React Fiber源碼分析 第一篇
React Fiber源碼分析 第二篇(同步模式)
React Fiber源碼分析 第三篇(異步狀態)
React Fiber源碼分析 第四篇(概括總結)node
React Fiber是React在V16版本中的大更新,利用了閒餘時間看了一些源碼,作個小記錄~segmentfault
1.調用setState時, 會調用classComponentUpdater的enqueueSetState方法, 同時將新的state做爲payload參數傳進enqueueSetState會先調用requestCurrentTime獲取一個currentTime異步
function requestCurrentTime() { // 維護兩個時間 一個renderingTime 一個currentSechedulerTime // rederingTime 能夠隨時更新 currentSechedulerTime只有在沒有新任務的時候才更新 if (isRendering) { return currentSchedulerTime; } findHighestPriorityRoot(); if (nextFlushedExpirationTime === NoWork || nextFlushedExpirationTime === Never) { recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime; return currentSchedulerTime; } return currentSheculerTime
2.經過獲取到的currentTime, 調用computeExpirationForFiber,計算該fiber的優先級async
if (fiber.mode & AsyncMode) { if (isBatchingInteractiveUpdates) { // This is an interactive update expirationTime = computeInteractiveExpiration(currentTime); } else { // This is an async update expirationTime = computeAsyncExpiration(currentTime); } ... }
3.這個函數其餘點比較簡單, 裏面主要有下面 這個判斷要說明一下, 若是是屬於異步更新的話,會根據是 交互引發的更新 仍是其餘更新 來調用不一樣的函數computeInteractiveExpiration和computeAsyncExpiration,函數
能夠看到這兩個函數最後返回的都是computeExpirationBucket函數的結果, 只是入參不一樣, computeInteractiveExpiration的參數是500, 100, computeAsyncExpiration的參數是5000, 250, 而後看computeExpirationBucket函數能夠看到, 第二個參數(500和5000)越大,則返回的expirationTime越大, 也就是說 computeInteractiveExpiration的更新優先級高於computeAsyncExpiration, 則交互的優先級高於其餘oop
得到優先級後則和同步更新同樣, 建立update並放進隊列, 而後調用sheuduleWork源碼分析
var classComponentUpdater = { isMounted: isMounted, enqueueSetState: function (inst, payload, callback) { var fiber = get(inst); // 得到優先級 var currentTime = requestCurrentTime(); var expirationTime = computeExpirationForFiber(currentTime, fiber); // 建立更新 var update = createUpdate(expirationTime); update.payload = payload; if (callback !== undefined && callback !== null) { update.callback = callback; } enqueueUpdate(fiber, update); scheduleWork(fiber, expirationTime); },
4.接下來的步驟和同步同樣, 直到同步調用的是performSyncWork函數, 而異步調用的是scheduleCallbackWithExpirationTime函數post
scheduleCallbackWithExpirationTime函數首先判斷是否存在callback正在進行中, 判斷現有expirationTime和其優先級,若優先級比較低則直接返回, 不然設置如今的fiber任務爲新的callback,並把原來的回調從列表中移除this
function scheduleCallbackWithExpirationTime(root, expirationTime) { if (callbackExpirationTime !== NoWork) { // 判斷優先級 if (expirationTime > callbackExpirationTime) { // Existing callback has sufficient timeout. Exit. return; } else { if (callbackID !== null) { // 取消, 從回調列表中刪除 schedule.unstable_cancelScheduledWork(callbackID); } } // The request callback timer is already running. Don't start a new one. } // 設置新的callback和callbackExiporationTime callbackExpirationTime = expirationTime; var currentMs = schedule.unstable_now() - originalStartTimeMs; var expirationTimeMs = expirationTimeToMs(expirationTime); // 計算是否超時 var timeout = expirationTimeMs - currentMs; callbackID = schedule.unstable_scheduleWork(performAsyncWork, { timeout: timeout }); }
5.接下來調用schedule.unstable_scheduleWork(performAsyncWork, { timeout: timeout })函數, 並生成一個節點, 存儲回調函數和超時時間,插入到回調列表, 並根據超時排序, 調用ensureHostCallBackIsScheduled函數,最後返回該節點spa
