Canvas繪製地板

導語

隨着數據中心可視化系統的要求愈來愈高,2D、3D效果都要求幾乎逼真;3D地板,相較於2D,實爲更易,只需引擎(如:twaver.js、three.js等),外加一張地板圖片,即可實現;本文重點介紹如何使用2D繪製地板、以及如何作出僞3D的地板效果;javascript

先睹爲快

2D機房地板

僞3D機房地板

木製地板

如有所思

看到如上效果,你也許會嘲笑鄙人;這樣的效果,一張圖片就解決,何以興師動衆,大動干戈;然,若您知道,房間地板的形狀、材質良莠不齊,如何一張圖片能解決,你是否理解了個人所做所爲,所思所想呢?html

這樣地板見過嗎?

花花世界地板

木板材質

大理石地板

如你所想,這樣給出地板材質和座標信息,便很容易呈現形形狀狀的地板了,具體是如何實現的呢?java

實驗天地

Canvas

HTML5的Canvas標籤,應該無需贅言, 若您對此不解,請移步Canvas.canvas

"給我一張Canvas,還你你個精彩世界";--世界著名學者Canvassegmentfault

createPattern

The CanvasRenderingContext2D
.createPattern() method of the Canvas 2D API creates a pattern using the specified image (a CanvasImageSource ). It repeats the source in the directions specified by the repetition argument. This method returns a CanvasPattern .dom

imageide

 CanvasImageSource to be used as image to repeat. It can either be a:spa

  • HTMLImageElementrest

  • HTMLVideoElementcode

  • HTMLCanvasElement

  • CanvasRenderingContext2D

  • ImageBitmap

  • Blob

repetition

 DOMString indicating how to repeat the image. Possible values are:

  • "repeat" (both directions),

  • "repeat-x" (horizontal only),

  • "repeat-y" (vertical only), or

  • "no-repeat" (neither).

If repetition is an empty string ('') or null (but not undefined), repetition will be "repeat".

Example

<canvas id="canvas"></canvas>
</pre>
<pre>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
img.onload = function() {
  var pattern = ctx.createPattern(img, 'repeat');
  ctx.fillStyle = pattern;
  ctx.fillRect(0, 0, 400, 400);
};

實驗結果

是否是很是的簡單,正如API所言,能夠支持圖片、Canvas、Vedio、Blob等等,所以,咱們能夠在Canvas上本身繪製地板樣式,再用於填充,起步完美!

填充Canvas內容

<!DOCTYPE html>
<html>
<head>
    <title></title>
    <script type="text/javascript">
        function init() {
            var canvas = document.getElementById("bg");
            var ctx = canvas.getContext("2d");

            var tile = document.createElement('canvas');
            tile.width = 50;
            tile.height = 50;
            var tileCtx = tile.getContext("2d");
            draw(tileCtx);
            var objPattern = ctx.createPattern(tile, "repeat");
            ctx.rotate(-(Math.PI / 180) * 25);
            ctx.fillStyle = objPattern;
            ctx.fillRect(50, 300,700,400);
        }

        function draw(tileCtx) {
            var translator = new Translator3D({x:0,y:0,width:50,height:50});
            tileCtx.save();
            tileCtx.beginPath();
            tileCtx.strokeStyle = 'rgba(100,100,0,1)';        
            var point  = {x:0,y:25};
            // point = translator.translate(point.x,point.y);
            tileCtx.moveTo(point.x, point.y);
            var point  = {x:50,y:25};
            // point = translator.translate(point.x,point.y);
            tileCtx.lineTo(point.x, point.y);
            var point  = {x:25,y:0};
            // point = translator.translate(point.x,point.y);
            tileCtx.moveTo(point.x, point.y);
            var point  = {x:25,y:50};
            // point = translator.translate(point.x,point.y);
            tileCtx.lineTo(point.x, point.y);
            
            tileCtx.stroke();
            tileCtx.restore();
        }
    </script>
</head>
<body onload="init();">
    <canvas id="bg" width="1000" height="500" ></canvas>
</body>
</html>

刷Canvas內容

寫到這,應該是對此技術應該很是熟練了,若想作出開篇的效果圖,添加本身的創造,很容易即可實現;

參考資料

[1].HTML5,不僅是看上去很美(第二彈:打造最美3D機房)
[2].CanvasRenderingContext2D.createPattern
[3].Canvas

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