線程----Monitor(互斥鎖)類設置超時值

Monitor類與Lock語句相比,Monitor類的主要優勢是:能夠添加一個等待被鎖定的超時值。c#

缺點:開銷很是大ide

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace ConsoleApplication2
{
    class Program
    {
        static void Main(string[] args)
        {
            ShareClass sc = new ShareClass();
            Job j=new Job (sc);
            Task[] ts=new  Task[20];
            for (int i = 0; i < 20; i++)
            {
                ts[i] = new Task(j.TheDoJob2);
                ts[i].Start();
            }
            for (int i = 0; i < 20; i++)
            {
                ts[i].Wait();
            }
            Console.WriteLine(sc.state);
            Console.ReadKey();
        }
     
    }
    class ShareClass
    {
        public int state { get; set; }
    }
    class Job
    {
        ShareClass sc { get; set; }
        private object obj = new object();
        public Job(ShareClass s)
        {
            sc = s;
        }
        //==========普通的Monitor類
        public void TheDoJob()
        {
            //鎖定
            Monitor.Enter(obj);
            try
            {
                for (int i = 0; i < 10000; i++)
                {
                    sc.state++;
                }
            }
            catch { }
            finally
            {
                //若是拋出異常也會就出鎖
                //釋放鎖
                Monitor.Exit(obj); 
            }
        }
 
        //===========給Monitor類設置超時時間
        public void TheDoJob2()
        {
            bool yesno=false;
            //鎖定
            Monitor.TryEnter(obj, 100, ref yesno);
            if (yesno)
            {
                for (int i = 0; i < 10000; i++)
                {
                    sc.state++;
                }
                Console.WriteLine("yes");
                //釋放鎖
                Monitor.Exit(obj);
            }
            else
            {
                //若是超時會執行下面代碼
                Console.WriteLine("no");
            }
        }
    }
}

 

 TheDoJob()this

wKioL1TTfK7SMZQdAAAUe6DaUs0457.jpg

 

 

 TheDoJob2()spa

 

 wKiom1TTe8uTpjWzAABihuIUXBQ711.jpg

 

 =================================SpinLock(自旋鎖)對象

        若是基於對象的的鎖定對象(Monitor)的系統開銷因爲垃圾回收而太高,就能夠使用SpinLock結構。若是有大量的鎖定,且鎖定的時間是很是短,自旋鎖就頗有用。blog

 

*注意:get

        傳送SpinLock實例時要當心。由於SpinLock定義爲結構,把一個變量賦予另外一個變量會建立副本。老是經過引用傳送SpinLock實例。string

 

例子:it

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace ConsoleApplication5
{
    class Program
    {
        static void Main(string[] args)
        {
            ShareClass sc = new ShareClass();
            Job j = new Job(sc);
            int sum = 20;
            Task[] t = new Task[sum];
            //開啓20個任務
            for (int i = 0; i < sum; i++)
            {
                t[i] = new Task(j.JobStart);
                t[i].Start();
            }
            //等待20個任務所有結束
            for (int i = 0; i < sum; i++)
            {
                t[i].Wait();
            }
            Console.WriteLine(sc.State);
            Console.ReadKey();
        }
    }
    //共享類
    class ShareClass
    {
        public int State { get; set; }
    }

    class Job
    {
        //聲明一個自旋鎖,自旋鎖是一個結構(不能爲屬性)
        private SpinLock sl;
        //共享類
        private ShareClass sc;
        public Job(ShareClass _sc)
        {
            this.sc = _sc;
            this.sl = new SpinLock();
        }
        public void JobStart()
        {
            //並行循環
            Parallel.For(0, 10000, i =>
            {
                bool spinToken = false;
                sl.Enter(ref spinToken);//鎖定
                try
                {
                    sc.State++;
                }
                finally
                {
                    if (spinToken)
                        sl.Exit();//釋放鎖
                }
            });
        }
    }
}

 wKioL1TTfK7SMZQdAAAUe6DaUs0457.jpg

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