若是你將滑動後的目標位置的座標傳遞給layout(),這樣子就會把view的位置給從新佈置了一下,在視覺上就是view的一個滑動的效果。html
public class DragView extends View{ private int lastX; private int lastY; public DragView(Context context, AttributeSet attrs) { super(context, attrs); } public boolean onTouchEvent(MotionEvent event) { //獲取到手指處的橫座標和縱座標 int x = (int) event.getX(); int y = (int) event.getY(); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: //計算移動的距離 int offX = x - lastX; int offY = y - lastY; //調用layout方法來從新放置它的位置 layout(getLeft()+offX, getTop()+offY, getRight()+offX , getBottom()+offY); break; } return true; } }
其實這兩個方法分別是對左右移動和上下移動的封裝,傳入的就是偏移量。java
public boolean onTouchEvent(MotionEvent event) { //獲取到手指處的橫座標和縱座標 int x = (int) event.getX(); int y = (int) event.getY(); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: //計算移動的距離 int offX = x - lastX; int offY = y - lastY; offsetLeftAndRight(offX); offsetTopAndBottom(offY); break; } return true; }
public boolean onTouchEvent(MotionEvent event) { //獲取到手指處的橫座標和縱座標 int x = (int) event.getX(); int y = (int) event.getY(); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: //計算移動的距離 int offX = x - lastX; int offY = y - lastY; ViewGroup.MarginLayoutParams mlp = (MarginLayoutParams) getLayoutParams(); mlp.leftMargin = getLeft()+offX; mlp.topMargin = getTop()+offY; setLayoutParams(mlp); break; } return true; }
sceollTo(x,y)傳入的應該是移動的終點座標3d
scrollBy(dx,dy)傳入的是移動的增量。code
經過scrollBy傳入的值應該是你須要的那個增量的相反數!htm
public boolean onTouchEvent(MotionEvent event) { //獲取到手指處的橫座標和縱座標 int x = (int) event.getX(); int y = (int) event.getY(); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: //計算移動的距離 int offX = x - lastX; int offY = y - lastY; ((View) getParent()).scrollBy(-offX,- offY); break; } return true; }
步驟一:對象
初始化Scroller對象,即mScroller = new Scroller(context)blog
步驟二:get
重寫computeScroll()方法,實現模擬滑動。能夠複製下面的末模板代碼:it
public void computeScroll() { super.computeScroll(); if(mScroller.computeScrollOffset()){ ((View)getParent()).scrollTo(mScroller.getCurrX(),mScroller.getCurrY()); } invalidate();//必需要調用 }
步驟三:io
開啓模擬過程,在合適的地方(通常都在move中)startScroll方法。它有兩個重載方法以下:
startScroll(int startX,int startY, int dx,int dy,int duration)
startScroll(int startX,int startY,int dx,int dy)
須要說明的是:
public class DragView extends View{ private int lastX; private int lastY; private Scroller mScroller; public DragView(Context context, AttributeSet attrs) { super(context, attrs); mScroller = new Scroller(context); } public boolean onTouchEvent(MotionEvent event) { //獲取到手指處的橫座標和縱座標 int x = (int) event.getX(); int y = (int) event.getY(); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: lastX = x; lastY = y; break; case MotionEvent.ACTION_MOVE: //計算移動的距離 int offX = x - lastX; int offY = y - lastY; View viewGroup = (View) getParent(); ((View) getParent()).scrollBy(-offX,- offY); break; case MotionEvent.ACTION_UP: View viewGroup = (View) getParent(); //開啓滑動,讓其回到原點 mScroller.startScroll(viewGroup.getScrollX(), viewGroup.getScrollY(), -viewGroup.getScrollX() ,-viewGroup.getScrollY()); break; } return true; } public void computeScroll() { super.computeScroll(); if(mScroller.computeScrollOffset()) { ((View)getParent()).scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); } invalidate();//必需要調用 } }
詳細:《Android -- Scroller》http://www.cnblogs.com/yydcdut/p/4472340.html
ViewDragHelper能夠看這篇文章:《Android -- ViewDragHelper》http://www.cnblogs.com/yydcdut/p/4945052.html