ThreadLocal<T>明顯是.NET從JAVA中來的一個概念,可是這種設計是否出現了問題.工具
很明顯,在JAVA中threadLocal直接是Thread的成員,固然隨着thread這個宿主而存在.spa
但.NET中對於ThreadLocal<T>的設計明顯獨立於Thread以外(固然你能夠說內部有關聯)線程
,起最終結果是ThreadLocal<T>所產生的對象不會隨着線程的終止而釋放.設計
/* * 由SharpDevelop建立。 * 用戶: qsmy * 日期: 2016/12/31 * 時間: 9:31 * * 要改變這種模板請點擊 工具|選項|代碼編寫|編輯標準頭文件 */ using System; using System.Threading; namespace ThreadLocalTest { public class MyObject { public static readonly ThreadLocal<MyObject> threadLocal = new ThreadLocal<MyObject>(true); public static MyObject GetCurrentThreadMyObject(String name) { if (threadLocal.Value == null) { threadLocal.Value = new MyObject(name); } return threadLocal.Value; } String _name; public byte[] _bs; public MyObject(String name) { _name = name; Console.WriteLine("建立MyObject.name=" + name); _bs=new byte[(1024*1024*500)]; for (int i = 0; i < _bs.Length; i++) { _bs[i]=3; } } ~MyObject() { Console.WriteLine("析構MyObject.name=" + _name); } public void Dispose() { threadLocal.Value = null; threadLocal.Values.Clear(); //Console.WriteLine(MyObject.threadLocal.Values.Count); } } class Program { public static void Main(string[] args) { Thread th1 = new Thread((state) => { var obj = MyObject.GetCurrentThreadMyObject("obj1"); obj.ToString(); Console.WriteLine("t1.id=" + Thread.CurrentThread.ManagedThreadId); obj.Dispose(); Thread.CurrentThread.Abort(); }); th1.Start(); Thread th2 = new Thread((state) => { var obj = MyObject.GetCurrentThreadMyObject("obj2"); obj.ToString(); Console.WriteLine("t2.id=" + Thread.CurrentThread.ManagedThreadId); obj.Dispose(); Thread.CurrentThread.Abort(); }); th2.Start(); Thread.Sleep(20000); Console.WriteLine(th1.ThreadState); Console.ReadKey(true); } } }
哪位大俠對此有深刻研究,求賜教.3d