function unstable_scheduleWork(callback, options) { var currentTime = exports.unstable_now(); var timesOutAt; // 獲取超時時間 if (options !== undefined && options !== null && options.timeout !== null && options.timeout !== undefined) { // Check for an explicit timeout timesOutAt = currentTime + options.timeout; } else { // Compute an absolute timeout using the default constant. timesOutAt = currentTime + DEFERRED_TIMEOUT; } // 生成一個節點, 存儲回調函數和超時時間 var newNode = { callback: callback, timesOutAt: timesOutAt, next: null, previous: null }; // 插入到回調列表, 並根據超時排序, 最後返回該節點 if (firstCallbackNode === null) { // This is the first callback in the list. firstCallbackNode = newNode.next = newNode.previous = newNode; ensureHostCallbackIsScheduled(firstCallbackNode); } else { ...var previous = next.previous; previous.next = next.previous = newNode; newNode.next = next; newNode.previous = previous; } return newNode; }
6.ensureHostCallBackIsScheduled函數如名, 相對比較簡單
function ensureHostCallbackIsScheduled() { if (isPerformingWork) { // Don't schedule work yet; wait until the next time we yield. return; } // Schedule the host callback using the earliest timeout in the list. var timesOutAt = firstCallbackNode.timesOutAt; if (!isHostCallbackScheduled) { isHostCallbackScheduled = true; } else { // Cancel the existing host callback. cancelCallback(); } requestCallback(flushWork, timesOutAt); }
7.往下看requestCallback, 這裏說的若是已經在執行任務的話, 就必須有一個錯誤被拋出(拋出的錯誤是啥??),同時不要等待下一幀, 儘快開始新事件
若是若是當前沒有調度幀回調函數,咱們須要進行一個調度幀回調函數, 並設置isAnimationFrameScheduled爲true,
接着執行requestAnimationFrameWithTimeout;函數
requestCallback = function (callback, absoluteTimeout) { scheduledCallback = callback; timeoutTime = absoluteTimeout; if (isPerformingIdleWork) { // 若是已經在執行任務的話, 就必須有一個錯誤被拋出(拋出的錯誤是啥??),同時不要等待下一幀, 儘快開始新事件 window.postMessage(messageKey, '*'); } else if (!isAnimationFrameScheduled) { isAnimationFrameScheduled = true; requestAnimationFrameWithTimeout(animationTick); } };
8.requestAnimationFrameWithTimeout函數就是執行一個異步操做, 執行完畢後, 假設此時又有N個回調任務進入, 同時原來的回調尚未進行, 則回到scheduleCallbackWithExpirationTime函數上,
分爲兩個分支:
到了這時候, 已經把新的回調替換正在進行的回調到回調列表。
函數正常執行, 調用callback, 即animationTick函數
cancelCallback = function () { scheduledCallback = null; isIdleScheduled = false; timeoutTime = -1; };
var ANIMATION_FRAME_TIMEOUT = 100; var rAFID; var rAFTimeoutID; var requestAnimationFrameWithTimeout = function (callback) { // schedule rAF and also a setTimeout rAFID = localRequestAnimationFrame(function (timestamp) { // cancel the setTimeout localClearTimeout(rAFTimeoutID); callback(timestamp); }); rAFTimeoutID = localSetTimeout(function () { // cancel the requestAnimationFrame localCancelAnimationFrame(rAFID); callback(exports.unstable_now()); }, ANIMATION_FRAME_TIMEOUT); };
9.animationTick一個是把isAnimationFrameScheduled狀態設爲false, 即不在調度幀回調的狀態, 同時計算幀到期時間frameDeadline , 判斷是否在幀回調的狀態, 否的話調用window.postMessage ,並設置isIdleScheduled狀態爲true
假設此時, 有N個回調進入, 分爲兩個狀況:
1.假設優先級低於目前的回調任務, 則直接返回(已經把root加到root隊列中)
2.優先級高於目前的回調任務, 將目前的回調任務從列表中移除, 並將callBackID設爲傳入的回調, 接下來的路線與上面一致,一直到animationTick函數,由於 postMessage比setTImeout更快執行,因此此時isIdleScheduled爲false,和以前同樣正常執行。
