur(Bitmap bkg, View toView,float radius,float scaleFactor) { //獲取View的截圖 // Bitmap b = Bitmap.createBitmap(fromView.getWidth(),fromView.getHeight(),Bitmap.Config.ARGB_8888); // Drawable drawable = fromView.getDrawable(); // Bitmap bkg = ((BitmapDrawable) drawable).getBitmap(); // fromView.buildDrawingCache(); // Bitmap bkg = fromView.getDrawingCache(); int width = bkg.getWidth(); int height = bkg.getHeight(); int newWidth = toView.getMeasuredWidth(); int newHeight = toView.getMeasuredHeight(); float scaleWidth = ((float)newWidth)/width; float scaleHeight = ((float)newHeight)/height; //縮放的matrix參數 Matrix matrix = new Matrix(); matrix.postScale(scaleWidth,scaleHeight); if (radius<1||radius>26) { scaleFactor = 8; radius = 2; } Bitmap overlay = Bitmap.createBitmap((int) (toView.getMeasuredWidth()/scaleFactor), (int) (toView.getMeasuredHeight()/scaleFactor), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-toView.getLeft()/scaleFactor, -toView.getTop()/scaleFactor); canvas.scale(1 / scaleFactor, 1 / scaleFactor); Paint paint = new Paint(); paint.setFlags(Paint.FILTER_BITMAP_FLAG); bkg = Bitmap.createBitmap(bkg,0,0,width,height,matrix,true); canvas.drawBitmap(bkg, 0, 0, paint); overlay = Fglass.doBlur(overlay, (int) radius, true); toView.setBackground(new BitmapDrawable(overlay)); } /** * 高斯模糊操做 * @param sentBitmap * @param radius * @param canReuseInBitmap * @return */ public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
ok了,效果就出來了。工具