華爲快應用在setInterval中繪製canvas動畫卡頓,怎麼破

現象描述:

快應用中經過setinterval周期函數來循環觸發canvas繪製代碼,在華爲手機上繪製的動畫會很卡頓,不流暢。java

問題代碼以下:

click0() {
      this.speed = 0.3
      let ctx = this.$element('canvas').getContext('2d')
      setInterval(() => {
        this.num0 += 2
        this.noise = Math.min(0.5, 1) * this.MAX
        this._draw(ctx)
        this.MAX <= 200 && (this.MAX += 4)
      }, 20)
    },
    _draw(ctx) {
      this.phase = (this.phase + this.speed) % (Math.PI * 64)
      ctx.clearRect(0, 0, this.width, this.height)
      this._drawLine(ctx, -2, 'rgba(0, 194, 255, 0.2)')
      this._drawLine(ctx, -6, 'rgba(0, 194, 255, 0.4)')
      this._drawLine(ctx, 4, 'rgba(0, 194, 255, 0.6)')
      this._drawLine(ctx, 2, 'rgba(0, 194, 255, 0.8)')
      this._drawLine(ctx, 1, 'rgba(0, 194, 255, 1)', 4)
    },

問題分析:

this._draw()方法中的canvas繪製操做時間長,最低須要100ms的繪製時間,而代碼中週期時間只有20ms,華爲快應用引擎會執行這個週期內的操做,而後才能執行下一個週期。因此設置爲20ms時的效果會看起來比較慢。canvas

解決方法:

開發者能夠先根據設備信息接口獲取下設備信息中的引擎的提供商判斷是不是華爲的快應用引擎,若是是華爲快應用引擎則設置間隔時間大於100ms,不是則能夠設置小於100ms,可解決華爲快應用引擎和快應用聯盟引擎差別問題。代碼以下(紅色部分):api

onShow: function () {
            var that = this
            device.getInfo({
                success: function (ret) {
                    console.log("handling success:", JSON.stringify(ret));
                    that.engineProvider = ret.engineProvider;
                },
                fail: function (erromsg, errocode) {
                    console.log("message:", erromsg, errocode);
                }
            })
        },
        click0() {
            var that = this
            this.speed = 0.3
            console.log(that.engineProvider)
            let ctx = this.$element('canvas').getContext('2d')
            if (that.engineProvider === "huawei") {
                setInterval(() => {
                    this.num0 += 2
                    this.noise = Math.min(0.5, 1) * this.MAX
                    this._draw(ctx)
                    this.MAX <= 200 && (this.MAX += 4)
                }, 120)
            } else {
                setInterval(() => {
                    this.num0 += 2
                    this.noise = Math.min(0.5, 1) * this.MAX
                    this._draw(ctx)
                    this.MAX <= 200 && (this.MAX += 4)
                }, 20)
            }
        },
        _draw(ctx) {
            this.phase = (this.phase + this.speed) % (Math.PI * 64)
            ctx.clearRect(0, 0, this.width, this.height)
            this._drawLine(ctx, -2, 'rgba(0, 194, 255, 0.2)')
            this._drawLine(ctx, -6, 'rgba(0, 194, 255, 0.4)')
            this._drawLine(ctx, 4, 'rgba(0, 194, 255, 0.6)')
            this._drawLine(ctx, 2, 'rgba(0, 194, 255, 0.8)')
            this._drawLine(ctx, 1, 'rgba(0, 194, 255, 1)', 4)
        },
        _drawLine(ctx, attenuation, color, width) {
            ctx.save()
            ctx.moveTo(0, 0);
            ctx.beginPath();
            ctx.strokeStyle = color;
            ctx.lineWidth = width || 1;
            var x, y;
            for (var i = -this.K; i <= this.K; i += 0.01) {
                x = this.width * ((i + this.K) / (this.K * 2))
                y = this.height / 2 + this.noise * this._globalAttenuationFn(i) * (1 / attenuation) * Math.sin(this.F * i - this.phase)
                ctx.lineTo(x, y)
            }
            ctx.stroke()
            ctx.restore()
        },

欲瞭解更多詳情,請參閱:app

canvas接口介紹:
https://developer.huawei.com/consumer/cn/doc/development/quickApp-References/quickapp-api-canvaside

快應用開發指導文檔:https://developer.huawei.com/consumer/cn/doc/development/quickApp-Guides/quickapp-whitepaper函數


原文連接:https://developer.huawei.com/consumer/cn/forum/topic/0204404988672310224?fid=18動畫

原做者:Mayismui

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