線程上下文切換的性能損耗測試

線程上下文切換的性能損耗到底有多少,一直沒有直觀的理解,今天寫個程序測試一下。先看看下面的程序(點擊下載):html

image

ThreadTester是全部Tester的基類。全部的Tester都乾的是一樣一件事情,把counter增長到100000000,每次只能加1。java

   1: public abstract class ThreadTester
   2:     {
   3:         public const long MAX_COUNTER_NUMBER = 100000000;
   4:  
   5:         private long _counter = 0;
   6:  
   7:         //得到計數
   8:         public virtual long GetCounter()
   9:         {
  10:             return this._counter;
  11:         }
  12:  
  13:         //增長計數器
  14:         protected virtual void IncreaseCounter()
  15:         {
  16:             this._counter += 1;
  17:         }
  18:  
  19:         //啓動測試
  20:         public abstract void Start();
  21:  
  22:         //得到Counter從開始增長到如今的數字所耗的時間
  23:         public abstract long GetElapsedMillisecondsOfIncreaseCounter();
  24:  
  25:         //測試是否正在運行
  26:         public abstract bool IsTesterRunning();
  27:     }

SingleThreadTester是單線程計數。redis

   1: class SingleThreadTester : ThreadTester
   2:     {
   3:         private Stopwatch _aStopWatch = new Stopwatch();
   4:  
   5:         public override void Start()
   6:         {
   7:             _aStopWatch.Start();
   8:  
   9:             Thread aThread = new Thread(() => WorkInThread());
  10:             aThread.Start();
  11:         }
  12:  
  13:         public override long GetElapsedMillisecondsOfIncreaseCounter()
  14:         {
  15:             return this._aStopWatch.ElapsedMilliseconds;
  16:         }
  17:  
  18:         public override bool IsTesterRunning()
  19:         {
  20:             return _aStopWatch.IsRunning;
  21:         }
  22:  
  23:         private void WorkInThread()
  24:         {
  25:             while (true)
  26:             {
  27:                 if (this.GetCounter() > ThreadTester.MAX_COUNTER_NUMBER)
  28:                 {
  29:                     _aStopWatch.Stop();
  30:                     break;
  31:                 }
  32:  
  33:                 this.IncreaseCounter();
  34:             }
  35:         }
  36:     }

TwoThreadSwitchTester是兩個線程交替計數。多線程

   1: class TwoThreadSwitchTester : ThreadTester
   2:     {
   3:         private Stopwatch _aStopWatch = new Stopwatch();
   4:         private AutoResetEvent _autoResetEvent = new AutoResetEvent(false);
   5:  
   6:         public override void Start()
   7:         {
   8:             _aStopWatch.Start();
   9:  
  10:             Thread aThread1 = new Thread(() => Work1InThread());
  11:             aThread1.Start();
  12:  
  13:             Thread aThread2 = new Thread(() => Work2InThread());
  14:             aThread2.Start();
  15:         }
  16:  
  17:         public override long GetElapsedMillisecondsOfIncreaseCounter()
  18:         {
  19:             return this._aStopWatch.ElapsedMilliseconds;
  20:         }
  21:  
  22:         public override bool IsTesterRunning()
  23:         {
  24:             return _aStopWatch.IsRunning;
  25:         }
  26:  
  27:         private void Work1InThread()
  28:         {
  29:             while (true)
  30:             {
  31:                 _autoResetEvent.WaitOne();
  32:                 
  33:                 this.IncreaseCounter();
  34:  
  35:                 if (this.GetCounter() > ThreadTester.MAX_COUNTER_NUMBER)
  36:                 {
  37:                     _aStopWatch.Stop();
  38:                     break;
  39:                 }
  40:  
  41:                 _autoResetEvent.Set();
  42:             }
  43:         }
  44:  
  45:         private void Work2InThread()
  46:         {
  47:             while (true)
  48:             {
  49:                 _autoResetEvent.Set();
  50:                 _autoResetEvent.WaitOne();
  51:                 this.IncreaseCounter();
  52:  
  53:                 if (this.GetCounter() > ThreadTester.MAX_COUNTER_NUMBER)
  54:                 {
  55:                     _aStopWatch.Stop();
  56:                     break;
  57:                 }
  58:             }
  59:         }
  60:     }

