原貼地址
個人實現:數組
Code
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace ArtificialLife
{
public partial class FormMain : Form
{
int[,] Cells; //狀態(1生,0死)
int[,] CellCounts; //周邊細胞數量(最大8個)
int[,] Temp; //緩衝(切換生死狀態)
Bitmap memBitmap; //畫布
Random rand = new Random((int)DateTime.Now.Ticks);
System.Windows.Forms.Timer updateTimer;
public FormMain()
{
InitializeComponent();
//寬高
Width = 320;
Height = 240;
memBitmap = new Bitmap(Width, Height);
Cells = new int[memBitmap.Width, memBitmap.Height];
CellCounts = new int[memBitmap.Width, memBitmap.Height];
//初始化,隨機決定
for (var x = 0; x < memBitmap.Width; x++)
for (var y = 0; y < memBitmap.Height; y++)
Cells[x, y] = rand.Next(memBitmap.Width) % 3 == 0 ? 1 : 0;
Temp = (int[,])Cells.Clone();
updateTimer = new Timer();
updateTimer.Tick += new EventHandler(updateTimer_Tick);
updateTimer.Interval = 1000;
updateTimer.Start();
}
void updateTimer_Tick(object sender, EventArgs e)
{
DoCalc();
DoDraw();
}
private void DoCalc()
{
/*
1. 若是一個細胞只有0或1個鄰居,它將由於孤獨而死;
2. 若是一個細胞有4到8個鄰居,它將由於擁擠而死;
3. 若是一個細胞恰有2或者3個鄰居,它將繼續生存下去;
4. 若是一個空格子恰有3個鄰居,將「生」出一個新細胞;
*/
int nCount = 0;//用以統計每一個細胞周圍的細胞個數
for (var x = 0; x < memBitmap.Width; x++)
for (var y = 0; y < memBitmap.Height; y++)
{
//每一個細胞的先後左右八個方向的
nCount = 0;
if (x > 0) nCount += Cells[x - 1, y];
if (x > 0 && y > 0) nCount += Cells[x - 1, y - 1];
if (x < memBitmap.Width - 1 && y < memBitmap.Height - 1) nCount += Cells[x + 1, y + 1];
if (y > 0) nCount += Cells[x, y - 1];
if (y > 0 && x < memBitmap.Width - 1) nCount += Cells[x + 1, y - 1];
if (x > 0 && y < memBitmap.Height - 1) nCount += Cells[x - 1, y + 1];
if (x < memBitmap.Width - 1) nCount += Cells[x + 1, y];
if (y < memBitmap.Height - 1) nCount += Cells[x, y + 1];
CellCounts[x, y] = nCount; //放入計數器
if (nCount < 2 || nCount > 3)//決定生死
Temp[x, y] = 0;
if (nCount == 3)
Temp[x, y] = 1;
}
for (var x = 0; x < memBitmap.Width; x++)
for (var y = 0; y < memBitmap.Height; y++)
Cells[x, y] = Temp[x, y];
}
protected override void OnPaint(PaintEventArgs e)
{
DoDraw();
}
private void DoDraw()
{
//開啓編譯選項 unsafe+
BitmapData bmData = memBitmap.LockBits(new Rectangle(0, 0, memBitmap.Width, memBitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
int stride = bmData.Stride;
IntPtr Scan0 = bmData.Scan0;
unsafe
{
byte* p = (byte*)(void*)Scan0;
int nOffset = stride - memBitmap.Width * 3;
for (int y = 0; y < memBitmap.Height; ++y)
{
for (int x = 0; x < memBitmap.Width; ++x)
{
//blue = p[0];
//green = p[1];
//red = p[2];
//當週邊細胞數越多則顏色越亮
p[0] = p[1] = p[2] = (byte)Math.Max(Math.Min(CellCounts[x, y] * 30, 255), 0);
if (Cells[x, y] == 1) p[0] = 255; //生存的細胞
p += 3;
}
p += nOffset;
}
}
memBitmap.UnlockBits(bmData);
Graphics g = this.CreateGraphics();
g.DrawImage(memBitmap, ClientRectangle);
g.Dispose();
}
}
}
只因此用數組,是爲了簡單和執行效率;運行效果如圖:dom
![](http://static.javashuo.com/static/loading.gif)
局部放大效果ide
![](http://static.javashuo.com/static/loading.gif)
源碼(visual studio 2008 項目工程)post
ArtificialLife.rarthis