var animationTick = function (rafTime) { isAnimationFrameScheduled = false; ... ... // 每幀到期時間爲33ms frameDeadline = rafTime + activeFrameTime; if (!isIdleScheduled) { isIdleScheduled = true; window.postMessage(messageKey, '*'); } };
10.postMessage會執行idleTick , 首先把isIdleScheduleddidTimeout置爲false,
先判斷幀到期時間和超時時間是否小於當前時間, 若是是的話, 則置didTimeout爲true,
若是幀到期, 但超時時間小於當前時間, 則置isAnimationFrameScheduled 爲false, 並調用requestAnimationFrameWithTimeout, 即進入下一幀
若是幀未到期, 則調用callbak函數, 並把isPerformingIdleWork置爲true
idleTick 會先執行callback, 完成後纔將isPerformingIdleWork 置爲false, 執行callback的時候會傳入didTimeout做爲參數, callback爲flushWork
var idleTick = function (event) { ... isIdleScheduled = false; var currentTime = exports.unstable_now(); var didTimeout = false; if (frameDeadline - currentTime <= 0) { // 幀過時 if (timeoutTime !== -1 && timeoutTime <= currentTime) { // 回調超時 didTimeout = true; } else { // No timeout. if (!isAnimationFrameScheduled) { // 到下一幀繼續任務 isAnimationFrameScheduled = true; requestAnimationFrameWithTimeout(animationTick); } // Exit without invoking the callback. return; } } timeoutTime = -1; var callback = scheduledCallback; scheduledCallback = null; if (callback !== null) { isPerformingIdleWork = true; try { callback(didTimeout); } finally { isPerformingIdleWork = false; } } };
11.flushwork首先把isPerformingWork置爲true, 而後把didTimeout賦值給deallinObject對象, 接下來進行判斷
若是已通過了幀的結束期, 則判斷鏈表中有哪一個節點已超時, 並循環調用flushFirstCallback函數解決超時節點,
若是尚未過幀的結束期, 則調用flushFirstCallback函數處理鏈表中的第一個節點, 循環處理一直到該幀結束
最後, flushwork函數會將isPerformingWork置爲false, 並判斷是否還有任務 有則執行ensureHostCallbackIsScheduled函數
function flushWork(didTimeout) { isPerformingWork = true; deadlineObject.didTimeout = didTimeout; try { if (didTimeout) { while (firstCallbackNode !== null) { var currentTime = exports.unstable_now(); if (firstCallbackNode.timesOutAt <= currentTime) { do { flushFirstCallback(); } while (firstCallbackNode !== null && firstCallbackNode.timesOutAt <= currentTime); continue; } break; } } else { // Keep flushing callbacks until we run out of time in the frame. if (firstCallbackNode !== null) { do { flushFirstCallback(); } while (firstCallbackNode !== null && getFrameDeadline() - exports.unstable_now() > 0); } } } finally { isPerformingWork = false; if (firstCallbackNode !== null) { // There's still work remaining. Request another callback. ensureHostCallbackIsScheduled(firstCallbackNode); } else { isHostCallbackScheduled = false; } } }
12.繼續往下看, 則是flushFirstCallback函數,先把該節點從鏈表中清掉, 而後調用callback函數, 並帶入deadlineObject做爲參數
function flushFirstCallback(node) { var flushedNode = firstCallbackNode; //從鏈表中清理掉該節點, 這樣哪怕出錯了, 也能保留原鏈表狀態 var next = firstCallbackNode.next; if (firstCallbackNode === next) { // This is the last callback in the list. firstCallbackNode = null; next = null; } else { var previous = firstCallbackNode.previous; firstCallbackNode = previous.next = next; next.previous = previous; } flushedNode.next = flushedNode.previous = null; // Now it's safe to call the callback. var callback = flushedNode.callback; callback(deadlineObject); }
13.接下來的就是performAsyncWork函數,若是didTimeout爲true, 則代表至少有一個更新已過時, 迭代全部root任務, 把已過時的root的nextExpirationTimeToWorkOn重置爲當前時間currentTime.