MultiThreadTester能夠指定線程數,多個線程爭搶計數。併發

   1: class MultiThreadTester : ThreadTester
   2:     {
   3:         private Stopwatch _aStopWatch = new Stopwatch();
   4:         private readonly int _threadCount = 0;
   5:         private readonly object _counterLock = new object();
   6:         
   7:         public MultiThreadTester(int threadCount)
   8:         {
   9:             this._threadCount = threadCount;
  10:         }
  11:  
  12:         public override void Start()
  13:         {
  14:             _aStopWatch.Start();
  15:  
  16:             for (int i = 0; i < _threadCount; i++)
  17:             {
  18:                 Thread aThread = new Thread(() => WorkInThread());
  19:                 aThread.Start();
  20:             }
  21:         }
  22:  
  23:         public override long GetElapsedMillisecondsOfIncreaseCounter()
  24:         {
  25:             return this._aStopWatch.ElapsedMilliseconds;
  26:         }
  27:  
  28:         public override bool IsTesterRunning()
  29:         {
  30:             return _aStopWatch.IsRunning;
  31:         }
  32:  
  33:         private void WorkInThread()
  34:         {
  35:             while (true)
  36:             {
  37:                 lock (_counterLock)
  38:                 {
  39:                     if (this.GetCounter() > ThreadTester.MAX_COUNTER_NUMBER)
  40:                     {
  41:                         _aStopWatch.Stop();
  42:                         break;
  43:                     }
  44:  
  45:                     this.IncreaseCounter();
  46:                 }
  47:             }
  48:         }
  49:     }

Program的Main函數中,根據用戶的選擇來決定執行哪一個測試類。app

   1: class Program
   2:     {
   3:         static void Main(string[] args)
   4:         {
   5:  
   6:             string inputText = GetUserChoice();
   7:  
   8:             while (!"4".Equals(inputText))
   9:             {
  10:                 ThreadTester tester = GreateThreadTesterByInputText(inputText);
  11:                 tester.Start();
  12:  
  13:                 while (true)
  14:                 {
  15:                     Console.WriteLine(GetStatusOfThreadTester(tester));
  16:                     if (!tester.IsTesterRunning())
  17:                     {
  18:                         break;
  19:                     }
  20:                     Thread.Sleep(100);
  21:                 }
  22:  
  23:                 inputText = GetUserChoice();
  24:             }
  25:  
  26:             Console.Write("Click enter to exit...");
  27:         }
  28:  
  29:         private static string GetStatusOfThreadTester(ThreadTester tester)
  30:         {
  31:             return string.Format("[耗時{0}ms] counter = {1}, {2}",
  32:                     tester.GetElapsedMillisecondsOfIncreaseCounter(), tester.GetCounter(),
  33:                     tester.IsTesterRunning() ? "running" : "stopped");
  34:         }
  35:  
  36:         private static ThreadTester GreateThreadTesterByInputText(string inputText)
  37:         {
  38:             switch (inputText)
  39:             {
  40:                 case "1":
  41:                     return new SingleThreadTester();
  42:                 case "2":
  43:                     return new TwoThreadSwitchTester();
  44:                 default:
  45:                     return new MultiThreadTester(100);
  46:             }
  47:         }
  48:  
  49:         private static string GetUserChoice()
  50:         {
  51:             Console.WriteLine(@"==Please select the option in the following list:==
  52: 1. SingleThreadTester
  53: 2. TwoThreadSwitchTester
  54: 3. MultiThreadTester
  55: 4. Exit");
  56:  
  57:             string inputText = Console.ReadLine();
  58:  
  59:             return inputText;
  60:         }
  61:     }

