繼續更新Flutter系列,本篇記錄如何在Flutter中進行截圖,在Flutter中萬物皆組件,不但高斯模糊是套一層組件,截圖也是套一層組件,因此屏幕截圖和組件截圖實際上是一個意思。雖然Flutter的這種嵌套UI很繁瑣,可是用習慣了反而會感受結構很清晰,不用擔憂佈局相關代碼的混亂,在FlutterInspector識圖下更是一目瞭然,能夠在不翻閱代碼的狀況下快速理解別人寫的佈局。
本次用到的組件是RepaintBoundary,效果圖:
app
依照慣例,建立一個簡單的Flutter工程,清理main.dart中無用的代碼便於演示:less
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(),
);
}
}
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這就是一個帶有標題欄的空界面。async
便於演示,在這個界面中加入一個gif圖片,固然你用普通圖片或者視頻也是能夠的:ide
class _MyHomePageState extends State<MyHomePage> {
Future<Uint8List> _capturePng() async {
//TODO 進行截圖
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
children: <Widget>[ Image.network( "http://qiniu.nightfarmer.top/test.gif", width: 300, height: 300, ), FlatButton( onPressed: () { this._capturePng(); }, child: Text("全屏截圖"), ), ], ), ); } } 複製代碼
加入圖片以後我順便加入了一個FlatButton組件,經過這個點擊這個按鈕來觸發截圖的邏輯。
固然到目前爲止這仍是隻是一個簡單的界面佈局,沒有用到任何新的東西。佈局
前面說到本篇會用到RepaintBoundary
組件,接下來把它套在你想要截圖的組件的外層,想截全屏的話就套在最外面就能夠,Flutter的這種寫法習慣就好。
同時定義一個Key用來操做這個組件ui
class _MyHomePageState extends State<MyHomePage> {
GlobalKey rootWidgetKey = GlobalKey();
...
@override
Widget build(BuildContext context) {
return RepaintBoundary(
key: rootWidgetKey,
child: Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
.....
),
),
);
}
}
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經過rootWidgetKey能夠拿到RenderRepaintBoundary的引用,進來拿到內部組件的截圖:this
class _MyHomePageState extends State<MyHomePage> {
GlobalKey rootWidgetKey = GlobalKey();
Future<Uint8List> _capturePng() async {
try {
RenderRepaintBoundary boundary =
rootWidgetKey.currentContext.findRenderObject();
var image = await boundary.toImage(pixelRatio: 3.0);
ByteData byteData = await image.toByteData(format: ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List();
return pngBytes;//這個對象就是圖片數據
} catch (e) {
print(e);
}
return null;
}
...
}
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經過上面一系列的方法調用,就拿到了一個Unit8List類型的圖片數據。spa
而Unit8List類型的圖片數據的顯示也很是簡單,經過Image.memory方法從內存中加載圖片,下面附上完整的State代碼:.net
class _MyHomePageState extends State<MyHomePage> {
GlobalKey rootWidgetKey = GlobalKey();
List<Uint8List> images = List();
_capturePng() async {
try {
RenderRepaintBoundary boundary =
rootWidgetKey.currentContext.findRenderObject();
var image = await boundary.toImage(pixelRatio: 3.0);
ByteData byteData = await image.toByteData(format: ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List();
images.add(pngBytes);
setState(() {});
return pngBytes;
} catch (e) {
print(e);
}
return null;
}
@override
Widget build(BuildContext context) {
return RepaintBoundary(
key: rootWidgetKey,
child: Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(
children: <Widget>[ Image.network( "http://qiniu.nightfarmer.top/test.gif", width: 300, height: 300, ), FlatButton( onPressed: () { this._capturePng(); }, child: Text("全屏截圖"), ), Expanded( child: ListView.builder( itemBuilder: (context, index) { return Image.memory( images[index], fit: BoxFit.cover, ); }, itemCount: images.length, scrollDirection: Axis.horizontal, ), ) ], ), ), ); } } 複製代碼
完工。code
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