而後調用performWork函數
function performAsyncWork(dl) { if (dl.didTimeout) { // 刷新全部root的nextEpirationTimeToWorkOn if (firstScheduledRoot !== null) { recomputeCurrentRendererTime(); var root = firstScheduledRoot; do { didExpireAtExpirationTime(root, currentRendererTime); // The root schedule is circular, so this is never null. root = root.nextScheduledRoot; } while (root !== firstScheduledRoot); } } performWork(NoWork, dl); }
14.performWork函數在以前已經分析過了, 這裏主要看存在deadline時的操做, 在幀未到期 或者 當前渲染時間大於等於nextFlushedExpirationTime時才執行 performWorkOnRoot, 並將currentRendererTime >= nextFlushedExpirationTime做爲第三個參數傳入, 一直循環處理任務,
最後清除callbackExpirationTime, callBackId, 同時, 若是還有任務的話, 則繼續調用scheduleCallbackWithExpirationTime(nextFlushedRoot, nextFlushedExpirationTime);函數進入到回調
function performWork(minExpirationTime, dl) { deadline = dl; // Keep working on roots until there's no more work, or until we reach // the deadline. findHighestPriorityRoot(); if (deadline !== null) { recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime;while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && (minExpirationTime === NoWork || minExpirationTime >= nextFlushedExpirationTime) && (!deadlineDidExpire || currentRendererTime >= nextFlushedExpirationTime)) { performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, currentRendererTime >= nextFlushedExpirationTime); findHighestPriorityRoot(); recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime; } } if (deadline !== null) { callbackExpirationTime = NoWork; callbackID = null; } // If there's work left over, schedule a new callback. if (nextFlushedExpirationTime !== NoWork) { scheduleCallbackWithExpirationTime(nextFlushedRoot, nextFlushedExpirationTime); } // Clean-up. deadline = null; deadlineDidExpire = false; finishRendering(); }
15.接下來看異步狀態下的performWorkOnRoot函數。基本操做和同步同樣, 在進入到renderRoot(root, _isYieldy, isExpired);函數時, 會根據是否已超時將isYieldy置爲true或者false, 異步狀態下未超時爲false,
renderRoot和同步同樣, 最後執行workLoop(isYieldy)
workLoop在未過時的狀況下, 會執行shouldYield()函數來判斷是否執行nextUnitOfWork, 和同步同樣, 這裏只須要關注shouldYied函數
function workLoop(isYieldy) { if (!isYieldy) { // Flush work without yielding while (nextUnitOfWork !== null) { nextUnitOfWork = performUnitOfWork(nextUnitOfWork); } } else { // Flush asynchronous work until the deadline runs out of time. while (nextUnitOfWork !== null && !shouldYield()) { nextUnitOfWork = performUnitOfWork(nextUnitOfWork); } } }
16.shouldYield函數, 若是deadlineDidExpire爲true, 即幀已到期, 直接返回true,
若是deadline不存在, 而且幀未到期, 則返回false, 能夠執行單元
不然將deadlineDidExpire置爲true
function shouldYield() { if (deadlineDidExpire) { return true; } if (deadline === null || deadline.timeRemaining() > timeHeuristicForUnitOfWork) { // Disregard deadline.didTimeout. Only expired work should be flushed // during a timeout. This path is only hit for non-expired work. return false; } deadlineDidExpire = true; return true; }
源碼分析到這裏就結束啦,下一篇作一個總結,否則就是流水帳同樣的,容易忘記