三個測試類,運行結果以下:ide

Single Thread:
[耗時407ms] counter = 100000001, stopped
[耗時453ms] counter = 100000001, stopped
[耗時412ms] counter = 100000001, stopped函數

Two Thread Switch:
[耗時161503ms] counter = 100000001, stopped
[耗時164508ms] counter = 100000001, stopped
[耗時164201ms] counter = 100000001, stopped高併發

Multi Threads - 100 Threads:
[耗時3659ms] counter = 100000001, stopped
[耗時3950ms] counter = 100000001, stopped
[耗時3720ms] counter = 100000001, stopped工具

Multi Threads - 2 Threads:
[耗時3078ms] counter = 100000001, stopped
[耗時3160ms] counter = 100000001, stopped
[耗時3106ms] counter = 100000001, stopped

什麼是線程上下文切換

上下文切換的精肯定義能夠參考: http://www.linfo.org/context_switch.html。多任務系統每每須要同時執行多道做業。做業數每每大於機器的CPU數,然而一顆CPU同時只能執行一項任務,爲了讓用戶感受這些任務正在同時進行,操做系統的設計者巧妙地利用了時間片輪轉的方式,CPU給每一個任務都服務必定的時間,而後把當前任務的狀態保存下來,在加載下一任務的狀態後,繼續服務下一任務。任務的狀態保存及再加載,這段過程就叫作上下文切換。時間片輪轉的方式使多個任務在同一顆CPU上執行變成了可能,但同時也帶來了保存現場和加載現場的直接消耗。(Note. 更精確地說, 上下文切換會帶來直接和間接兩種因素影響程序性能的消耗. 直接消耗包括: CPU寄存器須要保存和加載, 系統調度器的代碼須要執行, TLB實例須要從新加載, CPU 的pipeline須要刷掉; 間接消耗指的是多核的cache之間得共享數據, 間接消耗對於程序的影響要看線程工做區操做數據的大小).

context-switch

根據上面上下文切換的定義,咱們作出下面的假設:

  1. 之因此TwoThreadSwitchTester執行速度最慢,由於線程上下文切換的次數最多,時間主要消耗在上下文切換了,兩個線程交替計數,每計數一次就要作一次線程切換。
  2. 「Multi Threads - 100 Threads」比「Multi Threads - 2 Threads」開的線程數量要多,致使線程切換次數也比後者多,執行時間也比後者長。

因爲Windows下沒有像Linux下的vmstat這樣的工具,這裏咱們使用Process Explorer看看程序執行的時候線程上線文切換的次數。

Single Thread:

image

計數期間,線程總共切換了580-548=32次。(548是啓動程序後,初始的數值)

Two Thread Switch:

image

計數期間,線程總共切換了33673295-124=33673171次。(124是啓動程序後,初始的數值)

Multi Threads - 100 Threads:

image

計數期間,線程總共切換了846-329=517次。(329是啓動程序後,初始的數值)

Multi Threads - 2 Threads:

image

計數期間,線程總共切換了295-201=94次。(201是啓動程序後,初始的數值)

從上面收集的數據來看,和咱們的判斷基本相符。

幹活的實際上是CPU,而不是線程

再想一想原來學過的知識,以前一直覺得線程多幹活就快,簡直是把學過的計算機原理都還給老師了。真正幹活的不是線程,而是CPU。線程越多,幹活不必定越快。

那麼高併發的狀況下何時適合單線程,何時適合多線程呢?

適合單線程的場景:單個線程的工做邏輯簡單,並且速度很是快,好比從內存中讀取某個值,或者從Hash表根據key得到某個value。Redis和Node.js這類程序都是單線程,適合單個線程簡單快速的場景。

適合多線程的場景:單個線程的工做邏輯複雜,等待時間較長或者須要消耗大量系統運算資源,好比須要從多個遠程服務得到數據並計算,或者圖像處理。

例子程序:http://pan.baidu.com/s/1ntNUPWP

參考:

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